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Y5S3.2 PATCH NOTES

Patch Y5S3.2 will go out to PC the week of October 5th. For consoles, the Y5S3.2 and Y5S3.3 updates will be bundled together and released when the 3.2 patch is ready.



BUG FIXES


[h2]GAMEPLAY[/h2]

  • FIXED - If a deployable shield is placed in a doorway, players are sometimes blocked by the doorframe when trying to vault over it.
  • FIXED – Yellow Pings were not displayed in Replay Mode.
  • FIXED – Only the first Trax Stinger deployed could be targeted by the Smart Ping feature.
  • FIXED – Frost's Welcome Mats becoming invisible when Frost was killed under certain conditions.
  • FIXED – Spas-15 and Bearing-9 reload animations have to be entirely restarted when the reloading was interrupted.
  • FIXED – Missing burn/fire SFX for smaller explosions that accompany an explosion.


[h2]OPERATORS[/h2]

[h3]ZERO[/h3]

  • FIXED – Missing or incorrect interaction prompts for Zero's Piercing Camera crosshair when aiming at certain map assets/surfaces.
  • FIXED – When aiming through see-through + unbreakable glass, Zero's Argus Launcher does not detect an obstacle.
  • FIXED – Zero's Piercing Camera is not piercing through the destructible floor on the carpet in 2F Gym of Clubhouse.
  • FIXED – The Argus Camera activation SFX can be heard when deployed on an electrified wall.
  • FIXED – The Argus Camera can sometimes pierce through other gadgets on the other side of a wall.
  • FIXED – The Argus Camera cannot pierce through the rug in 1F Great Room.


[h3]CLASH[/h3]

  • FIXED – When affected by a Breach Charge detonation, Clash’s Shield is automatically placed on her back.
  • FIXED - Speed penalty does not gradually wane after being affected by Clash's CCE shield.
  • FIXED - Fix for an issue with weapon swapping when Clash's CCE shield is deployed.


[h3]NOMAD[/h3]

  • FIXED - Missing fall damage for Nomad when jumping/vaulting from an elevated location (hotfixed on PC on Oct 1st).


[h3]FUZE[/h3]

  • FIXED - Fuse SFX for Secondary Hard Breach gadget is too long.


[h2]LEVEL DESIGN[/h2]

  • FIXED – Various LOD issues on maps.
  • FIXED – Various clipping issues on maps.


[h3]CHALET[/h3]

  • FIXED – The vault prompt at the stairway railings (1F Fireplace) was inconsistent and difficult to activate on Chalet.
  • FIXED – Vault prompt inconsistencies in stairway railings (1F Gaming Room Hallway and 2F Library Stairs) on Chalet.
  • FIXED – Defenders were able to scan Attackers through trees and rocks from EXT Campfire camera on Chalet.
  • FIXED – Navigation issues due to rock collision in EXT Snowmobiles on Chalet.
  • FIXED – Drones can fall through the map at EXT Front Yard of Chalet.
  • FIXED – Drones can teleport into the shelf at B Storage room on Chalet by forcing collision.
  • FIXED - Low lighting inside the wardrobe of 2F Master Bedroom of Chalet after breaking the doors.


[h3]BORDER[/h3]

  • FIXED – Throwable gadgets could be thrown through walls above certain windows on Border.


[h3]CLUBHOUSE[/h3]

  • FIXED – Yellow Pings do not appear immediately when targeting TVs on Clubhouse.


[h3]COASTLINE[/h3]

  • FIXED - Valkyrie cam can be thrown through the wall in 2F Hallway on Coastline.


[h2]USER EXPERIENCE[/h2]

  • FIXED – Battleye ticker is now fixed. Previous banwaves carried out during the season were not visible due to a bug with the ticker.
  • FIXED – In map ban phase, system always bans the map on the right when there are two maps left.
  • FIXED – Ensuring all maps are properly randomized to show up in the map-ban phase.
  • FIXED - Crashes when using Vulkan (hotfixed on PC on Oct 1st)
  • FIXED – Various shop/cosmetic issues.
  • FIXED – Various HUD/UI issues.
  • FIXED – Reload prompt still appears even when interface preference is disabled.
  • FIXED – Steel Wave Champions charm is very, very pink.
  • FIXED – Players getting expired/older in-game notifications and pop-ups.
  • FIXED – Banned players could hit the “Find another Match” button, causing odd in-game messages.
  • FIXED – Custom color sights were not applied in Replay Mode.

