1. D.P.S: Weapons Testing Facility 2
  2. News

D.P.S: Weapons Testing Facility 2 News

Patch 1.0.1

[p]Bug Fixes[/p]
  • [p]Fixed Metal Barrel description[/p]
  • [p]Fixed Sawblade description[/p]
  • [p]Changed stat name from enemies hit -> monsters hit for consistency[/p]
  • [p]Fixed an issue where mutations sometimes didn't work[/p]
[p]Misc[/p]
  • [p]Triples can be instantly ugpraded with both left Control and right Control and a mouse click now.[/p]
  • [p]Game now always runs at 1x speed when a wave is not ongoing.[/p]

Patch 1.0

[p]Additions[/p]
  • [p]Updated descriptions of discipline wave selects[/p]
  • [p]Updated tooltip description for all components to be more consistent.[/p]
  • [p]Updated tooltip descriptions for all mutations[/p]
  • [p]You can now hover over other items while selecting mutations[/p]
  • [p]Mutation screen can be moved[/p]
  • [p]Added a feature to show which projectile a modifier affects in the main weapon[/p]
  • [p]Tooltip Descriptions can now be extended to show all information about a component[/p]
  • [p]Added Achievements[/p]
  • [p]Added Screen in the bottom right of the game that shows stats from last wave.[/p]
[p]Balance[/p]
  • [p]The damage add mutation for the electric bogaloo damage has been changed from 5 -> 2[/p]
  • [p]Enemy health scaling has been adjusted.[/p]
  • [p]Multiply on bounce chances were lowered across the board[/p]
  • [p]Teleport enemy now has diminishing returns and if an enemy is hit many times with teleport enemy the teleport distance will become smaller. With some time without getting hit the enemies will be affected normally by teleport enemy again.[/p]
[p]Bug Fixes[/p][p]
[/p]
  • [p]Unclaimed reward components are now properly destroyed.[/p]
  • [p]Fixed a bug where mutations no longer worked after wave 50[/p]
  • [p]Fixed a bug where the discipline badge tooltips were showing only level 1 discipline descriptions[/p]
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