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AsRPG Collection - Sales, Science & Spirits News

Imprisoned For Time minigame update 1.4; Norman Jones Hotfix

[p][/p][p][/p][h2]"Imprisoned For Time", the running minigame included in the collection, has been updated to 1.4[/h2][p][/p]
  • [p]Improved how scoring is calculated[/p]
  • [p]Slowing down by holding the "A" key now slows the game down more, also reducing how much score you get[/p]
  • [p]Going faster by holding the "D" key now increases your score[/p]
  • [p]Improved the acceleration of the "donut" enemy spawn and the speed increase as time passes[/p]
  • [p]Made the achievements easier to get (10000 points and 50000 points)[/p]
[p][/p][h2]Norman Jones' Selling Extravaganza 1.0.2[/h2]
  • [p]Reverted the change to the Confusing element skill so that it deals a minimum of 0% damage (instead of 25%)[/p]
  • [p]Buffed the Ex Wife enemy[/p]
  • [p]Buffed the Super Butler enemy[/p]
  • [p]Fixed the Paralysis status effect to NOT make you unable to move (it now properly halves your speed, attack and mind stats)[/p]
[p][/p][p]Happy December![/p][p][/p][p]Hope you'll check out our new upcoming game: Wanderer's Waters, coming out December 3rd.[/p][p]Here's a link: [dynamiclink][/dynamiclink][/p]

AsRPG - What's Next?

[h2]Hello beautifuls![/h2][p][/p][p]This is Alieno from Zero Point Games speaking.[/p][p][/p][p]Two months have passed since the release of the collection. [/p][p]It's been so exciting seeing people play our games and having the three RPGs finally out on Steam has been a great achievement in itself.[/p][p]We keep growing and continue working on our next exciting projects:[/p][p]indeed our next game drops next week, December 3rd![/p][p][/p][p]"Wander's Waters"[/p][previewyoutube][/previewyoutube][p]Come drop a wishlist by [/p][p]Clicking Here.[/p][p][/p][p]I would also like to do a shoutout to the first streamer to cover the AsRPG Collection![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]I still have content I would like to add, new ideas coming up every day and fixes thanks to additional testing and your feedback.[/p][p]However, from here on I will mostly focus on a cycle of bigger updates one game at a time.[/p][p][/p][p]Next on the agenda is Norman Jones' Selling Extravaganza 1.1.0.[/p][p][/p][p]Here's a some teasers for upcoming content*![/p][p][/p][p][/p][p](*content is subject to change)[/p][p][/p][p]Michael and I are scheming and plotting the next game...something different, yet familiar.[/p][p]For that reason, I've also been practicing code a bit, here's a video if you want to see NORMAN blow up the BOSS.[/p][previewyoutube][/previewyoutube][p][/p][p]Finally, don't forget to check out our first game: Zero Point Survivor! [/p][p]Click Here for the Steam Page.[/p][p][/p][p]What else...[/p][p]Oh yeah come visit our DISCORD! [/p][p]Click Here.[/p][p][/p][p]For those who celebrate it, happy Thanksgiving![/p][p]Keep an eye out for more news on our Socials.[/p][p][/p][p]Thanks for reading![/p][p]- Alieno[/p]

Small Patch (Norman Jones 1.0.3; Professor Frippel's 1.0.2.1)

[h2]Norman Jones' Selling Extravaganza 1.0.2[/h2]
  • [p]Fixed this chest being inaccessible[/p][p][/p]
  • [p]Fixed volume and limiter of the track "Casino Indulgence With Vacuuming"[/p]
  • [p]Removed some RTP files that were not used in the game
    [/p]
[h2]Professor Frippel's Special Invention Show 1.0.2.1[/h2]
  • [p]Fixed a game-breaking bug when climbing the Mountain in the East area[/p]
  • [p]Removed some RTP files that were not used in the game[/p]

UPDATE 1.0.2 (All RPGs)

[h2]Norman Jones' Selling Extravaganza 1.0.2[/h2]
  • [p]Changed the System graphic from the original blue to a cash-green[/p]
  • [p]Added a check to warn players about the dungeon and before facing against the Tapp.Party Customers[/p]
  • [p]Fixed a few typos and bugs[/p]
  • [p]Improved some facesets and added a new Norman face[/p]
  • [p]Minor additions to the first dialogue with the Boss[/p]
  • [p]Minor balance updates[/p]
  • [p]Removed Golden Cockroach from the first part of the early game dungeon[/p]
[p][/p][h2]Professor Frippel's Special Invention Show 1.0.2[/h2]
  • [p]Improving stability and balance in the Holy mountain climb and improved the Holy mountain map (more forgiving fall, more spread out enemies)[/p]
  • [p]Chipset art updates (mountain tileset, general improvements)[/p]
  • [p]Improved Mice battle sprites[/p]
  • [p]Improved some backgrounds[/p]
  • [p]Improved Pecorino fights[/p]
  • [p]Added three new enemy skills and new animations to go with them[/p]
  • [p]Minor buff across the board for the Cheddar Spawn enemy, added a new rare attack[/p]
  • [p]Made the cutscene after leaving Frippel's house a bit faster[/p]
  • [p]Increased Exp Scaling for Mice Team[/p]
  • [p]Improved HP Scaling for Mice Team to be more consistent[/p]
[p][/p][h2]Miodesopsia 1.0.2[/h2]
  • [p]Minor map changes[/p]
  • [p]Minor intro changes[/p]
  • [p]Added an option to skip the intro[/p][p][/p]
[h2]Launcher[/h2]
  • [p]Added some stuff in the Extras Folder![/p]

Launcher Stability Improvements and Bugfixes

  • [p]Fixed the Launcher Intro (the Ufo animation was not shooting down the 3 doors properly)[/p]
  • [p]Improved stability[/p]
  • [p]Improved controller support (please note: PS4 controller does not work properly at this stage; the best option is to use Steaminput)[/p][p][/p][p][/p]