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Anti-Cheat Status Update – November 2022



[h2]IMPORTANT SECURITY UPDATE: NEW QB INITIATIVE[/h2]

We recently released a security update to the PC population. This new initiative was developed over the past months to combat cheating.

While we cannot share details of the update in order to protect its integrity, we’re confident of the solution we’ve been able to put in place. We take the cheating concerns the community has shared with us seriously and are always looking for novel ways to secure both our game and players.

Note that we will be monitoring the effects of our change closely as it will have an impact on some third-party applications. We will also keep an eye out for any of your reports on changed behaviors.

Please do not hesitate to let us know if any new issues are encountered through the R6Fix platform as it will help us improve our solution.


[h2]BATTLEYE AND DATA BANS[/h2]

For an overview on bans, we bring our latest BattlEye and Data Ban numbers, including data until the end of October.




[h2]CHEATS ADDRESSED[/h2]

Since our last Anti-Cheat update and with our latest game updates, we’ve continued our work on addressing cheats that have been affecting players. Below are the cheats that we’ve been working on, with updates to them now being live.

• Pause in planning phase
• Amaru NoClip
• Aruni Melee exploit
• Iana NoClip
• Force Gadget
• Infinite Ammo
• Remote/instant Kill


[h2]HOW YOU CAN HELP[/h2]

[h3]Report Cheaters In-Game[/h3]

In-game reporting continues to be the best way to get your reports to us. If you’re reporting a cheater on social media, the following can help us to identify and sanction them.

• Clear video or photo proof of the incident
• The offending player’s Username and User ID
• Match ID for any relevant matches
• Date and time of the incident

Can’t see their Username due to Privacy Mode? Getting their Display Name and the Match ID will help.


[h2]TEXT CHAT - REPUTATION PENALTY[/h2]

[h3]What it is[/h3]
With Y7S3.3, we introduced an update to the Reputation System to reduce unwanted communication and the impact that top offenders can have on others, by triggering countermeasures when text abuse is detected.

[h3]Text Chat – Grace Period Ended[/h3]
Going forward, if an offending player continues to be abusive in text chat after two warnings, a Reputation Penalty will be triggered leading to their text chat being restricted for the next 30 matches.

[h3]Text Chat Penalties[/h3]
Players with penalties will start each of their matches with their text chat muted for others by default. Players will still have the option to unmute the offending player, allowing other players to have a choice, while also allowing an extra layer of safety against toxicity.

Game Health Toxicity: Reputation Update



[h2]REPUTATION PENALTIES UPDATE[/h2]

What Is It?
The written chat penalty aims to reduce unwanted communication and the impact that top offenders have on others in our game by triggering counter measures when repeated abuse is detected.

Expected Penalty Behavior
Players who engage with a high amount of text chat abuse will firstly receive warnings. If the offense continues after two warnings, the written chat penalty will be triggered, leading to the player’s outgoing text chat being muted to others by default for the next 30 matches.

Current State
Currently the system is in a grace period and during this period players will only receive warnings. Once over, players who did not adjust or amend their ways of communicating, will be sanctioned. We'll continue to monitor and improve this feature.


[h2]REPUTATION CENTER[/h2]

What Is It?
The Reputation Center in its current release displays information about a player's active penalties and their remaining duration. As the Reputation system evolves, this section will update to display more information about a player's Reputation as well as active penalties.

Where To Find It
With two penalties being live, a Reputation tile has been added to the Home section, below the Alpha Packs tile. This tile will display the number of active penalties and provide access to the Reputation Center.

Rainbow Six Siege Y7S3.3 patch adds abusive text chat penalty

Watch those typing fingers, because the Rainbow Six Siege Y7S3.3 update has rolled out with the new system for identifying and interdicting toxic text chat in game. With this initial deployment of the system, players are getting a 'grace period' before the fully-featured anti-toxicity system kicks in later on in the competitive multiplayer game.


Read the rest of the story...


RELATED LINKS:

Rainbow Six Siege Halloween event Doktor's Curse returns

Rainbow Six Siege freezing bug still an issue after Y7S3.2 patch

Rainbow Six Siege reports can now be made on disconnected players

Y7S3.3 PATCH NOTES



Below you will find the download sizes for each platform.

Ubisoft Connect: 675 MB
Steam: 1.4 GB
Xbox One: 854.90 MB
Xbox Series X: 1.17 GB
PS4: 922.3 MB
PS5: 874.8 MB

[h2]GAME HEALTH[/h2]
[h3]REPUTATION PENALTY: ABUSIVE TEXT CHAT[/h3]
After monitoring a shadow deployment over the last weeks, abusive text chat penalty will now be activated, starting with its "grace period".

During grace period all players will only see warnings so they can adapt to the new system.

After the grace period is over, players who have sent too many hateful or abusive text chats will receive the abusive text chat penalty which will be active on their account for 30 matches.

