Megatech Update – Troubleshooting Report
[p]We had a big launch day for the Megatech Update, which is probably appropriate given the name. Our team has been diligently looking at all the feedback coming from the community, and we have valuable information to share that we hope will be of help.[/p][p]*LAST UPDATED: December 18th, 2025 – Any changes from the previous version of this report will be added in italic lettering to facilitate distinguishing new updates.[/p][p][/p][h2]Modding Reminder[/h2][p]We’ve seen reports of the game crashing upon launch, and in the vast majority of early cases this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk! [/p][p]Note: A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing. [/p][p][/p][h2]Fixed Issues [/h2][p]So far, we have released three hotfixes for issues introduced in the Megatech update. In case you have encountered any of these issues previously and would like to review whether they have been fixed yet, you can review a full compiled list of all fixes so far in the Patch Notes here.[/p][p][/p][h2]Platform Parity[/h2][p]Review the following list to verify what update version each platform is in.[/p]
- [p]Newest Patch - 1.36.45.0: Steam, PS4, PS5, Xbox, and Microsoft.[/p]
- [p]In the case of the Nintendo Switch, the Megatech update is planned to be released for this platform by early 2026. We expect all platforms to return to parity on the same version by then.[/p]
- [p]The DLS can fail to launch one of the Orbital Platform packages and get locked into a state of "Launch in progress" which stops it from deploying more Construction Anchors.[/p]
- [p]Solid Fuel Thrusters are removed from shuttles after running out of fuel. They will be moved to a free T2 slot on the shuttle if available but will otherwise not be found.[/p]
- [p]Xbox and Microsoft players are reporting not being able to save their progress on some of their save files.[/p]
- [p]All Nubcap seeds grow into Conepods.[/p]
- [p]The attached fuel canisters on the Intermodal Terminal are not destroyed when using the Mega-Deconstructor and are not interactable.[/p]
- [p]The increase in capacity to Large Fluid & Soil Canisters and Large Gas Canisters added with Hotfix 3 didn’t apply retroactively to Large Canisters built prior to this Hotfix. Building new canisters should reflect these new values, and as a workaround, emptying a canister, packaging them and then unpackaging them should correct their storage values.[/p]
- [p]Given the prior issue listed above, it’s worth highlighting that deconstructing an Intermodal Terminal built before Hotfix 3 and rebuilding it will add fuel canisters with the proper storage values, but deconstructing the Intermodal Terminal will leave behind the old canisters that aren't interactable.[/p]
- [p]The preview hologram for Megastructures can be a mismatch to its final orientation after being printed.[/p]
- [p]Importing a PS4 save into PS5 can reduce the size of the save file and partially restore deformed terrain. This isn’t intended behavior, and we’ll be looking into correcting this.[/p]
- [p]Some players are reporting an issue with Packagers eating up the items they’re meant to package then the Packagers being left floating in the air without being interactable. While we work on a fix, you can refer to these workarounds:[/p]
- [p]This issue seems to occur with already existing Packagers in saves. This can include Packagers discovered during the C.H.E.E.R. event. Freshly printed or traded Packagers shouldn't encounter this issue.[/p]
- [p]If the issue does occur, it is recommended to leave the area with the Packager and move far enough away that it is no longer visible. After returning to the broken Packager, it should resume its animation sequence as normal. Avoid saving and exiting when this issue occurs, as it will lead to losing the packaged item permanently and leave behind a floating Packager that cannot be interacted with upon reload.[/p]
- [p]A couple of the Museum’s Stage 3 donation rewards have been known to not be claimable as intended.[/p]
- [p]Display Collection perks cannot be activated on Museums built on the Orbital Platform, giving the error message: “No Museum found on planet.”[/p]
- [p]It is possible in multiplayer games for an automated shuttle to create two versions of itself which can then be used to transport players and items from one to another. This issue has been dubbed ‘Quantum Entanglement Shuttles’ by the community and is not working as intended.[/p]
- [p]Platforms no longer attach to the Unidentified Satellite or the Sun Room, and gravity no longer consistently works on them either. This was not an intentional change, and we’re looking into correcting this.[/p]
- [p]We have received additional reports of crashes that we are investigating and are not reflected in this list. [/p]
- [p]Intermodal Terminal: While there are some bugs disrupting the functionality of the Intermodal Terminal, much of the feedback we’ve seen seems to revolve around the complexity of getting it to work as expected. We’re poring through all the feedback and hope to make improvements to this Megastructure in a future update. [/p]
- [p]Megastructure Recipe Costs: We are watching recipe costs closely and will report back if we feel like we need to make any adjustments. While the numbers look daunting at the start, we also want them to feel somewhat challenging. Keep feedback coming about these.[/p]