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MEGATECH UPDATE HOTFIX 3

[p]Our latest Hotfix is now available, addressing some of the more persistent issues present in the game along with a few more fixes we were able to fit in. Of particular note are the improvements for the partial nuggets issue and the issue where Xbox players who purchased Megatech via a bundle were not getting access to that content as intended. We also buffed the storage capacity of the new Large Canisters, so thank you for sharing your feedback. [/p][p]As we mentioned on our recent statement, we will continue to work on additional fixes in order of severity, but please continue to send your bug reports for any issues you encounter as you run into them. We’ll update you with a more specific time frame as soon as we’re able to and thank you for your patience as we work on resolving these issues. [/p][p]If you have other issues that you want to report, please send us an email at [email protected] so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered. [/p][p][/p][p]*Modding Reminder: We’ve seen reports of the game crashing upon launch, and in most cases following the launch of Megatech this was because the game was modded. We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We recommend removing all mods and starting a new save if you want to enjoy the content. Use mods at your own risk![/p]
  • [p]A quick update to help clear up any misconceptions: Mods are not THE source of crashes here. They do, however, historically contribute to them. We're addressing the issues we can internally but unfortunately cannot address issues caused by external Mods and recommend you uninstall them to see if that helps with any issues you might be experiencing. [/p]
[p] [/p][h2]BUG FIXES[/h2]
  • [p]Fixed an issue on Xbox and the Microsoft Store where content would not unlock correctly if you purchased the Glitchwalkers and Megatech bundle. This fix should retroactively unlock the content. Please email our Support team if the issue persists.[/p]
  • [p]Fixed an issue preventing PS4 save files from being imported to the PS5 version of the game in regions outside of the Americas. For anyone else finding trouble with importing save files from the PS4 to the PS5, please consult this guide.[/p]
  • [p]Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in the creation of unremovable partial nuggets.[/p]
  • [p]Fixed an issue where attempting to cancel a print on a Mega-Component Printer could result in losing all resources and canisters attached at the time of the print.[/p]
  • [p]Fixed a handful of DLC ownership related issues that occurred in multiplayer games.[/p]
  • [p]Fixed an issue where the Biodome’s Mega-Oxygenator could lead to consuming more oxygen than intended.[/p]
  • [p]Fixed an issue where slotting a small soil canister on to the Resource Donation Station of the Museum or removing it could cause a crash.[/p]
  • [p]Fixed an issue where trying to pick up a canister slotted to the Museum while donating resources could cause a crash.[/p]
  • [p]Fixed an instance of the game crashing shortly into loading a game save file.[/p]
  • [p]Fixed an issue that prevented some players from being able to build the Stage 3 for the Biodome.[/p]
  • [p]Fixed an issue where the Mega-Modules in a Biodome would stop working after reloading a save file unless they were removed and re-slotted into the Biodome.[/p]
[p]UPDATE: We originally listed a fix for a bug preventing resource nuggets dispensed from XL Canisters from being grabbed by players. This was an error in our notes and this fix is actually coming in a future update.[/p][p][/p][h2]NEW CANISTERS STORAGE INCREASE [/h2][p]Thank you to everyone who shared their feedback on the new Large Canisters storage not being as high as they should; you did the math and you were right. [/p]
  • [p]The storage capacity of the Large Gas Canister has been increased to hold 400 Small Canisters worth of a single atmospheric resource.[/p]
  • [p]The storage capacity of the Large Fluid & Soil Canister has been increased from 72 Small Fluid & Soil Canisters to 300 Small Fluid & Soil Canisters.[/p]
  • [p]These changes also apply to the Intermodal Terminal's fuel canisters.[/p]
[p]UPDATE: This change has not applied retroactively to Large Canisters built prior to this Hotfix. Building new canisters should reflect these new values, and as a workaround, emptying a canister, packaging them and then unpackaging them should correct their storage values.[/p][p][/p][h2]PARTIAL NUGGETS FIX[/h2][p]Some issues in the game could create “partial nuggets” of resources that cannot be interacted with and block access to the slots they’re in. We've issued a fix that should address this bug on all newly generated resource deposits, though you may still experience partial nuggets that persist from prior to this fix. [/p][p]For this reason, we have updated the Save File Repair Tool so that it now has the option to remove partial nuggets from a save file. If your save has been affected by this issue, follow the link to this guide for steps to follow and look for the “Delete Partial Nuggets” setting. [/p][p] [/p][p][/p][p][/p][p]We're keeping our ear to the ground and continuing to track down issues as they get reported, so don't hesitate to keep those reports coming and join our Discord for the latest updates.  [/p][p]Keep an eye out also on the Megatech Troubleshooting Report for the latest news on emerging issues, fixes, and the state of the game. We’ll keep it up to date as we have more information to share. [/p][p]– Honourael. [/p]