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  3. Trade Empire - Dev Diary #11 - Vehicle System

Trade Empire - Dev Diary #11 - Vehicle System

[p]Hello everyone![/p][p]I’ve been working on the vehicle system for a while, and I’ve now completed some of the major missing parts in this area.[/p][p]Rented and purchased vehicles are now separated much more clearly within the system. Purchased vehicles are added to your fleet permanently, while rented vehicles are displayed with their own markers. This makes it much easier to keep track of the status of your fleet.[/p][p]In addition, a status system has been added for vehicles. If a vehicle is currently on a mission, it can no longer be selected again. In other words, it is no longer possible to send the same ship or caravan to multiple destinations at the same time. Vehicles now appear as “Idle” when ready to use, and “In Transit” while they are actively on a task. A small but useful tooltip system has also been added for rented vehicles. When you hover over the contract icon, the vehicle name, contract end date, and remaining days are displayed. These details will be especially useful for keeping track of multiple rented vehicles in your fleet.[/p][p][/p][p][/p][p]The contract extension system for rented vehicles has also been completed. Existing contracts can now be extended by 7, 14, 21, or 30 days. The extension screen also shows the current end date, the new end date, and the cost, making the decision process much clearer.[/p][p][/p][p][/p][p]With these updates, the vehicle system has reached a much more solid state both visually and in terms of gameplay.[/p][p][/p][p]You can reach us on social media or Community Forum for your suggestions.[/p]