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Rose Of Wind News

πŸŽ‰ Rose of Wind is released! πŸŽ‰

[h3]πŸ’œ Thank you for following the project and supporting us during development. Now you can finally step into your own medieval tavern, cook meals, brew drinks, and welcome guests.[/h3][h3]πŸ›’ Get the game here:
[dynamiclink][/dynamiclink][/h3][h3]Your feedback and reviews mean a lot β€” let’s make the tavern come alive together! 🍺[/h3]

Rose Of Wind releases on September 29!

[h3]Friends! We are happy to announce that the release of Rose Of Wind is coming very soon β€” September 29.[/h3][h3]Just a few days left before you can open the doors of your tavern, welcome guests, and bring back its former glory. 🍷πŸ”₯[/h3][h3]Thank you to everyone who has been following the development and supporting us β€” this has been an incredible journey, and it’s only the beginning![/h3][h3]
You can follow the latest news in our social media channels:[/h3][p]X (Twitter): https://x.com/GoodStoryGames[/p][p]Telegram: https://t.me/GoodStoryGames[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p]TikTok: https://www.tiktok.com/@gsg_dev_studio[/p][p][/p][p][/p]

DevLog #4 β€” New Icons and Map Optimization

[h3]πŸ”§ What’s been done this week:[/h3]
  • [p]Completely redrawn all in-game icons: drinks, dishes, ingredients, as well as wax, coal, and repair kits.[/p]
  • [p]Optimized the winter map.[/p]
[h3]πŸ› οΈ In progress:[/h3]
  • [p]Redesigning some interior paintings.[/p]
  • [p]Continuing optimization of the main map.[/p]
[h3]πŸ™Œ Thanks:[/h3][p]Thank you for following the development of Rose Of Wind! Your comments and support help us improve the game every week. πŸ’™[/p][p][/p][h3]P.S. We also created a TikTok for the project β€” feel free to check it out ;)[/h3][p]https://www.tiktok.com/@gsg_dev_studio[/p][p][/p]

DevLog #3 β€” Optimization and Main Map Improvements

[h3]πŸ”§ What’s been done this week:[/h3]
  • [p]Fixed bugs encountered during gameplay.[/p]
  • [p]Replaced some meshes with new ones.[/p]
  • [p]Improved the castle on the main map.[/p]
  • [p]Optimized textures.[/p]
  • [p]Optimized code logic on the main map.[/p]
  • [p]Fixed issues related to the delivery mechanic.[/p]
[p][/p][h3]πŸ› οΈ In progress:[/h3]
  • [p]Profiling and further game optimization.[/p]
  • [p]Additional work on map logic and visuals.[/p]
  • [p]Balancing and improving the stability of mechanics.[/p]
[p][/p][h3]πŸ™Œ Thanks:[/h3][p]Thank you for following the development of Rose Of Wind! Your interest and support help us move forward. πŸ’™[/p][p][dynamiclink][/dynamiclink][/p]

DevLog #2 β€” Optimization and New Delivery Mechanic

[h3]πŸ”§ What’s been done this week:[/h3]
  • [p]Fixed crash-related bugs.[/p]
  • [p]Fixed issues with barrels and crates.[/p]
  • [p]Tested the functionality of in-game days.[/p]
  • [p]Updated the interface: added display of money, time, and days.[/p]
  • [p]Optimized visual effects.[/p]
  • [p]Optimized the winter map, tavern, and main map.[/p]
  • [p]Added a new delivery mechanic.[/p]
  • [p]Localized the gramophone into all selected languages.[/p]
  • [p]Fixed sound issues with stoves.[/p]
  • [p]Improved the queue system for the distilling machine.[/p][p][/p]
[h3]πŸ› οΈ In progress:[/h3]
  • [p]Further optimization of maps and effects.[/p]
  • [p]Balancing of the new delivery mechanic.[/p]
  • [p]Continued improvements to sounds and interfaces.[/p][p][/p]
[h3]πŸ™Œ Thanks:[/h3][p]Thank you for following the development of Rose Of Wind! Your feedback and support keep us moving forward. πŸ’™[/p][p][dynamiclink][/dynamiclink][/p]