1. ASTRONEER
  2. News

ASTRONEER News

The Fall Update

The Fall Update is here and this season's EXO F.A.R.M Event has begun, try using the new Proximity Repeater to help you sow Sturdysquash Seeds and unlock fun new cosmetic rewards. The Trade Platform now also accepts Astronium in exchange for useful items and resources. Read on for more Fall Update details, including the addition of Steam Cloud Saves and what you need to know.

Update 1.21.127.0 will be live on all platforms Wednesday, September 15, 2021.



EXO F.A.R.M. Event


Grab your fellow Astroneers and use your expertise to assist EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance event! Seasonal Sturdysquash have sprouted in the solar system and it’s up to you to cultivate and harvest them. Combine their valuable produce inside unique Cauldrangea plants to create valuable biofuel to send to EXO.


Find Wild Sturdysquash that can be harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
  • Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
  • Sturdysquash Samples can be placed in Medium and Large Resource Canisters to keep your farms tidy


Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce one of three types of biofuel.
  • Compass navpoints appear to indicate nearby Cauldrangea.
  • Cauldrangea can be interacted with to cycle through their current biofuel recipe for production.
  • Each of the featured planets have a unique variety of Cauldrangea with different production speeds.


Different biofuels can be produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:
  • Squasholine: 15 Points
    Sturdysquash Samples
  • Attapetrol: 35 Points
    Sturdysquash Samples + Mutant Spiny Attactus Seeds
  • Noxothane: 50 Points
    Sturdysquash Samples + Mutant Elegant Spewflower Seeds


[h2]EXO Dynamics rewards biofuel contributions with: [/h2]


800 PointsBiofuel Throwback Bundle
Contains cosmetics rewarded from previous years:
  • Hat: ”Hallowed Helm”
  • Visor: ”Spooky”
  • Visor: ”Pumpkin”
  • Visor: ”Endless”
  • Palette: ”Spooky”
2400 Points – Emote: ”Giddyup”
5600 Points – Cosmetic T4 Shelter Throwback: “PUM-KN Shelter”
8000 Points – Hat: ”Honest Living”


Useful incremental rewards are included along the way to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who want to continue to produce biofuels.

[h2]Proximity Repeater [/h2]

A new activation item is available in the Catalog. Unlike other sensors and repeaters, the Proximity Repeater activates all items within its radius instead of requiring the use off segment pins. This makes it great for quick automation setups, or in cases where wired connections aren’t practical, such as planting seeds, scanning research items, or bulk packaging and unpackaging.

  • Byte Cost: 700
  • Recipe: 1x Zinc
  • Printer: Small


[h2]Trade Platform Updates [/h2]

The Trade Platform has received an overhaul to expand its capabilities – it also has a new look!


  • The Trade Platform now allows players to trade Astronium for a variety of valuable items in addition to its previous Scrap trades.
  • The control panel interface has received an update to allow for selecting between Scrap, Astronium, and their various trades items.
  • The base model and associated rocket have been updated to bring them more in line with other EXO modules.
  • Slotting system behavior has been updated to allow for better loading / unloading when coupled with platforms and storage.
  • Minor text changes have been made to the description and Astropedia entry to tie this module less exclusively to Scrap.



[h2]Tutorial Removal [/h2]

The tutorial is no longer available and cannot be accessed from the Main Menu.

The Achievement/Trophy “EXO Dynamics Training Seal of Approval” is now rewarded on completion of the mission “Printing Up”. This has no effect on players who already earned this.

Previously completing the “Printing Up” mission before this update will not unlock the Achievement/Trophy.  If you did not unlock the Achievement/Trophy for “EXO Dynamics Training Seal of Approval” by completing the tutorial, you would now need to complete the “Printing Up” mission to unlock it, even if you had previously done the mission before this update. This may require starting a new Adventure game.


[h2]Astropedia Update [/h2]

A new Astropedia page has been added explaining Damage, Respawning, and Retrieving Supplies.

[h2]Tether Toppers[/h2]

Fall harvest-themed decorations now automatically adorn your tether posts. Enjoy festive, glowing gourds as you trot across the landscape!


