Patch notes for Alpha 11.7.43 (Testing branch)
Changes
- "Upcoming releases" window has been upgraded to a full calendar view of all upcoming releases and deadlines
- Added ability to only apply interior or exterior style to rooms using style panel
- Rounded and Inverse corner carpets can now be placed on the same tile
- Improved parking space and dead end avoidance for AI cars
- Garage port can no longer be built on floors that don't have road access
- Textures loaded from furniture mods are now compressed to preserve VRAM, but take a little longer to load
- Optimized server wire rendering
- Increased how far off pallet pickup and drop points can be from a pallet and still work
- Optimized gamma handling
Fixes
- Fixed AI releases being too centered on December
- Made "Rooms inside rooms" error even less likely to occur when just free-building up against other rooms
- Fixed furniture at edges of room sometimes getting lost when splitting room and undoing
- Fixed furniture moving to mouse position when rotating while holding alt
- Fixed style panel not working for furniture in Custom Map mode
- Fixed people stepping out into the middle of the road if they have nowhere to go and the nearest exit is directly in front of the road
- Improved loading order when moving company to empty plot, to avoid ID clashing
- Fixed not being able to place multiple copied wall furniture in some cases
- Fixed cases of server wires not lining up when server was placed up against a wall
- Fixed reloading modded furniture not cleaning up old data from VRAM
- Fixed progress panel on marketing work being incorrect when marketing options are not selected in order
[h2]Alpha 11.7.44[/h2]
Fixes
- Fixed pallet pickup points no longer working
- Fixed saves having environment re-generated on load causing doubling of trees, water, plots, etc.
- Fixed UI breaking when scrolling horizontally using pad or wheel in lists that are exactly as tall as there are items
- Fixed calendar software filters not working when modded software categories contain no descriptions
[h2]Alpha 11.7.45[/h2]
Changes
- Made it so you can't select features that depend on a chosen tool, which does not support their specialization (Not relevant for vanilla software)
- Made burglars more sneaky
Fixes
- The game will now correctly identify if an area outside is enclosed by rooms and not treat doors from that area as accessible from the outside
- Fixed burglars not fleeing until they are completely done burglarizing a single large room with no security cameras
- Fixed burglars walking back and fourth between most valuable items, instead of prioritizing nearest valuable items
- Fixed server wire vertical offset
- Fixed employees complaining about benefits getting worse when they are improved, because got older and their priorities changed
- Added daily recount of product storage to fix any sync issues
[h2]Alpha 11.7.46[/h2]
Changes
- Added ability to quickly shift grid by 1/2
- Added a bunch of tooltips to design document detail panel, including new "Wasted interest" stat
- Added auto balance button to submarket targeting in design document window
- Added stat to product detail window showing how much OS sales were boosted by supported products (This has always been simulated)
Fixes
- Fixed pillars in basement
- Fixed line rendering for path building, wall rounding and roof editing not working since last patch
- Fixed putting furniture in inventory not retaining atlas index, e.g. for painting and carpets