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[v1.1.0]

With this new update, I'm bringing some suggested quality of life changes, especially to the Bestiary, along with some new accessories added to the shop.

I also want to thank the support of all the players, your feedback and comments help me to make the game better, and I hope to keep making it even better with your continued support.

And now, without further ado, here are the changes.

Changelog


[h2]Adjustments:[/h2]
  • Close enemy names will be shown on the dungeon when wielding a torch or any other item that emits light;
  • Enemies now have each a set difficult of running past them;
  • Enemies in bestiary will show their loot after only killing the quantity set in the midpoint instead of the full bar;
  • Enemies in bestiary will show their exact drop rates only after killing the full amount required;
  • Enemies in bestiary will now show the depth of the dungeons in which they appear;
  • "Slimed Skeleton" no longer appears in the Forsaken Graveyard dungeon;
  • Added the following Accessories:
  • Life Ring +1/+2;
  • Mana Ring +1/+2;
  • Friendship Talisman;
  • Goblin Amulet /+1/+2;
  • Ring of Divine Favor /+1/+2;
  • Lone Wolf Necklace
  • Grug's Neckalce
  • Cursed Skull Talisman


[h2]Balancing Adjustments:[/h2]
  • Increased the Drop Rate bonus of the "Avid Collector" badge;
  • Increased the Defense of the Royal Knight Helm;


[h2]Bugfixes:[/h2]
  • Adjusted a misaligned pixel of the General Store button, on the Village screen;
  • Fixed consumables not showing the correct quantity on storage while on the shop menu;
  • Fixed a crash that would happen when playing Card Flipper against certain opponents on an older imported save;
  • Fixed certain bestiary entries not present on an older imported save;
  • Fixed some typos on certain items' descriptions;