[h2]Steam Cloud Saves[/h2]

Steam Cloud Saves have been enabled allowing users to back up 10,000 files or 1GB (Whichever occurs first)

Due to how cloud saves are handled users must choose to upload or delete Due to how cloud saves are handled users must choose to upload or delete mismatch save data, there is currently no option to merge the cloud with your local saves if they differ. Saves with the same name could cause a conflict, we recommend giving each save a unique name prior to uploading files to the cloud. Check out the Steam Cloud FAQ here.

Save data will be checked upon launch and uploaded to the cloud after exiting the game

Uploaded cloud saves can be viewed and downloaded online after signing into the Steam webpage and navigating to this address: https://store.steampowered.com/account/remotestorage


[h2]Store - New Items Available Now!
[/h2]
New Bundle
- Deep Space Diver
  • Guiding Lite Hat
  • 3x3 Eye Mask
  • Abyss Palette
  • New Hat
  • Elementary
New Mask
  • Wheat Tweat
  • Grazers
New Visors
  • Hunter
New Palettes
  • Cutie Pink
  • Cutie Blue
  • Scarecrow
  • Denim Duds


[h2]Miscellaneous [/h2]

  • All flora hazards now have a highlight state and tooltip information – not just the harmless versions.
  • Harmless hazards can now be harvested directly through an action and don’t require players to unbury them.
  • Seed despawn timers have been increased to ~10 minutes.
  • Seeds can now be planted via sensors and repeaters, and without the need to manually place them on terrain.
  • Sturdysquash Samples and biofuels produced from Cauldrangea can be researched in the Research Chamber for bytes.
  • Small research sample items can now be scanned using sensors and repeaters


Bugs

[h3] The following is still a known issue as of version 1.21.127.0: [/h3]
  • Hazards do not drop seeds or research samples when destroyed by a vehicle drill or paver
  • During the EXO F.A.R.M. event, some saves may experience duplicate Wild Sturdysquash spawns on Atrox.


[h3]The following bugs have been fixed as of version 1.21.127.0: [/h3]
[h2]UI [/h2]

  • [AS-15777] Fixed a bug where the title for the "Well, That's Weird" mission was not staying properly contained in its box within the mission log
  • [AS-16635] Fixed a bug where the care package page would be blank on the control panel of the EXO Request Platform after completing the main stage(s) of an event
  • [AS-16228] Added toast notifications when emotes are unlocked!
  • [AS-6123] Updated some of the colors in the unlock text and background in the Catalog to make it more readable


[h3]Multiplayer [/h3]

  • [AS-15394] Fixed a bug where the hoverboard would sometimes appear rotated for clients
  • [AS-15503] Fixed a bug where clients would not see another client’s hoverboard after leaving relevance and returning
  • [AS-15188] Fixed a bug where clients in multiplayer would not see the tooltip on the Portable Oxygenator update correctly when the item was toggled between OFF and ON
  • [AS-15959] Fixed an issue where clients sometimes get transported to the Sylva core when landing on a planet
  • [AS-12043] Fixed a bug where the “Let Me Borrow This Just A Second” achievement/trophy was not unlocking properly in multiplayer for clients when the Research Chamber used was already running prior to placing an item in the chamber


[h3]Localization [/h3]

  • [AS-16323] Fixed a bug where a mission objective was partially appearing in German when language is set to Dutch
  • [AS-15119] [AS-16188] Fixed an issue that caused the description for the “In an Astroneer’s Garden” achievement/trophy to be inconsistent (and in some cases, inaccurate) between languages
  • [AS-15825] Fixed an issue where a mission objective had a resource incorrectly translated in Simplified Chinese
  • [AS-15719] Fixed a bug that caused the description for the “Through the Looking Glass” mission to not be translated in several languages
  • [AS-15729] Fixed an issue for Xbox and UWP users where the warning text that appears when trying to connect to a non-preferred server was too long to be fully read in Russian


[h3]Miscellaneous [/h3]