For more information: https://www.ubisoft.com/en-ca/game/rainbow-six/siege/game-info/seasons/brutalswarm#patchnotes-features.

[h3]REPUTATION CENTER[/h3]
The Reputation section currently displays information about a player's active penalties and their remaining duration.

As the Reputation system evolves, this section will update to display more information about a player's Reputation as well as active penalties.

You can access this new section by clicking on the Reputation tile in the Home section.

[h3]REPUTATION TILE[/h3]
With two penalties live, a Reputation tile has been added to the Home section, below the Alpha Packs tile.

This tile will display the number of active penalties and provide access to the Reputation section.

[h2]BUG FIXES[/h2]
[h3]GAMEPLAY[/h3]
FIXED - Camera gets stuck in drone view. FIXED - Operators in downed state are eliminated if they fall through a hatch. FIXED - Dot reticle remains on screen if player aims down sights multiple times at once.

[h3]LEVEL DESIGN[/h3]
FIXED - Multiple LOD issues on various maps. FIXED - Using Kiba Barrier on top of shelves in Basement Arsenal Room of Club House allows players to climb on top of them.

[h3]OPERATORS[/h3]
FIXED - Warden is unable to activate his Glance Smart Glasses during a custom session occasionally.
FIXED - Under Barrel Laser cannot be equipped on the RG15.
FIXED - Grim does not receive score points when an ally eliminates an enemy pinged by the Kawan Hive.
FIXED - Ace's S.E.L.M.A. Aqua Breacher will attach to the opposite side of a wooden wall, but will destroy the wall as normal.
FIXED - Dokkaebi is able to use her Melee during the deployment of the Logic Bomb.
FIXED - Vigil is not receiving score points when activating ERC-7 before entering the Kawan Hive.

[h3]USER EXPERIENCE[/h3]
FIXED - Objective Markers, Operator Names, and Icons disappear the first time the spectator changes floor in Spectator Mode.
FIXED - Barricades are still visible after being destroyed if the player is joining a match in progress.
FIXED - Unmoved hostage eliminated by Goyo's Volcan Shield will be attributed to the one detonating it.
FIXED - In Match Replay, users are unable to select drone view after using the rewind function to go back to the preparation phase.
FIXED - Crosshair Occasionally missing after spawning.
FIXED - Various UI issues.
FIXED - Various Shop and Customization issues.
FIXED - Various Localization issues.


Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.

Y7S3.3 PRE-SEASON DESIGNER'S NOTES



[h2]BALANCING MATRIX AND TOP OPERATOR BANS[/h2]
[h2]WIN DELTA VS. PRESENCE[/h2]


Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.


[h2]OPERATOR BAN RATE[/h2]


[h2]OPERATOR BALANCING[/h2]
[h3]DOKKAEBI[/h3]
  • Logic bomb now affects defenders in Support Mode.
  • Population targeted by this change: All.

This change is meant to curb the advantage of eliminated or Joining-in-progress defenders sitting on cams, particularly at bomb sites. Dokkaebi can now more reliably create openings in the defenders' network for diffuser plants and other strategies.

[h3]ROOK[/h3]
  • Armor Vests grant withstand.
  • Population targeted by this change: All.

The impact of Armor Vests are difficult to measure in most encounters. To make them more interesting to use and useful in tough situations we've added the withstand ability.

[h3]DOC[/h3]
  • Each projectile heals 200 hp (from 40)
  • Add Balif as 3rd Secondary
  • Population targeted by this change: Casual.

The effectiveness of Doc's healing ability suffers greatly from the newly enhanced functionality of Rook's armor plates. So, it's been increased to better match the skill required to hit friendly allies with healing projectiles.

[h3]CASTLE[/h3]
  • Add M45 Meusoc
  • Population targeted by this change: All.

We wanted to add a weapon choice for Castle's 3rd weapon slot.

[h3]KALI[/h3]
  • Increase damage to 135 (from 127)
  • Population targeted by this change: All.

To provide a counter for Rook's new utility we've increased Kali's damage output.

[h3]KAID[/h3]
  • Increase maximum ammo to 121 (from 71)
  • Population targeted by this change: All.

Ammo has been increased in order to make the TCSG 12 a more attractive option.

[h3]GOYO[/h3]
  • Increase maximum ammo to 121 (from 71)
  • Population targeted by this change: All.

Ammo has been increased in order to make the TCSG 12 a more attractive option.

[h2]ABILITIES[/h2]
[h3]OVERHEAL[/h3]
  • Reduce maximum Overheal to 20hp (from 40)
  • Population targeted by this change: All

We hoped to reduce any frustration caused by boosted characters as well as normalizing the limits of Oveheal.


Try out the latest Siege updates on the Test Server and don't hesitate to report any bugs or issues you encounter on the new and improved R6Fix.

Follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.