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Patch notes for Alpha 11.7.43 (Testing branch)

Changes
  • "Upcoming releases" window has been upgraded to a full calendar view of all upcoming releases and deadlines
  • Added ability to only apply interior or exterior style to rooms using style panel
  • Rounded and Inverse corner carpets can now be placed on the same tile
  • Improved parking space and dead end avoidance for AI cars
  • Garage port can no longer be built on floors that don't have road access
  • Textures loaded from furniture mods are now compressed to preserve VRAM, but take a little longer to load
  • Optimized server wire rendering
  • Increased how far off pallet pickup and drop points can be from a pallet and still work
  • Optimized gamma handling


Fixes
  • Fixed AI releases being too centered on December
  • Made "Rooms inside rooms" error even less likely to occur when just free-building up against other rooms
  • Fixed furniture at edges of room sometimes getting lost when splitting room and undoing
  • Fixed furniture moving to mouse position when rotating while holding alt
  • Fixed style panel not working for furniture in Custom Map mode
  • Fixed people stepping out into the middle of the road if they have nowhere to go and the nearest exit is directly in front of the road
  • Improved loading order when moving company to empty plot, to avoid ID clashing
  • Fixed not being able to place multiple copied wall furniture in some cases
  • Fixed cases of server wires not lining up when server was placed up against a wall
  • Fixed reloading modded furniture not cleaning up old data from VRAM
  • Fixed progress panel on marketing work being incorrect when marketing options are not selected in order


[h2]Alpha 11.7.44[/h2]
Fixes
  • Fixed pallet pickup points no longer working
  • Fixed saves having environment re-generated on load causing doubling of trees, water, plots, etc.
  • Fixed UI breaking when scrolling horizontally using pad or wheel in lists that are exactly as tall as there are items
  • Fixed calendar software filters not working when modded software categories contain no descriptions


[h2]Alpha 11.7.45[/h2]
Changes
  • Made it so you can't select features that depend on a chosen tool, which does not support their specialization (Not relevant for vanilla software)
  • Made burglars more sneaky


Fixes
  • The game will now correctly identify if an area outside is enclosed by rooms and not treat doors from that area as accessible from the outside
  • Fixed burglars not fleeing until they are completely done burglarizing a single large room with no security cameras
  • Fixed burglars walking back and fourth between most valuable items, instead of prioritizing nearest valuable items
  • Fixed server wire vertical offset
  • Fixed employees complaining about benefits getting worse when they are improved, because got older and their priorities changed
  • Added daily recount of product storage to fix any sync issues


[h2]Alpha 11.7.46[/h2]
Changes
  • Added ability to quickly shift grid by 1/2
  • Added a bunch of tooltips to design document detail panel, including new "Wasted interest" stat
  • Added auto balance button to submarket targeting in design document window
  • Added stat to product detail window showing how much OS sales were boosted by supported products (This has always been simulated)


Fixes
  • Fixed pillars in basement
  • Fixed line rendering for path building, wall rounding and roof editing not working since last patch
  • Fixed putting furniture in inventory not retaining atlas index, e.g. for painting and carpets