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Dev Diary #3 First cutscene & internal playtests

[p]Hey Tamers![/p][p]Last time we mentioned we’re entering the phase where we start connecting tech + systems + visuals, the point where you can finally see whether everything “clicks” together. Good news: we’re already properly playing the game.[/p][p]Not in a “pretty demo for the internet” way, but in a very real way: we boot up the build, run internal playtests, and spend hours at a time hunting for unclear moments or things that simply don’t work as intended. We already have multiple hours of continuous gameplay behind us, and this is exactly the point where the game begins to come together. [/p][hr][/hr][h3]Where are we right now?[/h3][p][/p][p][/p][p]This still isn’t a version we want to show publicly, and that’s intentional.[/p]
  • [p]Placeholders: a lot of things are still work-in-progress and don’t always look great yet.[/p]
  • [p]Audio: for now there’s basically no audio, so the vibe is still “dry.”[/p]
  • [p]Terrain: grass and environmental details are still being built; in many places it’s still just a flat green color.[/p]
[p]Even so, it’s playable, and that’s what matters most right now, because it lets us test what’s clear, what’s confusing, and what needs work. [/p][hr][/hr][h3]What are we testing during playtests?[/h3][p][/p][p][/p][p]We’re mostly focused on three things:[/p]
  1. [p]Whether the core loops “click” and feel natural.[/p]
  2. [p]Whether players understand what to do (and where/why they get lost).[/p]
  3. [p]Whether the UI and flow are comfortable, not just “nice in screenshots.”[/p]
[p]This isn’t something you can solve with a checklist. You have to actually play the game, push it, and catch all the little “gotchas.”[/p][p][/p][hr][/hr][h3]What can we show right now?[/h3][p]For this update, we’ll share one cutscene, and not more, because the others are tightly tied to the plot and would be a spoiler.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]As for gameplay (especially the early parts), it’s still in a state where we don’t want to show it publicly yet. Instead, we’d rather share a short snippet that feels more final and readable, and better reflects the intended vibe of the game.[/p][hr][/hr][h3]What’s next?[/h3][p]Up next:[/p]
  • [p]more playtests and readability improvements,[/p]
  • [p]finishing missing systems (terrain/vegetation),[/p]
  • [p]polishing the UI,[/p]
  • [p]adding audio once the core is stable.[/p]
[p]As soon as we’re ready to show more (in a state we feel good about), we’ll share it in the next devlogs.[/p][p][/p][p]Best,[/p][p]The Tamer Town Dev Team[/p][hr][/hr][p]Wishlist Tamer Town & Path To Tamer![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][hr][/hr][p]You can find us on Twitter, /r/Tamertown, Discord, Bluesky for updates, behind-the-scenes looks, and community chats![/p][hr][/hr]

Dev Diary #2 From Systems to City Life

[p]Hey Tamers![/p][p]Today we are showcasing our current progress and revealing the roadmap for the future of Tamer Town. Let's get started![/p][hr][/hr][p]What’s new in Tamer Town? [/p][p]Development of Tamer Town is moving forward according to plan. Right now, we’re focused on preparing a demo that will be available to players in the future. For now, we’re playing the game ourselves a lot of testing mechanics, balance, and checking what works well and what still needs improvement. The game is also starting to look better visually. [/p][p][/p][p]

We already have our first building models and assets, and the city is slowly beginning to feel alive.We’ve added the first foundations of relationships with other towns, so the world doesn’t feel empty or isolated.[/p][hr][/hr][p]At the same time, we’re working on the combat system. Our goal is to make it interesting and deep on its own, while still fitting naturally into a city builder - supporting the experience rather than taking it over.[/p][p][/p][p][/p][p]Mokitons have elements and they’re not just cosmetic. Each element affects:[/p]
  • [p]a Mokiton’s needs,[/p]
  • [p]its behavior,[/p]
  • [p]and how it can help the city function.[/p]
[p]Importantly, elements will be visible not only in the Mokitons themselves, but also in how the city operates. Examples from the game:[/p]
  • [p]Electric Mokitons help power plants, supplying energy to most buildings.[/p]
  • [p]Water Mokitons work in wells. [/p]
  • [p]Fire Mokitons: produce food, cook in kitchens, and appear in processing buildings.[/p]
  • [p]Stone Mokitons help out on farms. [/p]
  • [p]Toxic Mokitons? Yes, they exist, but they will appear later in the game. They are rarer, harder to obtain, and intentionally absent from the early stages. [/p]
[hr][/hr][p]Buildings are ready. Mokitons are ready. Now it’s time to connect them.[/p][p][/p][p][/p][p]At the moment:[/p]
  • [p]buildings are functional,[/p]
  • [p]Mokitons exist as a separate system,[/p]
  • [p]and we already have some early models (like the power plant and the well) that look solid in-game.[/p]
[p]The next step is to connect Mokitons and buildings both visually and mechanically, so it’s clear who works where and why it makes sense. [/p][p]See you in the next devlog![/p][p][/p][p]Best,[/p][p]The Tamer Town Dev Team
[/p][hr][/hr][p]Wishlist Town Tamer Town & Path To Tamer![/p][p][/p][h3][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/h3][hr][/hr][p]You can find us on Twitter, /r/Tamertown, Discord, Bluesky for updates, behind-the-scenes looks, and community chats![/p]

Happy Holidays from Tamer Town!