  • [AS-15534] Fixed a bug where terrain in the Thawed Biome on Glacio was sometimes appearing in the wrong color shade
  • [AS-15871] Fixed an issue where the print preview for the Large Resource Canister was out of sync with the actual print job
  • [AS-15807] Fixed a bug where the backpack printer could become broken after clicking on a resource hologram while it was being consumed by the printer
  • [AS-11902] Fixed a bug where scrap could be removed from the Trade Platform via auto arm while the rocket was being launched
  • [AS-15591] Hissbines should now respect the "Invisible to hazards" setting in Creative mode
  • Updated Laterite and Quartz entries in Astropedia to clarify that they are found in caves



[h3]Crashes [/h3]

[AS-15833] Fixed a crash that occurred in save provided to us by a player when they were approaching a gateway. The crash will no longer occur and the save should now be usable again.

[h3]PS4 [/h3]

[AS-9357] Fixed a bug where the “EXO Dynamics Solar System Mastery” Trophy had a typo in the title

Someone got Space Invaders playable in Astroneer

Despite being basically space-Minecraft, it feels like we hear about people making crazy things in Minecraft a lot more than Astroneer. Now one talented creator has addressed this imbalance by building a giant, functioning, playable Space Invaders cabinet in the game - complete with score and multiple increasing difficulty levels.


Streamer and computer engineering student Tyler Hill has completed his 'Astro Invaders' project by making a fully functional Space Invaders arcade machine within Astroneer. You can check it out working on his YouTube here or in the tweet below, and if you've got the game Tyler provides a save file so players can try it out themselves.


There are switches to up the difficulty, reset the machine and the scoreboard - oh yes, there's a working scoreboard too - and the ability to move the little Space Invaders spaceship and shoot the descending aliens. It won't quite be troubling Taito, but it's still a ridiculously impressive achievement - and even more so once Tyler lifts the hood and shows how he did it.


Read the rest of the story...


RELATED LINKS:

Astroneer's automation update adds new machines to make exploring even smoother

Survival game Astroneer swaps alien terror for homesickness

Astroneer trailer is absolutely lovely space-Minecraft of bounding around

Jet Powered Update Hotfix 1.20.2

Update 20 Hotfix 1 Release Notes (1.20.274.0)

Hey all! This hotfix is right on the edge of a hotfix and an update, as we are including some changes to the Jet Powered update that should help make sure the update is working as intended.

Updates and Tuning
  • Increased likelihood of getting 2 or 3 EXO chips from an EXO Cache
  • Dynamite can now spawn on wrecked rovers and platform POIs
  • Increased server bandwidth limits, which should result in improved connection and load times on dedicated servers
  • Improved terrain performance on dedicated servers
  • Hoverboard and VTOL now appear in the catalog with the explainer that Mission completion is required to unlock them
  • Updated some of the mission description text to make objective requirements clearer


While we really like EXO Chips, especially because they add some gameplay for Dynamite, we also want to make sure that people don't feel like their hard work opening caches was not yielding enough of a reward. The tuning changes should make sure that you should be receiving more chips more often. EXO Chips are just another new resource, but with a different way of obtaining them!

Also, while we didn't talk about this in the initial update, we are exploring ways we can add more options for obtaining chips for those Astroneers who really don't want to leave their bases. More on that soon!

Bugs


The following are still known issues as of version 1.20.274.0:

  • [AS-15682] There may still be some instances where mission objects don’t spawn on Vesania or Desolo, however in these cases the mission objectives should auto-complete to avoid being unable to complete the mission.
  • [AS-15762] There are a few item and resource tooltips in the tutorial that are missing translations for non-English languages


The following bugs have been fixed as of version 1.20.274.0:

[h2]Vehicle Missions [/h2]
  • [AS-15366] Vehicle Data Recorders and EXO Caches can now be blown up by dynamite that is not directly attached to it
  • [AS-15682] Players whose Data Recorders and MATs fail to spawn should now have their objective auto-complete to unstick their mission progress
  • [AS-15654] Updated some of the mission description text to make objective requirements clearer


