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Rainbow Six Siege's Rick and Morty are horrifying

There's a new Rainbow Six Siege Rick and Morty DLC bundle in Ubisoft's popular multiplayer game, and it's the first to actually let people play as the iconic cartoon characters. The new bundle includes skins for Fuze and (appropriately) Doc, and they look both accurate and cursed.


While Rainbow Six Siege is still less well-known for its crossovers than Fortnite or even Call of Duty: Warzone, it's had a few characters pop up - like Lara Croft and the publisher's own Sam Fisher. After Ubisoft teased a collaboration between its FPS game and Adult Swim's Rick and Morty last year, it's released several crossover bundles for Siege.


While previously, players have been able to dress up operators as Mr. Meeseeks, Krombopulos Michael, and even sort-of Pickle Rick, bundle #3 actually brings in Rick and Morty themselves as playable skins. Fuze gets to cosplay as Morty, and - of course - it's Doc who gets to dress up as Rick Sanchez. Don't expect the faces to be animated, or anything - they're masks the operators wear.


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RELATED LINKS:

Rainbow Six Siege Demon Veil release time confirmed

Rainbow Six Siege disruptions were caused by Ubisoft hack

Rainbow Six Siege director: "it's one of the top games in the world"

Rick and Morty finally get their own Rainbow Six Siege skins

Rick Sanchez might believe that the concept of love is just a chemical reaction, but we love these new Rick and Morty Rainbow Six Siege skins from Ubisoft and Adult Swim. We've seen a Pickle Rick skin bundle for Smoke, a Krombopulos Michael skin bundle for Thermite, a Mr Meeseeks skin bundle for Ace, and a Gromflomite skin bundle for Sledge. Now, though, Rick Sanchez and Morty Smith are joining Ubisoft's tactical shooter with skin bundles for Doc and Fuze respectively.


Much like the last set of Rick and Morty Rainbow Six Siege skins, you can purchase both Doc's Rick Bundle and Fuze's Morty Bundle for 2160 R6 Credits each. Or, if you're looking to make a small saving, you can pick up the Rick and Morty Battle Bundle for 4080 R6 Credits - that's a massive saving of 240 R6 Credits. Hey - it's something, right?


Just like before, these skin bundles also come with four items each - a uniform, a headgear, a weapon skin, and a universal charm. You can also unlock a unique Operator Card background for these two, featuring a green portal from Adult Swim's animation.


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RELATED LINKS:

Ubisoft keeping MMR "invisible" in Rainbow Six Siege's Ranked 2.0

Rainbow Six Siege removes the bios of its Spetsnaz operators

Rainbow Six Siege Operation Demon Veil has been delayed

Ubisoft keeping MMR "invisible" in Rainbow Six Siege's Ranked 2.0

The introduction of Azami and Operation Demon Veil is just the start of a stacked year of Rainbow Six Siege content and updates from Ubisoft. Following the exciting reveal of what's to come through the Rainbow Six Siege Year 7 roadmap, The Loadout spoke to Ubisoft about what fans can expect from the new ranked system expected to launch in Y7S3.


Referred to as Ranked 2.0, Rainbow Six Siege's new ranked system is going to do away with placement matches and will separate your rank and skill. This will create a more rewarding experience that should offer a better sense of progression for players looking to climb the Rainbow Six Siege ranks.


However, one major change is coming that is sure to ruffle a few feathers. When asked if players would be able to see their skill rating in-game, something currently available in Siege's ranked system, associate game director Aurélien Chiron revealed that it's "going to be invisible."


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RELATED LINKS:

Rainbow Six Siege removes the bios of its Spetsnaz operators

Rainbow Six Siege Operation Demon Veil has been delayed

Rainbow Six Siege Demon Veil release date, Azami, and more

COMMUNITY ARTIST BUNDLE PROGRAM Y7S1: SHINOSAAAAAAANG



After an amazing first year in collaboration with SAU_SIEGE, Sunstark, FrAgMenT, and Pericote, we are happy to present to you with another Community Artist Bundle that will be available during Y7S1.
With this program, we want to celebrate our amazingly creative and dedicated community artists and give them the chance to have their art styles represented in-game. Each chosen artist will have the opportunity to design a full set for an operator of their choice and the resulting bundles will become available during Year 7 and beyond.
To start Year 7, shinosaaaaaaang has designed a bundle for the Japanese operator Echo!