[p]Hey Tamers,[/p][p]Season’s greetings from the whole Tamer Town Team![/p][p]As we approach the end of the year, we want to wish everyone a wonderful holiday season. We hope you’re all enjoying some well-deserved time off with family, friends, and of course some great games.[/p][p]To our fellow indie developers: we hope you’re taking a break too. You’ve earned it![/p][p]Our team is currently taking a little time to rest and recharge. We’ll be back in the New Year, fully energized and ready to bring you the Tamer Town Demo, followed by our full release![/p][p]Enjoy the holidays and see you in 2025![/p][p][/p][p]Best,[/p][p]The Tamer Town Dev Team[/p][p][/p][h3]Wishlist Path to Tamer Town & Tamer Town: Same universe, new experience![/h3][hr][/hr][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Follow us on social media and stay up to date! :)[/h3][hr][/hr][p]You can find us on Twitter, /r/Tamertown, Discord, Bluesky for updates, behind-the-scenes looks, and community chats![/p][p][/p]

Tamer Town is in Taskbar Treasures Week!

[p][/p][p]Hi Tamers,[/p][p]Tamer Town is being featured in the new event, Taskbar Treasures Week![/p][p]Join us in celebrating from Dec 8–15! [/p][p]Come say hey to Tamer Town and other cool games![/p][p][/p][p][/p][p]What you'll find: From desktop pets to incremental idle loops, this curated showcase brings together the coziest indie games of the year. Including new demos, fresh releases, and special discounts.[/p][p][/p][h3]Discover Path to Tamer Town: Same universe, new experience![/h3][hr][/hr][p]Travel from city to city collecting badges in these procedurally generated roguelite adventures. Catch and evolve your team of Mokitons, make tough choices, and fight using a unique real-time meets turn-based battle system – all leading up to the ultimate Stadium Showdown![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Follow us on social media and stay up to date! :)[/h3][hr][/hr][p][dynamiclink][/dynamiclink]You can find us on Twitter, /r/Tamertown, Discord, Bluesky for updates, behind-the-scenes looks, and community chats![/p]

The Birth of the Mokiton: Origins & Universe

[p]Hello Tamers! [/p][p]Welcome to another update. Today, we want to take a moment to step back from the mechanics and dive into the heart of our universe: the lore. [/p][hr][/hr][h3]The Essence of Life[/h3][p]In our world, everything is powered by MOKI energy. It is a force that gives life its form, instincts, and elemental nature. But what happens when that energy evolves? [/p][p][/p]
[p]"When MOKI awakens, it becomes something more. It becomes a Mokiton - a living being made of pure energy and motion."[/p]
[p]
Mokiton are not just creatures; they grow alongside humans known as Tamers, forming deep bonds and exploring the world together. [/p][hr][/hr][h3]Deep Dive: The World of Mokiton Explained[/h3][p]To help you understand the connection between Tamers and their companions, we’ve just released a brand new video. [/p][p][/p][previewyoutube][/previewyoutube][p]
In this feature, we explore:
[/p]
  • [p]Origins: Where Mokiton actually come from.
    [/p]
  • [p]The Source: What MOKI energy really is.
    [/p]
  • [p]The Bond: How Tamers and Mokiton connect.
    [/p]
  • [p]The Big Picture: How both of our games share one massive universe.
    [/p]
[hr][/hr][h3]Different Genres, One World[/h3][p]As many of you know, the World of Mokiton is too big for just one genre. That is why we are building two distinct experiences that share the same DNA: [/p]
  • [p]Tamer Town - A relaxing monster tamer city-builder. [/p]
  • [p]Path to Tamer Town - A roguelike adventure about the journey to becoming a Tamer. [/p]
[p]Whether you are building a home for your monsters or fighting through the wilds, you are part of the same story. [/p][hr][/hr][h3]Join the Journey[/h3][p]We are working hard to bring this world to life. If you want to support development and follow the evolution of the Mokiton, the best way is to wishlist our roguelike title. Every wishlist helps us immensely with visibility on Steam. Thank you for being part of the Mokiton world! [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]See you in the next update, [/p][p]Tamer Town - dev Team[/p][hr][/hr][h3]Follow us on social media and stay up to date! :)[/h3][p]You can find us on Twitter, /r/Tamertown, Discord, Bluesky for updates, behind-the-scenes looks, and community chats![/p][p][/p][p][dynamiclink][/dynamiclink][/p]