[h2]Miscellaneous [/h2]
  • [AS-15256] Fixed a bug where objects would not be destroyed by dynamite if detonated with more than one piece of dynamite attached
  • [AS-15661] Fixed a bug in the hologram tooltips for Wolframite and Titanite, which incorrectly stated they were produced by a smelting furnace
  • [AS-15668] Fixed a spelling error in English in the mission objective for the “Through the Looking Glass” mission
  • [AS-15711, AS-15713] Fixed a bug where several mission descriptions and objectives were missing their non-English translations
  • [AS-15666, AS-15669, AS-15703] Fixed some resource translation errors across several languages


[h2]VTOL [/h2]
  • [AS-15599] Fixed an issue with the VTOL where the camera would clip through when landing on a non-terrain surface
  • [AS-15600] Fixed a bug where the VFX on the VTOL thrusters were slightly misaligned while flying
  • [AS-15602] Fixed the VTOL tooltip to be more centered on the VTOL object
  • [AS-15603] The VTOL can no longer take off when not on a planet
  • [AS-15635] Starting Medium printers now include the VTOL after it is unlocked
  • [AS-15659] The VTOL no longer floats in place after being deactivated while flying, and no longer loses all of its forward momentum when it falls
  • [AS-15660] Held inputs will now reset when a player exits the VTOL


Thanks to everyone who has been playing with the new vehicles and giving feedback! Player numbers are still super high right now and we are so so excited that people are having lots of fun with the new content.

-jt

Astroneer now lets you kickflip across planets on hoverboards


I might have to return to Astroneer. I played it a lot when it was first released, but drifted away like George Clooney in the movie Gravity. What’s grabbing my attention now, a whole two years after the initial release? They just added hoverboards in a new update. I will now return to it, also like George Clooney in the movie Gravity, but without the terrible twist.


Read more

Jet Powered Update Is Live!

The Jet Powered Update contains new vehicles to speed up Astroneer’s traversal of land and air! Use the new Hoverboard to shred planet surfaces while your friends use the VTOL to scout from the lower atmosphere!



This update comes to Steam later today.

Vehicles
VTOL

The VTOL is a versatile flying vehicle, capable of hovering in place, or streaking through the sky. Use it to survey for resource deposits from above, skip over treacherous terrain, or navigate the vertical depths of planetary cave systems.

  • Item Information
  • Fuel: Hydrazine
  • Storage: 2x medium slots, 2x small auxiliary slots, 1x fuel slot
  • Recipe: 1x EXO Chip, 1x Tungsten Carbide, 1x Silicone
  • Printer: Medium Printer


Hoverboard

The Hoverboard lets you glide over the terrain with ease, both downhill and up, without a pesky reliance on gravity to keep you moving. Speed up travel along your existing tether lines or bring some power and oxygen along for journeys into the unknown. Just make sure to stick those landings if you want to avoid painful interruptions. Pro Tip: Pair it with a Solid-Fuel Jump Jet!
  • Item Information
  • Power: 1 Power/second
  • Recipe: 1x EXO Chip
  • Printer: Backpack


[previewyoutube][/previewyoutube]

Leveling Block in Adventure Mode


This item can now be printed in Adventure Mode. It has the same function as in Creative Mode, but with limited uses.
  • Item Information
  • Byte Cost: 500
  • Recipe: 1x Full Small Soil Canister
  • Printer: Backpack


New Missions


New missions have been added for investigating experimental EXO Dynamics data. Curious Astroneers will navigate to Desolo and Vesania to recover this information and synthesize schematics for crafting new vehicles!

Compass navpoints have been integrated to aid in locating mission-critical points of interest:

Data Recorders
Unique EXO Caches that must be located and “turned off” to activate their paired MAT processing station.

MATs (Material Analysis Transmitters)
Processing and broadcast hubs that consume various requests to determine optimal construction methods for vehicle schematics. May require a wide variety of materials for proper analysis… and are also somewhat unstable.

EXO Chips


A new rare resource has been added that can be found on all planets contained in secure EXO Caches.

EXO Cache
These secure containers can be destroyed with dynamite, releasing an EXO Chip on destruction.
Found on all planets, use your compass to track down their locations.