Shinosaaaaaaang’s Echo Operator Bundle includes:
  • Uniform
  • Headgear
  • MP5SD weapon skin
  • Charm

[h3]HOW TO REDEEM THE BUNDLE[/h3]
The shinosaaaaaaang Operator Bundle will be available via Prime Gaming for a limited time, starting from Monday, March 23rd.
Prime Gaming members will be able to claim this exclusive set for free. If you’re not a Prime member yet, you can sign up for a free trial.
A Renown Booster is currently available from Prime Gaming until March 23rd, so don’t forget to claim this too!

Here’s how you can get these Prime Gaming offers:
  • Link your Ubisoft and Amazon accounts here.
  • Redeem the respective offer through Prime Gaming here.
  • Receive the content automatically in-game within 48 hours.


[h3]ABOUT THE ARTIST[/h3]
Shinosaaaaaaang, also known as Shino, collaborated with Ubisoft back in 2018 and 2019, and is now back with a brand-new design for Echo!
Shino, an artist from Japan, has been drawing original art and fan art for almost 40 years, with her work ranging from Rainbow Six Siege to Demon Slayer. Her artworks depict many different themes and worlds, as she bases her creations on present and past inspirations. To quote Shino herself: “My art style is addictive like a sweet trap; once you are hooked, there’s no going back”.
Where does her inspiration for this bundle comes from? To echo the Yokai Drone gadget, Shino has based her design on a traditional Japanese Yokai. She drew inspiration from the Karasu Tengu, depicting the black feathers of the crow-like Yokai.
Don’t forget to follow shinosaaaaaaang on Twitter and Instagram to stay up to date with her content and discover her world further.



[h3]FAQ[/h3]
What is the Community Artist Bundle Program?
The Community Artist Bundle Program launched in Y6S1 and it brings operator bundles created by some of our most talented and dedicated Siege fan artists into the game.

I’m a Siege fan artist too – what can I do to get selected as well?
Given the length of our production cycle for in-game content, the fan artists for Year 7 have already been determined. However, we are always on the lookout for future participants. If your goal is to see your bundle in-game, continue showing us your passion and strive to be an outstanding member of the Siege community. We have multiple ways for our dedicated community artists to get more involved with the game, such as the Siege Champions Program.

How can I get the Y7S1 shinosaaaaaaang Operator bundle?
Link your Ubisoft account with your Amazon account here and claim the Operator set through Prime Gaming starting from March 23rd. After successfully redeeming the content, it will be available in your in-game inventory within 48 hours. Players must have Echo available as an operator.

Can I buy the shinosaaaaaaang Operator Bundle with Renown or R6 Credits as well?
The shinosaaaaaaang Operator Bundle is exclusive to Prime Gaming for a limited time only and can be obtained via the Prime Gaming offer as described above. Prime Gaming is included for free with Amazon Prime, and free trials are available for new users.

Will this offer be available on all platforms?
Yes, it can be redeemed on PC, Xbox One, Xbox Series S|X, PlayStation 4, PlayStation 5, Amazon Luna, and Google Stadia.

How long will this offer be available?
Following its release on March 23rd, you have one month to claim this offer via Prime Gaming.

I don’t see my rewards.
If you’re having trouble redeeming your shinosaaaaaaang Operator Bundle, please contact our support.

For more information about Prime Gaming, visit the Prime Gaming FAQ.

Y7S1 Demon Veil Patch Notes Addendum



You can find here the updates and fixes made over the course of the Y7S1 Season Test Server. For the full Demon Veil Patch Notes, click here.

[h2]Y7S1 PATCH SIZE[/h2]
Find the download sizes for each platform below.
  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB


[h2]GAMEPLAY[/h2]
FIXED - Camera is zoomed out while aiming down sights with the Reflex B sight equipped.
FIXED - Entering Observation Tools will default to security cameras if one of a player's Observation Tools was picked up or destroyed.
FIXED - Unable to pick up some devices that are deployed into small spaces.
FIXED - Camera goes out of bounds if watching a kill cam when the end of round replay begins.
FIXED - Windows don't break when deploying a device on a barricade.
FIXED - After spawning, crosshairs can sometimes remain visible while aiming down sights.
FIXED - Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.
FIXED - Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.
FIXED - Bulletproof Camera EMP burst can destroy fragile map objects.
FIXED - Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.
FIXED - Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.
FIXED - SPAS-15 shotgun has no reticle for some non-magnifying sights.
FIXED - Enemy AI doesn't interact with Azami's Kiba Barriers.

