[Demo v0.1.5]
I've made a few adjustments based on player feedback, I hope these serve to improve your experience. While this patch also includes a few bugfixes, some of the technical issues are still being investigated. I hope the balances and additions serve to make your experience more fun, so without further ado, here are the patch notes:
[h2]Adjustments:[/h2]
[h2]Balancing Adjustments:[/h2]
[h2]Bugfixes:[/h2]
Changelog
[h2]Adjustments:[/h2]
- Added a small numeric display showing the recovered value when you use a consumable while exploring the dungeon;
- Added a small pointer to the bestiary indicating when you unlock partial information about the enemy;
- Improved the 'Rest' interface by showing your current HP and MP on it;
- Changed the colored area of the Feline's eyes;
- Added a mouseover display showing the item description on the 'Consumables' menu;
- Added a mouseover display showing the description of the equipped weapon skill;
- Now when your health is below 25%, the numbers will be colored red (while exploring the dungeon);
- Changed the location of the "Junk Buyer" store to the Town menu;
- Added a small dialogue after you complete the "Slime Dungeon", to show that you've finished the Demo's content;
- Changed the level cap of the Demo from 99 to 15;
- You can now pin up to 3 quests to track their progress while you explore the Dungeons;
- Added a new tab to the Dungeon Exploration side menu, showing your pinned Quests;
- Added a description when you hover your chosen "Gift" icon on the Character Creation;
- Added a new cursor option to the "Options" screen;
[h2]Balancing Adjustments:[/h2]
- Rebalanced the "Guard" Skill to be more effective earlier in the game;
- Rebalanced the "Power Guard" Skill;
- Increased the effectiveness of the "Peasant Uprising" Skill;
- Rebalanced the "Primal Scream" Skill;
- Increased the duration of the "Sword's Dance" Skill;
- Increased the effectiveness of the "Battle Cry" Spell;
- Adjusted the scaling of the "Fire Weapon" Spell and increased it's duration;
- Adjusted the scaling of the "Iron Will" Spell;
- Decreased the effectiveness of the "Magic Shield" Spell and increased it's duration;
- Decreased the effectiveness of the "Smoke Screen" Spell and increased it's duration;
- Increased the duration of the "Stone Skin" Spell;
- Decreased the effectiveness of the "Strong Magic Shield" Spell;
- Increased the duration of the "Accursed Skull" item effect;
- Increased the duration of the "Dung Ball" item effect;
- Decreased the price and increased the duration and damage of the "Lacerating Knife" item effect;
- Decreased the price and increased the duration and damage of the "Poisoned Knife" item effect;
- Decreased the price and increased the damage of the "Throwing Knife" item;
- Increased the duration of the "Rusting Powder" item effect;
- Increased the duration of the "Voodoo Doll" item effect;
- Small Stones now have a small chance to stun enemies on hit;
[h2]Bugfixes:[/h2]
- Fixed a small visual bug when highlighting certain fields during character creation;
- Fixed a bug that caused stats to change incorrectly when refreshing an already applied buff or debuff;
- Fixed a bug showing that the pet didn't level up even when it did in the "Rewards" screen;
- Fixed playtime still showing up when deleting a save file;