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Trade Empire News

Trade Empire - Dev Diary #2 - Landmarks

[p]Hello everyone ![/p][p]Cities in the game will no longer be represented by red dots, but rather by a single landmark for each city.[/p][p][/p][p]Structures to be used for the demo version :[/p][p]·         Antioch (Cave-Church of St.Peter)[/p][p]·         Athenea (Parthenon)[/p][p]·         Constantinople (Hagia Sophia)[/p][p]·         Cyprus (Kyrenia Castle)[/p][p]·         Ephesus (Library of Celcus)[/p][p]·         Iconium (Iconium City Walls)[/p][p]·         Kriti (Knossos Palace)[/p][p]·         Rhodos (Colossus of Rhodos)[/p][p]·         Thessalonica (Rotunda)[/p][p]·         Tobruq (Berber Village)[/p][p][/p][p][/p][p]You can reach us on social media for your suggestions.[/p]

Trade Empire - Dev Diary #1 - Diplomacy System

[p]Hello everyone ![/p][p]The diplomacy system that will determine the fate of the trade has been completed.[/p][p]Your relations with cities are shaped by your “Prestige”, “Influence”, “Trust” and “Favor” values.[/p][p]Each action has a cost and a cooldown. Outcomes can be single or multi-outcome.[/p][p][/p][p][/p][p]Effects of gameplay :[/p][p]·         Taxes and prices may temporarily change.[/p][p]·         Trade rights and locked quests can be unlocked.[/p][p]·         Poor choices may lead to stat losses or restrictions.[/p][p]You can share your gameplay ideas via our social media channels.[/p]

DEVELOPER'S ROUTE !

[p][/p][p]Greetings everyone![/p][p]As you know, unfortunately, there aren't any gameplay videos or many visuals available for the game.[/p][p]I'd like to announce that I'm planning to work on this.[/p][p]The game's map doesn't feel alive enough at the moment.[/p][p]Therefore, I don't think I have enough material to upload a gameplay video yet.[/p][p]However, this isn't an obstacle.[/p][p]I'm here to let you know that I'm always open to your ideas and will do my best to enhance the player experience.[/p][p]You can share your ideas with me on social media or through the Discord channel.[/p][p]-Goker[/p]