Development Update #2
Incoming transmission for all our agents!
The second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!

[h3]š„ M83/93 Magnum Revolver[/h3]
As a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.
You got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.
Note: This weapon replaces the placeholder revolver currently seen in-game.

[h3]š ļø New Material Shader [/h3]
Gears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.
The visual cue from below should make this update easier to understand!

[h3]š ļø Dynamic Rain [/h3]
Second chapter is heating up so much that some rain is needed for cooling. We are working on a dynamic rain system with droplets that react realistically while interacting with different material types and positioning.
Any ā rain enjoyers in the chat?

[h3]š ļø Chapter 2 Lighting [/h3]
To improve the visual standard and atmosphere in Chapter 2, we've upgraded our lighting system to a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.
If you remember our first Development Update #1, we talked a little bit about parts of our lighting system in there as well.
https://store.steampowered.com/news/app/3607440/view/617681009992796278?l=english
It's only fitting that Chapter 2 will also be receiving the same type of love!
šŖ« Before:

š After:

[h3]š¤ AI Behavior: Thug Enemies[/h3]
You are on a dangerous mission so danger must be present. We made several adjustments to how the in-game NPCs/AI behave to better simulate combat.
The new thug enemies use different tactics compared to the ones players are used to. These enemies will check any possible hiding spot, securing corners as they pass by.
Note: Due to the limitations for the GIF conversion and for us to not sacrifice a lot of quality, the showcase here is normally shorter than the actual 34-second clip. Don't hesitate to join our Discord to check the original one out if you are interested!

Thank you so much for reading our second development update. If you wish to support this small indie team made of Serbian friends, please wishlist A.A.U. Black Site on Steam and continue following our progress.
Your feedback means a lot and we wouldn't be able to do what we're doing without your presence.
š§ø Raspberry Studio

https://store.steampowered.com/app/3607440/AAU_Black_Site/
The second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!

[h3]š„ M83/93 Magnum Revolver[/h3]
As a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.
You got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.
Note: This weapon replaces the placeholder revolver currently seen in-game.

[h3]š ļø New Material Shader [/h3]
Gears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.
The visual cue from below should make this update easier to understand!

[h3]š ļø Dynamic Rain [/h3]
Second chapter is heating up so much that some rain is needed for cooling. We are working on a dynamic rain system with droplets that react realistically while interacting with different material types and positioning.
Any ā rain enjoyers in the chat?

[h3]š ļø Chapter 2 Lighting [/h3]
To improve the visual standard and atmosphere in Chapter 2, we've upgraded our lighting system to a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.
If you remember our first Development Update #1, we talked a little bit about parts of our lighting system in there as well.
https://store.steampowered.com/news/app/3607440/view/617681009992796278?l=english
It's only fitting that Chapter 2 will also be receiving the same type of love!
šŖ« Before:

š After:

[h3]š¤ AI Behavior: Thug Enemies[/h3]
You are on a dangerous mission so danger must be present. We made several adjustments to how the in-game NPCs/AI behave to better simulate combat.
The new thug enemies use different tactics compared to the ones players are used to. These enemies will check any possible hiding spot, securing corners as they pass by.
Note: Due to the limitations for the GIF conversion and for us to not sacrifice a lot of quality, the showcase here is normally shorter than the actual 34-second clip. Don't hesitate to join our Discord to check the original one out if you are interested!

Thank you so much for reading our second development update. If you wish to support this small indie team made of Serbian friends, please wishlist A.A.U. Black Site on Steam and continue following our progress.
Your feedback means a lot and we wouldn't be able to do what we're doing without your presence.
š§ø Raspberry Studio

https://store.steampowered.com/app/3607440/AAU_Black_Site/