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  3. [v1.2.0]

[v1.2.0]

With this update comes some adjustments to Soul Gems and pets.

Now the first effect of a Soul Gem is tied to their type, along with some effect rate adjustments and some new effects added to the pool. Do note that these changes will only take effect on new saves (created in v1.2.0 forward), as they would break earlier saves. Older saves will still remain with the previous Soul Gem system.

Pets also had their slots rebalanced, but if you have gems incompatible with the new slots, don't worry, you won't lose them. The slot will update automatically when you remove the equipped gem.

Now Soul Gems are divided into the following types:

Radial (Fighter):
  • Includes effects that directly boost your physical attack power and/or favors the fighter playstyle;
Moon (Mage):
  • Includes effects that boost your magic attack power, spells, mana and favors the mage playstyle;
Triangle (Thief):
  • Includes effects that boost your critical, dodge and lockpicking, favoring the thief playstyle;
Circle (Defensive)
  • Includes effects that increases your HP, regeneration and defenses, supporting any playstyle defensively.


With these changes, there will be a bit more strategy involved with your pet selection, along with more thematic cohesion. With all that said, here's the changelog for this version:

Changelog


[h2]Adjustments:[/h2]
  • Reworked the Soul Gem system;
  • Stats shown when equipping Soul Gems to pets are now the same as the stats shown when changing equipments;
  • Added an option to toggle a confirmation prompt when running from combat;
  • Added a button to sell all of your selected item to the "Junk Buyer" shop;


[h2]Balancing Adjustments:[/h2]
  • Changed all pet Soul Gem slots to better fit their niche and theme;


[h2]Bugfixes:[/h2]
  • Fixed equipped Soul Gems on the "Equip Pet" interface not showing their values properly;
  • Fixed crashes from old saves imported from the Demo;


Do note that, while I appreciate all the feedback, I'll start working on adding the next dungeon soon, so bugfixes and small quality of life features will be prioritized in place of major game changing updates. Some suggestions might be considered for future dungeons or features, so even if I don't implement everything suggested, it is always appreciated.

Thank you for your support and understanding!