📢 Nekogumi v1.0.2 Update
[p]Hi everyone! 💛
Thank you again for all the support since the launch. The cats and I have been collecting reports, feedback, and “uhh why is this customer not leaving??” messages — and we’ve put together a small but helpful follow‑up update to smooth out the early experience.[/p][h3]Here’s what’s new in v1.0.2:
🌟 Static Camera Mode Marked as Experimental[/h3][p]In v1.0.1, we introduced the new Static Camera / Static Order Mode.
Based on your feedback (and some amusing camera behaviour), it is now clearly labeled Experimental in the Options menu. We’ll continue refining it over time.[/p][h3]🕒 Closing Time Fix – Automatic Kick-Out Timer[/h3][p]Some customers loved Nekogumi so much that they flat-out refused to leave at closing time.
Thank you to everyone who reported this![/p][p]v1.0.2 adds a hard kick‑out timer after closing to ensure the day can properly end without players getting stuck.[/p][h3]🧾 End the Day Early (New!)[/h3][p]You can now end your workday early directly from the POS machine at the counter.
A small addition, but several players found it handy during shorter or partial play sessions.[/p][h3]🎛️ UI Tweaks & Bug Fixes[/h3][p]Small UI improvements have been made for clarity and usability.
And of course — more bugfixes based on your reports! The cats continue to hunt them down one by one. 🐱🔍
🐞 Bug Reports Welcome![/p][p]Thank you again to everyone who reported issues during and after v1.0.1.
If you spot anything in v1.0.2 — visual, gameplay, UI, or “this NPC won’t leave my restaurant help” — please let me know![/p][p]👉 Steam Discussions → Bug Reports
Or just start a new thread — I’m checking them daily.[/p][p]Your reports genuinely help improve the game faster, and I appreciate every message. 💛[/p][h3]💬 As Always[/h3][p]Thank you so much for supporting indie development and helping Nekogumi grow.
I’ll keep polishing, adjusting, and yes — squashing every bug the cats drag to my desk.[/p][p]– Ki-nodes Studio[/p]
Thank you again for all the support since the launch. The cats and I have been collecting reports, feedback, and “uhh why is this customer not leaving??” messages — and we’ve put together a small but helpful follow‑up update to smooth out the early experience.[/p][h3]Here’s what’s new in v1.0.2:
🌟 Static Camera Mode Marked as Experimental[/h3][p]In v1.0.1, we introduced the new Static Camera / Static Order Mode.
Based on your feedback (and some amusing camera behaviour), it is now clearly labeled Experimental in the Options menu. We’ll continue refining it over time.[/p][h3]🕒 Closing Time Fix – Automatic Kick-Out Timer[/h3][p]Some customers loved Nekogumi so much that they flat-out refused to leave at closing time.
Thank you to everyone who reported this![/p][p]v1.0.2 adds a hard kick‑out timer after closing to ensure the day can properly end without players getting stuck.[/p][h3]🧾 End the Day Early (New!)[/h3][p]You can now end your workday early directly from the POS machine at the counter.
A small addition, but several players found it handy during shorter or partial play sessions.[/p][h3]🎛️ UI Tweaks & Bug Fixes[/h3][p]Small UI improvements have been made for clarity and usability.
And of course — more bugfixes based on your reports! The cats continue to hunt them down one by one. 🐱🔍
🐞 Bug Reports Welcome![/p][p]Thank you again to everyone who reported issues during and after v1.0.1.
If you spot anything in v1.0.2 — visual, gameplay, UI, or “this NPC won’t leave my restaurant help” — please let me know![/p][p]👉 Steam Discussions → Bug Reports
Or just start a new thread — I’m checking them daily.[/p][p]Your reports genuinely help improve the game faster, and I appreciate every message. 💛[/p][h3]💬 As Always[/h3][p]Thank you so much for supporting indie development and helping Nekogumi grow.
I’ll keep polishing, adjusting, and yes — squashing every bug the cats drag to my desk.[/p][p]– Ki-nodes Studio[/p]