[h2]Recipe Updates[/h2]

Small Camera
New Recipe: 1x EXO Chip

Hydrazine Thruster
New Recipe: 1x EXO Chip, 1x Steel

Winch
New Recipe: 1x EXO Chip, 1x Rubber

Trade Platform
New Recipe: 1x EXO Chip, 1x Tungsten, 1x Iron

Large Shredder
New Recipe: 1x EXO Chip, 1x Tungsten Carbide, 1x Iron

XL Shredder
New Recipe: 2x EXO Chip, 1x Tungsten Carbide, 1x Steel

Auto Extractor
New Recipe: 1x EXO Chip, 1x Tungsten Carbide, 1x Rubber, 1x Steel

Large Rover
New Recipe: 2x EXO Chip, 1x Aluminum Alloy, 1x Rubber

Large Shuttle
New Recipe: 2x EXO Chip, 1x Titanium Alloy, 1x Ceramic

[h2]Debris and Scrap Adjustments[/h2]

Large Station Debris – Adjustments have been made to the type of items that can be found in large station debris found on all planets. In general items found in these larger debris items should be more useful and valuable.

Debris Scrap Values – The scrap generated from shredding debris has been universally increased.

[h2]Thruster Tooltips[/h2]

Tooltips for shuttles and thrusters have been updated to display real-time fuel levels and launch capacity.

EXO Automated Mass Production Protocol


The Automated Mass Production Protocol has been re-initiated! EXO Dynamics is once again asking Astroneers to provide large amounts of resource nuggets via the Request Platform.

Progress occurs in stages, with a different resource requested at each stage. Points are only given for the stage you’re currently on – cooperation is encouraged for efficiency! Ship off your goods for unique cosmetics and goodies along the way.

EXO Dynamics rewards contributions with:

“AMPP Throwback” Bundle – Rewarded for completing the Compound Stage Contains cosmetics rewarded from the previous year:
  • “VR Vision” (Mask)
  • “Gearhead” (Hat)
  • “Metal Gear” (Visor)
  • NEW “Copper Plate” Palette – Rewarded for completing the Aluminum Stage
  • NEW “Cogpiece” Mask – Rewarded for completing the Aluminum Alloy Stage
  • Useful incremental rewards along the way and randomized recurring rewards at the end of the event by submitting Astronium – including QT-RTGs & EXO Chips!


Store – New Items Available Now!

New Bundle
  • Pride Visor Bundle! This bundle is free for all players, just enter Exo Outfitters to claim


New Suits
  • Tough Suit

New Emotes
  • Gun Show Emote
  • Imaginate Emote


New Hats
  • Head Lights Hat
  • Long Haul Hat


New Mask
  • Horned Mask
  • Spiked Mask


New Palettes
  • On Grid Palette
  • Scarab Palette
  • Carbon Fiber Palette


[h2]Improvements[/h2]
  • Added lights to dynamite to help indicate detonation timing
  • Narrow mod deform speed has been adjusted down, so that it can be more easily used with the leveling block
  • Wanderer Probes can no longer be winched.
  • Light position on seats has been adjusted to increase visibility.
  • It is now much easier to stop a slide by moving backwards (braking).
  • Sliding is slightly less likely to occur when sprinting down gentle slopes.


BUGS


The following are known issues as of 1.20.265.0:
  • [AS-15256] User cannot blow up objects if they have more than one piece of dynamite attached to it
  • [AS-15366] Data Recorder can only be blown up if dynamite is attached to it. Setting off an explosion nearby will not complete the mission objective


The following bugs have been fixed as of version 1.20.265.0:

Audio
  • [AS-15098] Lowered the QT-RTG audio by 10 decibels to make it closer match the volume of the Tier 2 RTG
  • Multiplayer
  • [AS-14496] Fixed a bug for clients where items attached to the terrain tool would disappear after quitting the game with the terrain tool out.
  • [AS-15191] Fixed an issue where tooltips for the worklight were not uniform between hosts and clients.
  • Achievements/Trophies
  • [AS-14977] Fixed a bug where players on some platforms were not able to unlock the “EXO Dynamics Solar System Mastery” Achievement.
  • [AS-15111] Fixed a bug where PS4 players would not unlock the Overachiever palette when completing the “EXO Dynamics Solar System Mastery” trophy.

