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Y7S4.2 DESIGNER'S NOTES

BALANCING MATRIX AND TOP OPERATOR BANS

[h2]WIN DELTA VS. PRESENCE[/h2]


Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


[h2]OPERATOR BAN RATE[/h2]



[h2]OPERATOR BALANCE[/h2]
[h2]GRIM[/h2]
  • Added 1.5x and 2.0x to Commando 552

Grim still needs to find the right place in the meta. We believe he has potential, but we do not have enough data to make a firm decision about which levers we should touch first.
Therefore, we will start by increasing his available weapon sights to make him more versatile. We hope that we can see more of Grim so we can evaluate the way he is used, and how we can make him more impactful.

[h2]TWITCH[/h2]
  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2

We gave Twitch 1 regular drone when we released "Attacker Re-pick" because we were concerned about the amount of intel she could gather. The extra drone didn't change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone it's an exception that makes the game harder to learn for newcomers.
We want to strengthen her support capabilities by adding the extra drone and at the same time reducing the power of her weapon. We are aware that the F2 may become a challenging weapon to use as a result, but we believe that the 417 is a good alternative if you want something easier to control.


WEAPON BALANCE

[h2]EXTENDED BARREL[/h2]
  • (New) Damage bonus: Increases the damage of the weapon by 15%

We added a lot of barrels in Y7S3, but the Silencer took the spotlight. We continued looking for ways to make the Extended Barrel more appealing, as the damage drop off isn't enough to compete with the other muzzle attachments. In the end, we decided to address the base damage. This creates good synergies with current attachment behavior so, you will now keep both bonuses, base damage increase and drop off reduction.

We can take this direction thanks to the new recoil patterns, because landing all the bullets is more challenging, making the decision to go for the extra damage a riskier one.

HIP FIRE PRECISION

[h2]WEAPONS AFFECTED[/h2]

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS

Work on weapon hip fire is something that is always ongoing in the background. This time we have focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

[h2]PARA-308 (CAPITÃO)[/h2]
  • Damage: Reduced to 47 (from 48)

With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a 2 armor operator with only 2 bullets. Even if Capitão doesn't have a high presence, we believe that this combo is too strong, so we decided to slightly reduce the damage to prevent this situation.

[h2]SUPERNOVA (ECHO, HIBANA, AMARU)[/h2]
  • Damage: Increased to 55hp (from 48)

We want to encourage the Supernova and Bearing-9 combo on Echo, so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

[h2]9MM C1 (FROST)[/h2]
  • Damage: Reduced to 36hp (from 45)

The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, we decided to reduce the damage. You can still 1-shot players trapped in your welcome mats and the zoomed sight should help you make the headshot.

[h2]AR-15.50 & M4 (MAVERICK)[/h2]
  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4

Maverick's weapon has always underperformed in comparison to other attackers, but his utility evened things out. Now that he doesn't have access to Frag Grenades, we expected only more experienced Maverick players would use him, which normally results in an increase on all stats. Unfortunately, the change wasn't enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid breach, so in terms of utility he is already very strong. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

[h2]UZK50GI (THORN)[/h2]
  • Damage: Reduced to 36hp (from 44)

The UZK had the highest damage per second of any SMG, it was more in line with the Assault Rifles than other SMGs. We were considering reducing its damage some time ago, but as Thorn is not very popular it was not urgent. Now that we are changing the Extended Barrel, the UZK's potential power level needs to be brought in line.

[h2]AUG A2 (WAMAI, IQ)[/h2]
  • Vertical recoil: Increased upward speed.

Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.
The AUG A2 is one of the aforementioned weapons that benefit greatly by being combined with the Suppressor. We want to make this combo more challenging to use because it is quite strong on defense. It should be noted that these adjustments will have slightly different values on PC vs Consoles.



Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Rainbow Six Siege Blackbeard fans in chokehold due to Undertaker skin

If there's one thing a tactical shooter like Rainbow Six Siege, where fine margins can be the difference between triumphant victory and humiliating defeat, doesn't need, it's extravagant cosmetics. In this title, which you could argue is one of the best competitive FPS games out there, you need to be keenly aware of your surroundings and make certain that you're staying out of your enemies' sight-lines as much as possible. But, that hasn't stopped Ubisoft from monetising Rainbow Six Siege with some rather "out there" cosmetics. And, the latest set of unusual cosmetics has Rainbow Six Siege's Blackbeard fans in something of a chokehold - because it's themed around WWE's Undertaker.


Yeah, we're not kidding around. You can purchase an Elite skin set for Blackbeard that brings the iconic leather duster and wide-brimmed hat of The Pale Rider himself to Ubisoft's methodical FPS.


If this sounds like something you'd be into, the Deadman Bundle for Blackbeard comes with the cosmetics you'll be able to see in the trailer below (a uniform and a headgear) alongside an operator portrait, an Undertaker Championship charm, the Moonlight Brawl background, and the Tombstone skin for the Mk17 CQB.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege's most popular Attacker doesn't actually need a nerf

Rainbow Six Siege's Nighthaven Labs proving a step too far for fans

Rainbow Six Siege Operation Solar Raid release time, Solis, and Y7S4

Rainbow Six Siege's most popular Attacker doesn't actually need a nerf

In a similar fashion to other competitive multipler experiences, the topic of balancing changes is everpresent in the Rainbow Six Siege community - and calls for buffs and nerfs are often spurred as much by Ubisoft's own analysis and statistics as it is the players' experiences. The somewhat recent concerns among this shooting game's playerbase that a Rainbow Six Siege Iana nerf is imminent is a prime example of this. However, even if she's regarded as one of the best Attackers available right now, the same statistics that highlight her popularity can also be used to justify why she's just fine in her current state.


Ahead of Rainbow Six Siege's Y7S4.2 title update and the release of a new set of patch notes, Ubisoft has released another edition of its' Designer's Notes - a blog post that aims to explore the current state of the game statistically and explain any upcoming changes.


As you will be able to see for yourself below, when looking at a graph that compares Attackers' pick rates and their win rates in Rainbow Six Siege (when not banned), Iana is something of an anomaly. She's easily the most popular Attacker in Rainbow Six Siege right now, and her win rate is erring on the stronger side when compared to her peers.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege Blackbeard fans in chokehold due to Undertaker skin

Rainbow Six Siege's Nighthaven Labs proving a step too far for fans

Rainbow Six Siege Operation Solar Raid release time, Solis, and Y7S4

RAINBOW SIX SIEGE HOLIDAY PACK 2022


It's that time of the year again - Happy Holidays from the Rainbow Six Siege team!

To celebrate the festive season, we have a special surprise for you:

Every player connecting to the game between December 22nd, 2022, and January 3rd, 2023, will be awarded a free Holiday Pack!

The Holiday Pack will be accessible in the Pack section on the home screen. Once activated, players will receive one free Operator from Year 1-7. This Operator will be randomly selected and will not include any Operators that the player has already unlocked.

Those who already own all Operators will receive a brand-new free headgear and uniform for the Operator Ying, as well as a brand-new signature weapon skin - holiday-themed of course!

We hope you enjoy this little gift from the team, and we wish you a great start to the new year.

Rainbow Six Siege hackers are ruining games with NSFW images

Rainbow Six Siege hackers have been flooding the FPS game with everything from chickens to memes using Ubisoft's ban feed, but the situation has grown much more serious as NSFW and extremely violent imagery is now being fed onto players' screens.


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Rainbow Six Siege Y7S4.1 patch notes fix Solis' wonky hands

The best Rainbow Six Siege operators