Patch notes for Alpha 11.7.33 (Testing branch)
Changes
- Added a style panel to quickly pick colors and texture designs for rooms, roofs, paths and furniture, before and after placing them
- The fire report now has a button to select offending rooms
- Made fire inspector more lenient towards fire alarms in small rooms if there are alarms in adjacent rooms
- Updated furniture material (Atlas and Masked) and furniture variable (AltStyles, CustomHeight, etc.) sections on modding wiki
Fixes
- Walls are now accounted for when deciding which room to apply reverb to in build mode
- Fixed placement of custom wall height furniture slowly breaking the higher up you are
- Fixed unlocking the 800 square meter reward in custom map mode
- Main menu no longer loads entire patch note list at once, to avoid lag
- Fixed modded lamp furniture not having light range set correctly since shadow update
- Fixed cases of furniture not being fixed when broken while state is above zero percent
Alpha 11.7.34 Fixes style panel breaking because Unity puts "(Clone)" in instantiated objects' names
[h2]Alpha 11.7.35[/h2]
Fixes
- Fixed modded furniture not inheriting from existing furniture and not defining alternative colors breaking style panel
- Fixed style panel breaking when trying to load building textures in a save file from mods that haven't been loaded