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Gravebound PvE Playtest - March 26

[h3]The Resistance needs you![/h3][p]On March 26, we’re opening a new Gravebound playtest built around an important shift in the game’s direction. Gravebound is evolving into a more social PvE experience, focused on players fighting hostile appliances - also known as the Clankers, together.[/p][p][/p][p][/p][h3]This playtest pushes Gravebound further into what makes it special:[/h3][p]🤝 Unified Co-op Experience: PvP is now disabled. Everyone in the Wasteland is friendly, encouraging players to cooperate, regroup, and survive together during runs.[/p][p][/p][p]🎒 Shared and Personal Progression: Some systems now reward teamwork through proximity, while others stay individual. EXP and kill directives are shared only with nearby players, while resources and Shield Cells remain personal pickups.[/p][p][/p][p]🌩️ Storm Event - New Core Loop: A deadly storm now closes in from all sides of the map, forcing players inward toward The Observatory, a new safe zone at the center of the event.[/p][p][/p][p]⚔️ Structured Combat Phase: Once the storm closes, the Observatory becomes an active combat zone. Enemy troopers begin spawning from capsules, creating a central event phase before players return to exploring, looting, and scavenging across the Wasteland.[/p][p][/p][p]We want to test how this new direction feels,  and your feedback will help shape what comes next![/p][p]
[/p][h3]What should be your next steps?[/h3][p]👉New to Gravebound?  Join the Discord Community server and reach out to the devs to receive keys for next week’s playtest and future ones.[/p][p] 👉If you like the PvE direction the game is going - Wishlist Gravebound and stay updated on the road to early access![/p]