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Trade Empire News

Trade Empire - Dev Diary #7 - Closed Beta Completed

[p]Hello everyone,[/p][p]The Closed Beta Tests Have Been Completed![/p][p]We would like to thank all players who participated in our closed beta period.[/p][p]The feedback we received during this process has been invaluable, guiding us in many areas from performance improvements to gameplay balance. We are currently reviewing all feedback and continuing to work toward the next stage.[/p][p]Thank you for your interest and support.[/p]

Trade Empire - Dev Diary #6 - Merchant System

[p]Greetings everyone![/p][p]It's been a while since I shared a gameplay update.[/p][p]A new system has been added to deepen the gameplay and allow players to create their own strategy map.[/p][p][/p][p]MERCHANT SYSTEM[/p][p]At the start of the game, you can create a representative merchant and choose your family background and family/dynasty name.[/p][p]The types of quests you'll receive change depending on your chosen family background.[/p][p]"Choosing a smuggler family brings more underground quests, while choosing an aristocratic family results in higher demand from royal family."[/p][p][/p][p][/p][p]You can access most of your character's information from the newly designed merchant panel and plan your strategy more easily and effectively from the merchant, legacy, heir, rivals, titles, research, collector's showcase, and daily tabs.[/p][p][/p][p][/p][p]You can strengthen or weaken certain bonuses with 3 random attributes assigned to your character at the start of the game, and you can choose your next heir and improve their weaknesses with training, continuing as a stronger merchant in the future.[/p][p][/p][p][/p][p][/p][p]Maintaining a high dynasty score will allow you to expand your trading network. Monthly quests have also been added to help you earn dynasty bonuses and privileges.[/p][p][/p][p][/p][p]Information about your opponents will be locked at the start of the game, and by developing strategies, you'll be able to discover their play styles, their most traded products, and their favorite cities, ultimately eliminating them from the market.[/p][p][/p][p][/p][p][/p][p]You can reach us on social media for your suggestions.[/p]

Trade Empire - Dev Diary #5 - Localization

[p]Hello everyone![/p][p]Our game now supports the Turkish language!
From menus and quest descriptions to trade panels and notifications, you can now experience the entire game in Turkish.[/p][p][/p][p]If you’d like to play the game in your own language, let us know through our social media channels.
Your feedback and requests help shape future updates.[/p]

Trade Empire - Dev Diary #4 - Guild & Diplomacy System

[p]Greetings everyone ![/p][p]I have good news. The visuals on the homepage have been updated. Not only that, but new mechanics have been added to the game. The game's core mechanics continue to deepen daily. When I started with a simple buy-sell idea, I didn't expect it to reach this point. However, we are progressing together every day. Thank you in advance for your ideas and support.[/p][p][/p][p][/p][p]New mechanics added to the demo version:[/p]
  • [p]Port Priority : There is a port queue for ships during delivery. This queue can be reduced or even removed with regional diplomacy.[/p]
  • [p]City Diplomacy : By engaging in city diplomacy, you can gain numerous privileges, from taxation and trade licenses to port queues and regional events.[/p]
  • [p]Global Diplomacy : You can use legal or illegal means to gain an advantage over your opponents in six different categories.[/p]
  • [p]Guild System : You can expand your trade network by forming a guild.[/p]
  • [p]Local Guild Branches : By opening a branch affiliated with your guild, you can acquire inventory in other cities and enter different markets.[/p]
[p]You can reach us on social media for your suggestions.[/p]

Trade Empire - Dev Diary #3 - Danger Zones

[p]Greetings everyone ![/p][p]Special markers have been created for the danger zones in the game. Each danger will be indicated with a unique icon. You can learn about the danger by clicking on the danger zone.[/p][p][/p][p][/p][p][/p][p]The danger zones displayed in the demo version are :[/p][p]·         Pirate Threat (Sea)[/p][p]·         Bandit Threat (Land)[/p][p]·         Epidemic Disease (Land)[/p][p]·         War Zone (Sea / Land)[/p][p]·         Severe Weather (Sea / Land)[/p][p]You can reach us on social media for your suggestions.[/p]