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Maverick gets an extra gas canister in Rainbow Six Siege's upcoming operation

The new Operation Shadow Legacy expansion for Rainbow Six Siege has brought big changes for the game, including tweaks to three of its operators. One such operator is Maverick, who now comes with six gas canisters, rather than the original five. Ubisoft has said it is targeting casual play and top ranked play with this change.


It had already been reported that Thatcher would be getting a significant nerf, but new Designer's Notes reveal that Maverick and Iana will be getting changes too. Thatcher's nerf sees his EMP grenades now only able to disable, rather than destroy, while Iana's adjustments are more to bring her in line with some of the other big changes Operation Shadow Legacy has introduced.


Maverick's buff doesn't add to his strength as an attacker, but does make it far easier to manage his loadout and use the canisters effectively. Iana, meanwhile, is now able to ping using her Gemini Replicator (the hologram), as part of the new Ping 2.0 system.


Read the rest of the story...


RELATED LINKS:

Operation Shadow Legacy is a game changer for Rainbow Six Siege

Rainbow Six Siege's new ping system arrives with Operation Shadow Legacy

Rainbow Six Siege's match replay will be tested in Operation Shadow Legacy


Operation Shadow Legacy



Shadow Legacy is coming out of the dark. Discover one of the biggest season Rainbow Six has ever seen with the introduction of Sam "Zero" Fisher and a ton of new update including the rework of Chalet and the map ban option.

View Patch Notes

Operation Shadow Legacy is a game changer for Rainbow Six Siege

When content creators first got their hands on Operation Shadow Legacy, they quickly dubbed it as Siege 2.0. The new operation, which adds Sam Fisher of Splinter Cell fame to the fray as Zero, also brings a whole load of changes which is set to change the way we play the tactical shooter forever.


While many online have spent the last few days arguing over the accuracy of nickname Siege 2.0, it's undeniable that this new season of content, which is set for full release next month, is an absolute game changer. Where players once had problems trying to communicate with random teammates, Ubisoft has provided new ways to counter those frustrations - whether that's with a community pool of reinforcements or an updated ping system.


You see, for a five year old game that boasts more than 60 million players, Siege still has a few niggling problems. With new operators introduced to the game every few months, balancing Siege's arsenal of weapons and abilities becomes more and more difficult. Add to that problems with choke points on maps, communication issues, and accessibility complaints, Siege's tactical gameplay can be infuriating for some.


Read the rest of the story...


RELATED LINKS:

Maverick gets an extra gas canister in Rainbow Six Siege's upcoming operation

Rainbow Six Siege's new ping system arrives with Operation Shadow Legacy

Rainbow Six Siege's match replay will be tested in Operation Shadow Legacy


Y5S3 PRE-SEASON DESIGNER'S NOTES



In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Shadow Legacy patch and give you an insight into the reasons behind these changes.

OPERATORS


[h2]MAVERICK[/h2]

  • Increased number of Gas Canisters to 6 (from 5).


Population targeted by this change: Casual and Top Ranked.

Currently, Maverick needs 2.3 canisters to open a hatch with the Suri Torch.

The previous number of Gas Canisters left very little margin of error to open two hatches, even for pro players.

By increasing the number of Gas Canister at his disposal, we would like to give him a slight Presence bump in the Casual player spectrum.

This change will not allow Suri Torch experts to open more than two hatches, which was already the case in Y5S2. However, resource management should now be easier to handle for everyone.

[h2]IANA[/h2]

  • The Gemini Replicator (Iana's hologram) is now able to use the Ping 2.0 system.


The hologram is a carbon copy of Iana and controls related to the Ping System are the same as well.

We hope that this change will reinforce the level of synergy and cooperation that Iana brings to the attacking team, we also hope that it will also rationalize and streamline her ability.

[h2]THATCHER[/h2]

  • EMPs will now disable gadgets instead of destroying them.
  • Thatcher's EMP effect increased to 15s (from 10s when applicable).
  • Picking up a disabled gadget will remove the EMP effect.
  • The EMP effect will not affect gadgets within the Operator's inventory.


Population targeted by this change: Casual, Top Ranked and Pro League.

Too often, Thatcher's EMPs ended up destroying Defender gadgets by accident or without real intention to do so.

The following gadgets affected by Thatcher's EMP are now disabled for 15s instead of being destroyed prior to Y5S3:

  • Nitro Cell
  • Kapkan's Entry Denial Device
  • Jäger's Active Defense System
  • Lesion's Gu Mines¹
  • Ela's GRZMOT Mine
  • Mute's Signal Disruptor
  • Smoke's Remote Gas Grenade
  • Kaid's Rtila Electroclaw
  • Mozzie's Pest Launcher
  • Bandit's Shock Wire
  • Echo's Yokaï Drone²


Note¹: When affected by Thatcher's EMP, Gu Mines will now lose their cloaking ability, and won't be triggered nor destroyed when stepped on.

