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Grimdelve News

MAC SUPPORT + Version 0.1.2

​Grimdelve is now available on Mac!

​All future updates will be available on Mac as well as on Windows, including the final version of the game! Now, for the actual update:

What's new in Version 0.1.2?

​-BRAND NEW TRAIT MECHANIC! Now whenever your trait is used to influence dialogue choices, systems, or outcomes, a counter will tick up in the trait menu showing which trait caused it. This is in response to players requesting more feedback on what traits actually do.

-I also changed the soldiers face graphics to better match their sprites. It is still placeholder artwork, but hopefully now it is less immersion breaking!

That's all! 0.1.2 is a small but important update that I hope will make the game more accessible and fun! Thank you for playing Grimdelve, keep on cave diving!

Grimdelve Version 0.1.1 QoL Updates!

​A few simple quality of life updates to improve the user experience and add general epicness:

1: Fixed a few character portraits (still using lots of placeholder art but made it match character sprites better).

2: Added the functionality to type on keyboard when naming your lantern (huge W, changed my life).

3: Added more feedback to actions to make the impact of things clearer (also updated some... critical sprites).

4: Added an exit option to the title screen.

5: Fixed a bunch of minor spelling and grammar issues (as well as changing some instances where the old currency name was in use. I mean cmon, who can say "Pfennig" properly anyway...)

If you catch any other issues while trying out the demo, please consider filling out the in-game form or contacting me: [email protected]. I am still hard at work continuing the narrative of Grimdelve. I hope to get the demo to around an hour of playtime by the beginning​ of summer with a planned final run time of 4 hours! I'm trying to set a timeline for myself to be finished in a year (unlikely but I'm a hard worker so who knows), wish me luck! Expect lots of updates along the way.