MEGATECH HOTFIX 4
[p]Hello everyone! I hope you all had a great holiday season.[/p][p][/p][p]We’re starting the year with a new hotfix tackling more Megatech bugs, and we’re already making good progress for the next patch in February.[/p][p]For some context, before the end of the year we shared a message to the community with insight into our plans for ASTRONEER in 2026. We stated that for the first half of this new year we’re committing to monthly updates focused on bug fixes and quality-of-life improvements to the game. You should see more of the latter after the first couple of patches this year, since we already had some prior work in progress towards this hotfix and the update that will be coinciding with the release of Megatech for the Switch.[/p][p]In the meantime, if you have other issues that you want to report that you don’t see on the Megatech Live Bug Tracker, please send us an email at [email protected] so we can get a ticket started to keep track of it. Please include as much info as possible, including which platform you play on, your in-game username, and a description of the problem encountered.[/p][p][/p][h2]BUG FIXES [/h2][p]Megastructures: [/p]
[/p][p]Keep an eye out on the Megatech Troubleshooting Report for the latest news on emerging issues, fixes, and the state of the game. We’ll keep it up to date as we have more information to share. [/p][p]– Honourael. [/p]
- [p]Fixed an issue where the indicator light of a DLS launch tube with a loaded Construction Anchor would revert from blue back to green after exiting the game and reloading.[/p]
- [p]Fixed a frame drop that would occur when launching or obtaining specific Construction Anchors from the DLS.[/p]
- [p]Fixed an issue that could cause the DLS to get stuck with a second Museum Construction Anchor in its launch tube after already receiving a first Museum anchor. This could also prevent the Orbital Platform anchor from being launched.[/p]
- [p]Fixed an issue that prevented Museum collection perks from activating for Museums built on the Orbital Platform.[/p]
- [p]Fixed an issue where items slotted into certain slots near the Orbital Platform’s thrusters would flip sideways.[/p]
- [p]Fixed gaps in the Orbital Platform’s collision mesh that could cause players to fall through the floor.[/p]
- [p]Fixed an issue where the caging around the Orbital Platform’s thrusters could be misaligned and rotated over the ring platform instead.[/p]
- [p]Fixed an issue that could cause fallen items on the Orbital Platform to be teleported above it and stay stuck there or get scattered.[/p]
- [p]Fixed an issue where players who exited the game while in orbit of the Orbital Platform would reload into the game without being able to interact with anything.[/p]
- [p]Fixed an issue where some Target Pins in the Intermodal Terminal couldn’t be segmented or attached to anything.[/p]
- [p]Fixed an issue where saving and exiting a game while being inside a shuttle on one of the Intermodal Terminal landing pads could make it so that, after reloading that game file, exiting that shuttle would place you at the bottom of the Intermodal Terminal and be stuck.[/p]
- [p]Fixed an issue that could cause wireframes to be visible around Medium Storages attached to a Biodome.[/p]
- [p]Improved the wording of the “Light Bloomer” Biodome Mission to be clearer.[/p]
- [p]Fixed an issue where the Megastructure Component Printers would continue to make printing sounds despite being unpowered.[/p]
- [p]Fixed an issue where the tones of the Musical Mushroom could become out of sync between players on multiplayer.[/p]
- [p]The Musical Mushroom has been removed from the Creative catalogue for accounts without the Megatech DLC.[/p]
- [p]Fixed an issue where the walkable surfaces of Walkways could be left behind for clients on multiplayer after stowing them.[/p]
- [p]Fixed a missing text string in the research settings for Custom Games.[/p]
- [p]Added the Large Gas Canister and Large Fluid & Soil Canister to the list of printable items for legacy printers.[/p]
- [p]Fixed an issue where resources in the output slot of the Extra Large Resource Canister appear very tiny and are nearly impossible to interact with.[/p]
- [p]Fixed an issue where Icon Signs would be slightly offset when slotted into T1 slots.[/p]
- [p]Fixed an issue where the cursor for the Drill and Paver were casting a shadow.[/p]