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Patch notes for Alpha 11.7.33 (Testing branch)

Changes
  • Added a style panel to quickly pick colors and texture designs for rooms, roofs, paths and furniture, before and after placing them
  • The fire report now has a button to select offending rooms
  • Made fire inspector more lenient towards fire alarms in small rooms if there are alarms in adjacent rooms
  • Updated furniture material (Atlas and Masked) and furniture variable (AltStyles, CustomHeight, etc.) sections on modding wiki


Fixes
  • Walls are now accounted for when deciding which room to apply reverb to in build mode
  • Fixed placement of custom wall height furniture slowly breaking the higher up you are
  • Fixed unlocking the 800 square meter reward in custom map mode
  • Main menu no longer loads entire patch note list at once, to avoid lag
  • Fixed modded lamp furniture not having light range set correctly since shadow update
  • Fixed cases of furniture not being fixed when broken while state is above zero percent


Alpha 11.7.34 Fixes style panel breaking because Unity puts "(Clone)" in instantiated objects' names

[h2]Alpha 11.7.35[/h2]
Fixes
  • Fixed modded furniture not inheriting from existing furniture and not defining alternative colors breaking style panel
  • Fixed style panel breaking when trying to load building textures in a save file from mods that haven't been loaded