Development Update #3 - FREE DEMO AVAILABLE NOW!
šØ Incoming transmission, agents!
After days of planning, we want to present to you our A.A.U. Black Site Demo available to play on Steam right NOW! Navigate to the official Steam page and hit "Download A.A.U. Demo" to get a taste of Uzovnica at your leasure.
https://store.steampowered.com/app/3607440/AAU_Black_Site
Feedback for the Demo is HIGHLY appreciated.
Marking this occasion, we want to also present to you our third development update, featuring story beat changes, new animations, and other extra goodies that you will be able to experience in the demo as well!

[h2]Revised Story Beats[/h2][h3]šµļø Because an agent requires proper briefing before a mission.[/h3]
Players will be happy to see that the story has received multiple changes to make it more exciting in the long run. These changes will be active in the Demo, as well as being present in the final version of the game.

[h2]New Interactions[/h2][h3]šµļø Making everything feel more natural.[/h3]
Here at Raspberry Studio, we wanna make sure that things don't feel awkward, especially for a project that we are having a blast working on.
We have made several changes to ground the player better to the unique world of our game; expect to do many new things in your battle for survival in Serbia.
Until you will be met by the surprises, here's one of us fixing this pesky radio jam.

[h2]Backport Lightning[/h2][h3]šµļø Bravo Six, Not Going Dark.[/h3]
The snowy vibes are shining throughout the month, with Christmas around the corner. What do we love about Christmas? Also the lights from the decorations, of course.
Well, we have an earlier present for everybody that covers just that. In one of our previous devlogs, we talked about our beautiful new indirect lighting solutions developed for chapter 2. These have been backported and included in the Demo.
Below, you can see the "before and after" variations of this change.

[h2]New High Quality Assets[/h2][h3]šµļø Woop-woop, that's the sound of da police.[/h3]
It's time to bump the visuals with new quality assets, this time also developed for Chapter 2 of the game.
Pictured here are just some of the new character, vehicle and environment props, but trust us when we say there's more.


With that in mind, thank you so much for reading today's devlog. Once again, please try our fresh Steam Demo and share your thoughts on the Steam Forums and, especially, Discord!
Note: With this announcement, the Itch.io listing will become unavailable due to us focusing both our support and resources on the Steam platform from now on!
š You can join our official Discord community here: https://discord.gg/eAJhCMUmGE
After days of planning, we want to present to you our A.A.U. Black Site Demo available to play on Steam right NOW! Navigate to the official Steam page and hit "Download A.A.U. Demo" to get a taste of Uzovnica at your leasure.
https://store.steampowered.com/app/3607440/AAU_Black_Site
Feedback for the Demo is HIGHLY appreciated.
Marking this occasion, we want to also present to you our third development update, featuring story beat changes, new animations, and other extra goodies that you will be able to experience in the demo as well!

[h2]Revised Story Beats[/h2][h3]šµļø Because an agent requires proper briefing before a mission.[/h3]
Players will be happy to see that the story has received multiple changes to make it more exciting in the long run. These changes will be active in the Demo, as well as being present in the final version of the game.

[h2]New Interactions[/h2][h3]šµļø Making everything feel more natural.[/h3]
Here at Raspberry Studio, we wanna make sure that things don't feel awkward, especially for a project that we are having a blast working on.
We have made several changes to ground the player better to the unique world of our game; expect to do many new things in your battle for survival in Serbia.
Until you will be met by the surprises, here's one of us fixing this pesky radio jam.

[h2]Backport Lightning[/h2][h3]šµļø Bravo Six, Not Going Dark.[/h3]
The snowy vibes are shining throughout the month, with Christmas around the corner. What do we love about Christmas? Also the lights from the decorations, of course.
Well, we have an earlier present for everybody that covers just that. In one of our previous devlogs, we talked about our beautiful new indirect lighting solutions developed for chapter 2. These have been backported and included in the Demo.
Below, you can see the "before and after" variations of this change.

[h2]New High Quality Assets[/h2][h3]šµļø Woop-woop, that's the sound of da police.[/h3]
It's time to bump the visuals with new quality assets, this time also developed for Chapter 2 of the game.
Pictured here are just some of the new character, vehicle and environment props, but trust us when we say there's more.


With that in mind, thank you so much for reading today's devlog. Once again, please try our fresh Steam Demo and share your thoughts on the Steam Forums and, especially, Discord!
Note: With this announcement, the Itch.io listing will become unavailable due to us focusing both our support and resources on the Steam platform from now on!
š You can join our official Discord community here: https://discord.gg/eAJhCMUmGE