Note²: The Yokai Drone was already disabled by the EMP Grenade, however, the Sonic Burst Charge refilling was still happening. It is no longer the case in Shadow Legacy as the refilling will be suspended during 15s as well.

Bandit Tricking (and other similar techniques):

Now, a disabled battery can be picked up to remove the disabled state. However, this takes more time to perform than deploying a new battery after the first one had been destroyed.

Bandit tricking should remain very efficient against slower hard breachers like Hibana, Ace or the new Hard Breaching Charge.

EMP Effect and IQ's Electronics Detector:

In addition, we have updated IQs gadget feedback when she locates a disabled electronic device.

The white outline around the electronic gadget is still present but the pulse animation around the gadget is not displayed.

Thatcher mains will have to think a bit more and increase synergy with their teammates, before spending their ressources.

We are aware that this is a big change for Thatcher which should lead to more consistency around the EMP effect in Siege.

It may improve Defender performance as a consequence, but we'll monitor the impact of this change and react as we feel necessary.

WEAPONS


Almost our entire pool of weapons is going to be changed with the addition of new sights.

Given how important these changes are, a dedicated blog with additional detail and information will be made available soon.

GADGETS


[h2]HARD BREACH CHARGE[/h2]

  • Adding a new Secondary Gadget: Hard Breach Charge


Operators affected:

  • Montagne instead of Stun Grenades.
  • Ying instead of Breach Charges.
  • Fuze instead of Smoke Grenades.
  • Finka instead of Breach Charges.
  • Amaru instead of Claymore.
  • Nokk instead of Breach Charges.
  • Capitao instead of Stun Grenades.
  • Lion instead of Claymore.


Population targeted by this change: Casual, Top Ranked and Pro League.

With the addition of the Hard Breach Charge, our goal is to provide the attacking team with more tools against their opponents.

Picking a hard-breacher is often a must for many bombsites. It reduces the flexibility of the attacking team's composition and increases pressure on the Operator tasked with opening reinforced walls and hatches.

The gadget will not perform as well as pure hard-breachers. It takes 3 seconds to deploy and 6 seconds to explode and the activation of the charge will be automatic.

The breach created will be too small for players to run their way through it and will require player to either crouch or vault their way in.

This new gadget could open a window of opportunity for Teams willing to adopt a more versatile approach and reduce the pressure on Hibana, Maverick, Ace and Thermite mains.

This is quite an important change, and results will be monitored closely. We would like to see if the presence of Operators listed above will increase as well.

WORLD


[h2]REINFORCED HATCHES[/h2]

Multiple hard breach devices can be combined to destroy a reinforced hatch.
Population targeted by this change: Top Ranked and Pro League.

With Y5S3, we are introducing a change that will enable attackers to effectively destroy a reinforced hatch, combining different hard-breaching devices.

If an Operator does not fully open the hatch, another one will be able to finish the job and invest ressources proportionally to what was already done.

Before Y5S3, opening a reinforced hatch required one Exothermic Charge, or 4 X-Kairos, or 116 Breaching Torch impacts, or 2 Selmas.

Hatches were destroyed only when one of those conditions was met. When enough X-Kairos were destroyed to deny the destruction of the hatch, Maverick still needed to invest 2.3 canisters (or 116 Suri Torch impacts) to open it.

With the introduction of the new Hard Breach Charge, as we are having more and more hard breaching tools, we also felt that we needed be able to combine them.

Now, reinforced hatches will have a health-pool of one million points and each device will deal damage as follows:

  • 1 Exothermic Charge: 1M
  • 1 X-Kairo: 250k
  • 1 Breaching Torch impact: ~87k
  • 1 Selma: 500k
  • 1 Hard Breach Charge: 1M (3 or more Conical Shaped Charges have to be on top of the hatch)


With this change, you will be able to combine your resources more efficiently to reach the one million damage necessary to destroy the reinforcement.

We have not changed the way each device works by itself, we are just opening the door to more strategies and synergy.

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Everything we know about Rainbow Six Siege Operation Shadow Legacy

Rainbow Six Siege Operation Shadow Legacy brings one of the most comprehensive updates to Siege yet, from full map teardowns, to new operators, to smaller quality of life tweaks. A few anticipated features had been delayed in Rainbow Six Siege, but it seems like Operation Shadow Legacy is bringing most of them to the party.


For example, the replay editor, stats system, and new ping system were all supposed to be arriving earlier in the year with Operation Steel Wave, but all three were pushed back due to the pandemic. Thankfully for fans of the game, Operation Shadow Legacy is able to deliver them, along with a lot of new features all of its own.


The big headline grabber is without a doubt the arrival of Sam Fisher, or as he's known here, Zero. It isn't a new Splinter Cell, but it still feels good to see Fisher hasn't been entirely forgotten about just yet.


Read the rest of the story...


RELATED LINKS:

Maverick gets an extra gas canister in Rainbow Six Siege's upcoming operation

Operation Shadow Legacy is a game changer for Rainbow Six Siege

Rainbow Six Siege's new ping system arrives with Operation Shadow Legacy