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Tachanka's Rainbow Six Siege rework to be revealed tomorrow

One of Rainbow Six Siege's most iconic (and memed) operators, Tachanka, will see his rework officially revealed on Wednesday, October 7. The LMG-wielding, armour-clad operator has had a rework in the pipeline for some time, and now it looks as if expectant fans can finally get a look at the changes Ubisoft has made.


Tachanka's rework reveal is scheduled for 10:00 PDT (13:00 EDT / 18:00 BST), but there was no mention as to where the reveal will take place. Whatever happens during the reveal, players will hope that Ubisoft has done enough to turn the pretty useless Tachanka into a viable pick.


While this will technically be the first look at Tachanka's rework, hackers have already managed to gain access to the Spetsnaz operator's new kit. We'll spare any massive spoilers in case you've been patiently awaiting Tachanka news, but it looks like he will be a much more fiery pick for Siege players in the future...


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege pro players react to the Tachanka rework

Rainbow Six Siege players claim they're still owed money by Luminosity Gaming

Rogue punished following Rainbow Six Siege match-fixing investigation


Tachanka rework: primary weapon, gadget, and expected release date

Ubisoft has finally announced an upcoming Tachanka rework aimed at bringing the meme-tier defender back into the meta. Tachanka is currently the worst operator in the game with a mediocre kit and a gadget that's borderline unusable in Siege's almost fully destructible maps. As Tachanka's LMG turret keeps him in one location, it's too easy for attackers to work out where he is and simply shoot him from below, clear him out with a grenade, or to open up a new line of sight through a soft wall. While there are some cheeky tricks you can employ with the Russian monolith, he is almost never picked.


Ubisoft revealed their planned Tachanka rework at the Six Invitational 2020 to huge rounds of applause from the attendees. The rework keeps Tachanka's aesthetic and overall defensive role, but should make him much more viable.


Full details are currently a little sparse, we don't know what armour and speed values he will have, or what secondary gadgets he can equip. However, Ubisoft did show off some Tachanka rework gameplay, showing his new primary weapon and gadget in action. Join us as we round up everything that's currently known about the upcoming Tachanka rework, from its expected release date to how his gadget will work.


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RELATED LINKS:

Rainbow Six Siege should no longer have that weird map ban glitch

We're going to see Rainbow Six Siege's Tachanka rework this week

Rainbow Six Siege's Golden Gun mode is back, with an 'extravagant' prize


Top Issues and Community Concerns



We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community.

Updated: October 02nd 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

Top Issues


[h2]Map Ban System[/h2]

[h3]Random selection[/h3]

Description: We are currently investigating an issue with the random selection of the two remaining maps during the map ban flow.

We have verified that the map on the left of the interface is always selected. We have already started working on a fix.

Status: During Y5S3

[h3]Map pool representation[/h3]

Description: The representation of maps during the map ban flow favors the presence of certain maps (~10%): Oregon, Coastline, Kanal, Villa, Kafe, and Consulate at the expense of the following ones (~6%): Chalet, Theme Park, Bank, Club House, Border, Outback. We aim to deliver a fix to even the odds and have a more balanced map representation.

Status: Target Y5S3.2

[h2]Inverted Audio[/h2]

Description: Following the Y5S3.1 update on PC, our teams can no longer reproduce the inverted audio issues. Our latest patch notes mentions a fix for sound effects going missing after using a drone. We believe that the inverted audio was linked to this issue and that both are now fixed.

Status: Fixed (Y5S3.1)

[h2]Player Behavior[/h2]

[h3]Mouse & Keyboard on Consoles[/h3]

Description: We continue our investigation on the topic, we are currently gathering information as well as technical data to gauge how widespread these adapters are and if we can detect them in a reliable manner.

Status: Ongoing

### DDoS on consoles

Description: We are working on mitigation plans with our partners and we are continuously monitoring the situation. We have also recently started to issue sanctions to users responsible for such attacks.

Status: Ongoing

[h3]Cheating & Hacking[/h3]

Description: As we stated in our [Anti-Cheat DevBlog](https://rainbow6.com/anticheatblog), this will be a continuous initiative.
We are always striving to improve on our detections and are hard at work on developing more reactive sanctions to keep R6 as fair as possible.

We started using a new identification method and proceeded to issue ban waves based on those results.

In the last month we sanctioned around 4000 players ranging from blatant cheaters to closet cheaters.

Status: Ongoing

[h3]BattlEye Ticker[/h3]

Description: The system displaying sanctions being applied to cheaters and toxic users is currently disabled. We are working on a fix and we hope to reactivate it soon.