Landing Zones
  • [AS-9986] Fixed an issue where players would sometimes have no landing spots on Glacio. Raised the minimum number of spots from 1 to 12 and included the “Sheets” biome in the allowed list of landing locations.
  • [AS-12318, AS-13816] Fixed a bug where landing spots on or near a gateway could cause players to softlock during the landing sequence.

Miscellaneous
  • [AS-15413] Field Shelter can now be picked up and moved after being deployed.
  • [AS-15230] Fixed an issue where inactive chamber navpoints would rapidly change positions on the compass when using gateway teleportation.
  • [AS-15112] Fixed a bug where reaction slots on the XL Sensor Arch were doubled, allowing two T1 items to be slotted into the same slot.
  • [AS-9956] Fixed a bug where drillable T1 items could fall out of the backpack when terrain is deformed while they are slotted.
  • [AS-14972] The Chemistry Lab will now auto-pull from the backpack when you click the print button. If the repeat button is selected, it will continue pulling from the backpack until the control panel is closed. However, if the machine is already crafting when you open the control panel, it will not pull resources from your backpack.
  • [AS-15428] The probe scanner can now pick up already unlocked probes.
  • [AS-14330] Large round porous rocks on Vesania can now be destroyed with a drill. They will no longer wiggle when unburied and should despawn based on the standard timer.
  • [AS-15071] Disabled the large button of the mission control panel while supply drop is in progress to avoid weirdness when players try to spam claiming mission rewards.
  • [AS-14926] Fixed a bug where the blurred background when viewing Astropedia pages did not cover the entire screen on console platforms.
  • [AS-15115] Fixed some weirdness with storage not auto-pulling properly when using multiple connected cars.
  • [AS-4640] Fixed a bug where the Soil Centrifuge would clip into the ground when picked up
  • [AS-9725] Fixed a bug where players could become stuck in the starting shelter if something blocked the exit
  • [AS-14993] Fixed a bug where the red locking bolts on the Large Extended Platform were not animating when switching states between Locked and Unlocked
  • [AS-15142] Fixed a bug where lighting could become very dark at certain camera angles
  • [AS-15148] The Apollo Lunar Module is now indestructible
  • [AS-15153] Cleaned up the physics on particle effects from explosions
  • Crashes
  • [AS-14616] Fixed a crash that could sometimes occur when joining a dedicated server with 6 or more players from PlayStation 4.
  • [AS-14811] Fixed a crash that could sometimes occur when joining a dedicated server from a save.
  • [AS-15206] Fixed a crash that could sometimes occur on a dedicated server when a user starts a new game.
  • [AS-14986] Fixed a crash that could occur on PlayStation 4 due to players having a very large friends list. The number of friends that will be displayed in the game is now limited to 250, with joinable friends being prioritized

Localization
  • [AS-15103] Fixed an issue where the description for the mission “There’s Something Out There” was not properly localized for non-English supported languages
  • [AS-15116] Fixed an issue where the description for the Medium Battery was not properly localized for non-English supported languages
  • [AS-15273] Fixed an issue where the tooltip for Novus was listing the incorrect resources in Spanish
  • [AS-15159] Fixed a typo in the French translation of the Red Card emote
  • [AS-15165] Fixed an error in the Japanese translation for the Trade Platform

UI
  • [14835] Fixed a bug on the EXO Request Platform where an arrow on the control panel progress bar was not very visible due to being the same color as the background
  • [AS-15185] Changing resolutions in the Options menu should now show the full list of available resolutions, not just those for the currently set aspect ratio


Astroneer Merch



Want to grab some summer gear from our official store? We just launched a few new designs that you can grab here!

Ok thats all for now! Stay tuned for a Q&A video next week where we talk about what is coming to the game next! We can’t wait to show you