[h2]LEVEL DESIGN[/h2]
FIXED – Multiple LOD issues on various maps.
FIXED - Azami's Kiba Barrier doesn't break when the breakable wall it's deployed on is completely destroyed.

BANK
FIXED - Valkyrie's Black Eye doesn't lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE
FIXED - Ceiling decals in 1F Blue Bar aren't destroyed when destroying the floor in 2F Billiard floor on Coastline map.
FIXED - Valkyrie's Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA
FIXED - Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL
FIXED - Valkyrie's Black Eye doesn't lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK
FIXED - Azami's Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK
FIXED - Valkyrie's Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER
FIXED - Ace's S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

[h2]OPERATORS[/h2]
FIXED - Various Operators are missing some non-magnifying weapon sights.
FIXED - Various modelling and clipping issues.
FIXED - Various animation issues.

ACE
FIXED - Ace's S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI
FIXED - Aruni's MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI
FIXED - Azami's Kiba Barrier doesn't collapse when an operator stands on it.
FIXED - Azami's Kiba Barrier deployment VFX are visible on the opposite side of the wall it's deployed on.
FIXED - Azami's Kiba Barrier deployment VFX are visible from the other side of walls.
FIXED - Azami's Kiba Barrier deployment VFX aren't visible when watching a match replay.
FIXED - Azami's Kiba Barrier destroys Goyo's Volcán Canisters when it expands.
FIXED - Azami's Kiba Barrier doesn't destroy the canister of Mira's Black Mirror when it expands, making the canister indestructible.
FIXED - Azami's Kiba Barrier doesn't break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.
FIXED - Azami's Kiba Barrier doesn't break when an Attacker exits rappel through the Barrier.
FIXED - Azami's Kiba Barrier can sometimes prevent vaulting through windows when it's deployed on a ceiling.

BANDIT
FIXED - Bandit's Shock Wire can't be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO
FIXED - Incendiary bolts from Capitão's Tactical Crossbow don't disappear when Capitão disconnects.

CAVEIRA
FIXED - Caveira's SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES
FIXED - Flores' RCE-Ratero Charge floats midair when affected by Mute's Signal Disruptor while jumping.
FIXED - Activating Flores' RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE
FIXED - Fuze's AK12 is missing Scope 2.0x from weapon sights.
FIXED - Fuze's Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO
FIXED - Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ
FIXED - IQ's Electronics Detector can detect Azami's Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO
FIXED - Bullet impact visuals appear on both of Maestro's Evil Eyes when only one is shot.

MAVERICK
FIXED - Maverick's Breaching Torch is unable to breach a reinforced wall when an Operator's shield is pressed against the other side.

MELUSI
FIXED - Melusi's Banshee detects Operators through Azami's Kiba Barrier.

OSA
FIXED - Osa's Talon-8 Shield remains visible if it's destroyed by Maverick's Breaching Torch during deployment.

PULSE
FIXED - Pulse's Cardiac Sensor can't be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA
FIXED - Tachanka's DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI
FIXED - Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai's MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING
FIXED - Ying is unable to vault while holding a Candela.

ZERO
FIXED - Zero's SC3000K has access to Scope 2.5x A in weapon sights.

[h2]USER EXPERIENCE[/h2]
FIXED - Some unique ability previews are missing during the Preparation Phase.
FIXED - Privacy Options can be reset to default while the player is in the middle of a match.
FIXED - "View Fullscreen" button doesn't work for unique abilities and victory celebrations when selected using a mouse.
FIXED - Duplicated pop-ups for Team Deathmatch can appear on game launch.
FIXED - The Home section background is sometimes replaced by a black screen after exiting the Notifications section.
FIXED - The last Operator eliminated at the end of a match doesn't appear eliminated on the scoreboard.
FIXED - Team Deathmatch playlist pop-up appears before the intro cinematic finishes.
FIXED - Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.
FIXED - Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.
FIXED - Player usernames aren't display during the MVP of a Team Deathmatch match.
FIXED - Screen resolution slider for Display options can become unresponsive.
FIXED - Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.
FIXED - Various UI issues.
FIXED – Various localization issues.
FIXED – Various customization issues.
FIXED – Various VFX and SFX issues.
FIXED - Overall game performance.

[h2]MATCH REPLAY[/h2]
FIXED - Gunshot audio replays every time a Match Replay is rewound.
FIXED - Player isn't returned to the Watch section at the end of a match replay.
FIXED - Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.
FIXED - Match Replay recordings aren't created for Testing Grounds matches on the Test Server.
FIXED - Various Match Replay camera issues.