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Trade Empire News

Trade Empire - Demo UPDATE & Bug-Fix [v0.1.2]

[p]Trade Empire Demo - v0.1.2 Patch Notes[/p][p][/p][p]BUG-FIXES[/p]
  1. [p]Shortcut keys added.[/p]
    • [p]F1 : 1x Speed[/p]
    • [p]F2 : 2x Speed[/p]
    • [p]F3 : 4x Speed[/p]
    • [p]F4 : 8x Speed[/p]
    • [p]Space Bar : Pause Game[/p]
    • [p]F8 : Screenshot[/p]
  2. [p]In-game panels can now be closed with the ESC button.[/p]
  3. [p]Flickering in inventory tooltips fixed.[/p]
  4. [p]UI problems at 2560x1600 resolution fixed.[/p]
  5. [p]Tooltip panel visuals changed.[/p][p][/p]
[p][/p][p]ADDITIONS[/p]
  1. [p]City production and production buildings added.[/p][p][/p]
  2. [p]City request system added.[/p][p][/p]
  3. [p]Prototype of "Cities" panel added, showing all products produced in cities.[/p][p][/p]
[p]You can reach us on social media or Community Forum for your suggestions.[/p]

Trade Empire - Dev Diary #10 - City Demands

[p]Hello everyone![/p][p]The Demand System, which has been in the planning phase for quite some time, is finally complete.[/p][p]With the new Demand System, cities now develop needs for different goods over time. These demands are not fixed; they change dynamically based on each city’s size and economic strength.[/p][p]As trade flows evolve, new demands appear while completed ones make room for new opportunities. As a player, you’ll be racing against rival traders to fulfill these demands in time.[/p][p][/p][p][/p][p][/p][p]This system makes cities feel much more alive. NPC trader activity and overall market movement now directly influence how demands take shape. In other words, it’s no longer just about selling goods, understanding the pulse of each city has become just as important.[/p][p]With this addition, the overall trade loop has become more dynamic and alive.[/p][p][/p][p]You can reach us on social media or Community Forum for your suggestions.[/p]

Trade Empire - Dev Diary #9 - Item Pack-2

[p]Hello everyone![/p][p][/p][p]Before Early Access, "Item Pack-2" was added to the game, increasing the number of tradable items to 102.[/p][p][/p][p]Item Pack-3 is planned to be added to the game in April.[/p][p][/p][p][/p][p]You can reach us via social media for your suggestions.[/p]

Trade Empire - Demo is available now !

[p]Greetings, everyone![/p][p][/p][p]We’re excited to announce that the free demo for Trade Empire is available now.[/p][p][/p][p]In this demo, you step into the role of a medieval merchant and begin your journey in a single city, learning how trade, risk, and diplomacy shape the world around you. You’ll manage goods, navigate dangerous routes, deal with taxes and local politics, and get a first look at how a merchant family slowly builds its influence.[/p][p][/p][p]The cities of the Mediterranean are opening their gates some welcoming, some demanding, and some dangerous. It’s up to you to decide which opportunities are worth the risk.[/p][p][/p][p][/p][p]We’d love to hear your thoughts after trying the demo.[/p][p][/p][p]Your feedback helps us understand what works, what needs adjustment, and where we should focus as we move toward the Early Access release. Whether it’s balance, pacing, UI, or core systems, your input directly shapes the future of the game. [/p][p][/p][p]Ready to take your first steps as a medieval trader and see how far your decisions can carry you?
[/p][p]Check out the demo on Steam now![/p]

Trade Empire - Dev Diary #8 - Gameplay Video Revealed

[p]Hello everyone![/p][p][/p][p]The gameplay video for Trade Empire has been revealed.[/p][p][/p][p]You can reach us on social media for your suggestions.[/p][p][/p][previewyoutube][/previewyoutube]