TACHANKA REWORK



We announced it at the beginning of the year, and finally our very first ever Operator rework is here. Russian Defender Tachanka has proven to be a well-liked character in the community, but he came with a set of flaws we wanted to address and repair.

That’s why he has traded his beloved turret to create an all-new way of moving. We have given our trusty Operator a fresh spin through a new gadget, a new primary weapon as well as a new ability in a conscious effort to transform a popular personality into a force to be reckoned with. Don’t worry, Tachanka has kept his spirit, he just got brand-new toys to play with!

LEARN MORE

Rainbow Six Siege pro players react to the Tachanka rework

Tachanka, who is widely regarded as Rainbow Six Siege's worst operator, is finally receiving a much-needed rework. The Tachanka rework will be live on Siege's Test Servers today, though not everyone seems to be happy with the changes made to the Russian operator.


The updated Tachanka is still a low-speed, high-armour operator, except this time around he packs an incredible punch. His formerly useless turret-bound LMG now works as a primary weapon, giving the operator access to a powerful gun capable of ripping through hatches and walls. Tachanka is also equipped with a grenade launcher fitted with bouncing incendiary grenades - a single round from this weapon will stop enemies in their tracks. To top it off, Tachanka now shares Zofia's Withstand ability, allowing him to self-revive when knocked down.


G2 Esports' Niclas 'Pengu' Mouritzen has expressed his concern about the new and improved Tachanka on Twitter: "I think the part where he [Tachanka] just ran around and shot his gadget around like it was candy directly goes to show the fact that he has too many shells." Pengu also doesn't understand the developer's decision to give Tachanka the self-reviving ability, asking if this was put in place as a joke.


Read the rest of the story...


RELATED LINKS:

Tachanka's Rainbow Six Siege rework to be revealed tomorrow

Rainbow Six Siege players claim they're still owed money by Luminosity Gaming

Rogue punished following Rainbow Six Siege match-fixing investigation


Rainbow Six Siege's Tachanka rework hits the test server this week

October 7, 2020 The Tachanka rework hits Rainbow Six Siege's test server on October 8.


The Rainbow Six Siege Tachanka rework is coming. Yes, this probably comes as little surprise if you've been paying any attention, but Ubisoft has finally revealed the reborn operator in an official capacity, and he's due to hit the test server on October 8 - that's tomorrow, as I'm writing this.


The Tachanka rework sees the operator switch over to the DP27 LMG as a primary weapon, which can easily shred through soft walls. His gadget is the Shumika incendiary grenade launcher, which will spread fire in a small area - perfect for sealing off doors and windows with some AOE damage. The grenades will bounce, too, so you don't even need line-of-sight to your target.


Tachanka is also getting Zofia's Withstand passive, which lets you revive yourself from a down-but-not-out position. Withstand has already been a contentious ability among pros and everyday Siege players alike, and its application to another character has already proven controversial. But hey, at least it's a chance to save yourself when you inevitably set yourself on fire.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege should no longer have that weird map ban glitch

Tachanka rework: primary weapon, gadget, and expected release date

Rainbow Six Siege's Golden Gun mode is back, with an 'extravagant' prize


Rainbow Six Siege should no longer have that weird map ban glitch

Rainbow Six Siege players have been noticing some weird patterns in the map rotation lately, but the latest patch should fix at least part of it up. It turns out that the multiplayer game's selection system would always ban the map on the right when the selection was down to two maps.


The result of the bug was that fairly often, players would find themselves playing the same map over and over. As it turns out, two things were happening: the map ban bug combined with a bug that caused the system to favour certain maps over others. Oregon, Coastline, Kanal, Villa, Kafe, and Consulate were showing up more often in the map flow, at the expense of Chalet, Theme Park, Bank, Club House, Border, and Outback.


Ubisoft says both problems have been addressed as of Patch Y5S3.2. The update addresses a laundry list of issues, including problems with yellow pings not showing up in replays, the consistency of flashbangs, and a problem that allowed Valkyrie to be thrown through the wall on the second floor hallway in Coastline.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's Tachanka rework hits the test server this week

Tachanka rework: primary weapon, gadget, and expected release date

Rainbow Six Siege's Golden Gun mode is back, with an 'extravagant' prize