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Dungeon Mori News

[Demo v0.1.7.0]

[p]A small new update to the Demo, bringing to the game the final two new classes and a few small adjustments.

Check out the preview for the classes down below:[/p][h2]
Berserker
[/h2][p]A balanced fighter, the Berserker has good HP and decent Strength and Dexterity. Starts with the Battle Cry spell.[/p][p][/p][h2]Prisoner[/h2][p][/p][p]A fighter proficient with both Dexterity and Magic, but lacking defense. Starts with the Magic Arrow spell.[/p][p][/p]
Changelog
[h2]Adjustments:[/h2]
  • [p]Added two new starting classes: Berserker and Prisoner;[/p]
  • [p]Added a new item to the General Store: Leech;[/p]
  • [p]Removed some spells from the shop and moved them to later in the game to balance proggression;[/p]
[h2]Balancing Adjustments:[/h2]
  • [p]Slightly increased the Exp. requirements to level up per level;[/p]
  • [p]Adjusted the stats of some starting equipments;[/p]
  • [p]Adjusted the price of some starting equipments;[/p]
[h2]Bugfixes:[/h2]
  • [p]Fixed a bug that caused some status effects on the player to remain even after combat;[/p]
[p][/p][p]That's it for now, we're approaching the release date soon. The game is set to release at the 25th of June, so stay tuned for it!

I also want to thank all the players who've been playing the Demo, both before and during the Steam Next Fest, I'm hard at work to ensure the game releases at the best state it can for you all!

Share the game with your friends and leave feedback![/p]

Official Discord Community

[p]

Dungeon Mori has a Discord community now! You can talk with the dev, discuss builds, leave feedback, suggestions and stay up to date with the game.[/p][p][/p][h3]Join the Updog Software Community and access the Dungeon Mori channel![/h3][p][/p][p]Link: https://discord.gg/v7vAWKZNnX[/p][p][/p]

[Demo v0.1.6.1]

Just a tiny patch to address a very annoying bug regarding Quests. Thank you for all of the community members who reported it and helped me to fix it, now even old saves should work normally!

Changelog


[h2]Bugfixes[/h2]
  • Fixed a bug where opening the Quest menu without any Available Quests on the list would cause the game to crash;


Once again, thank you to each and every one of the players, especially to the ones who took their time to leave feedback and report bugs. I hope to have your continued support in the future so I can deliver the best game possible!

Cheers!

[Demo v0.1.6]

New update to the demo, adding a few minor quality of life changes and improvements, along with some minor bugfixes.

Changelog


[h2]Adjustments:[/h2]
  • Added a difficulty option - can be altered at any time and changes how much the player damage scales with level;
  • Added an icon to the Bestiary list to more easily indicate when you completed an entry;
  • Added a proper icon showing the shortcut key to the hovering menu when highlight a field on the town menu;
  • Changed the icon of the "Rusting Powder" item;


[h2]Balancing Adjustments:[/h2]
  • Increased the effectiveness and duration of the "Enchant Weapon" skill;


[h2]Bugfixes:[/h2]
  • Fixed the "Fire Enchantment" spell scaling incorrectly;
  • Fixed the battle text displaying incorrectly for some status effects;
  • Fixed the damage text on pet attacks not showing the color correctly;
  • Fixed the battle text on "Toxic Fog" displaying incorrectly;
  • Fixed "Silver Winged Circlet" item not showing when equipped on male felines;
  • Fixed a bug where the game would lower the combat speed when loading a save file;

[Demo v0.1.5.1]

Just a small patch to address some minor issues.

Changelog


[h2]Adjustments:[/h2]
  • Added "Cool Drink" to the General Store;
  • Added "Energy Drink" to the General Store;
  • Reworked the sprite of the "Antidote" item;
  • Reworked the way stats are shown on the small status screen;
  • Revised the texts shown on the Mage's Guild, Loadout, Inn and Adventurers Guild interfaces;


[h2]Balancing Adjustments:[/h2]
  • Reduced the price of the "Antidote" item;


[h2]Bugfixes:[/h2]
  • Fixed the pet not leveling up displaying incorrectly;
  • Fixed an issue when using the "Sharpen" spell;
  • Fixed the Exp displaying incorrectly when at the max level for the demo;
  • Fixed you being able to obtain exp from quests even while being at the max level for the demo;
  • Fixed new items in the general store not displaying on old saves;