Status: Y5S3.2 (PC) / Y5S3.3 (Consoles)__

Top Gameplay Topics


[h2]Balancing[/h2]

[h3]Yellow Ping[/h3]

Description: We have received extensive feedback about the Yellow Ping feature and we know that it is perceived as strong in certain levels of play when coupled with observation tools. We would like to explore alternatives to make the feature more acceptable for everyone. We are ready to add the Yellow Ping to the in-game replays, in order for everyone to understand that your position was known to the enemy team via this system. We are also exploring additional solutions to try to make the feature feel less one-sided.

Status: Y5S3.2 on PC / Y5S3.3 on console__

[h3]Blurry Holographic Sight[/h3]

Description: With Y5S3 we moved away from sights being represented as part of the weapon model. It is now part of the HUD in order to allow for more customization as we described it in the [Weapon Optics blog](https://rainbow6.com/optics).

This led to having a significantly blurrier Holo sight in certain combinations of aspect ratios, resolution, and anti-aliasing. We are working on the rendering of the sight and hope to offer something closer to what was prior to Shadow Legacy.

Status: Y5S3.2

[h2]Runouts[/h2]

Description: We would like to move away from the timer to replace it with a gauge system, which is more accurate visually speaking.

We are also looking at potentially tweaking the duration of time of an undetected run-out, but we are still debating the option.

Status: Target Y5S4

[h2]Improved Flash detection/consistency[/h2]

Description: The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ricocheting with the environment, to improve the effectiveness of flashbangs & other similar gadgets. We have recently made some progress on that front. However, it may require additional work.

Status: Target Y5S4.3 or later

[h2]Defuser planting detection improvements[/h2]

Description: Interactions with the defuser could often lead to some issues. In Y5S4 we’ll address the following ones:

- Defuser plant prompt is sometimes missing when the player is on site
- Defusers can be planted outside of the site when the players sits on the edge of the area.
- Players could drop the defuser when attempting to plant.
When trying to plant with 0:00 secs left, you may continue to drop the defuser, but this is not considered a bug as the Attackers have simply ran out of time.

Status: Target Y5S4

[h2]Defuser retrieval improvements[/h2]

Description: It is possible to drop the defuser in locations where it cannot be picked up again by running over it. Often outside of the map, in cracks, gaps between objects, holes, etc.

To fix this, we created a 'Pickup Defuser' interaction that works at a distance. It will aim for defuser retrieval to act like picking up any other gadget.

Status: Target Y5S3.3

Rainbow Six Siege's Golden Gun mode is back, with an 'extravagant' prize

Remember Rainbow Six Siege's Golden Gun limited-time mode? It was originally added with the FPS game's Operation Void Edge way back in March this year, and now it's making a gloriously golden return - but for a very brief period, only. And this time, you'll be using the Golden Gun version 2.0.


"In this Arcade game mode, you'll run around Border, Coastline, and House in a secure area match with a very special weapon: the Golden Gun 2.0," developer Ubisoft Montreal announces in a blog post on the game's site. "There are two things that make it very special. First, every bullet that finds its mark will instantly kill that Operator. Second, the gun only holds one bullet at a time, which means you have to reload after every shot." Neat.


The dev says you'll need to make every shot you fire count because you don't have any other weapon at your disposal in the mode. Well, apart from melee attacks and some handy gadgets - but they might not stand much of a chance against your golden gun-armed foes.


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RELATED LINKS:

Rainbow Six Siege devs "believe" the audio reverse bug is now fixed

Tachanka rework: primary weapon, gadget, and expected release date

Rainbow Six Siege hackers are using Tachanka's rework early


Rainbow Six Siege players claim they're still owed money by Luminosity Gaming

Ex-Luminosity Gaming players have been embroiled in an unimaginable scenario with their former team after months of alleged miscommunication and mismanagement. At the end of the North American Pro League Season 11, Ubisoft announced that it was changing how tournaments would be held - likely in part a response to the coronavirus pandemic.


The Season 11 Finals were cancelled and the prize pool was divided between teams based on their league placements at this time. The new league structure was a LAN League entirely based in Las Vegas, so Luminosity's team moved into a team house in the city. However, shortly after the team were released from their contracts. In an explosive-laden Twitlonger on April 14, team captain Kian 'Hyena' Mozayani, claimed they had been released but Luminosity was still in talks with Ubisoft over participation in the tournament.


Unbeknownst to the players, what had gone on was quite complex. Luminosity Gaming didn't like the new terms of Ubisoft's new league and so withdrew from the league and released their players. However, when Team Reciprocity dropped out citing financial difficulties, Ubisoft reportedly contacted Luminosity with a better offer. However, according to Hyena, neither Ubisoft nor Luminosity felt the need to keep their players in the loop with what was happening.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege pro players react to the Tachanka rework

Tachanka's Rainbow Six Siege rework to be revealed tomorrow

Rogue punished following Rainbow Six Siege match-fixing investigation