1. Software Inc.
  2. News

Software Inc. News

Software Inc. goes 64-bit

With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc.


This update also introduces a way to centralize kitchens using conveyor belts!

Patch notes
Changes
  • Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability
  • Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task)
  • Expanded random name generation for more product categories and companies
  • Reduced the effect on colleagues when their friends retire amicably
  • Luxury food can now only be delivered by cooks
  • Employees now get a mood buff when eating cooked food
  • Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement
  • Furniture placed on an exterior wall can now be placed up against the edge of the wall
  • Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste
  • When trading lead designer owned IP, their actual cut is now listed in the prompt
  • Menu cats are now pettable
Fixes
  • Fixed subscription income not scaling with days per month
  • Fixed incorrectly receiving platinum awards
  • Fixed house shader
  • Fixed PC addons being in the wrong location after moving and rotating table
  • Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors
  • Fixed old well maintained computers giving employees a big boost
  • Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame
  • Fixed staff arriving multiple times on the same day if they are set to leave when finished
  • Multiplayer stability fix for getting stuck at midnight
  • Fixed moods fading too quickly when employees are home

New content update out

Patch notes
Content
  • New chairs
  • New lamps
  • New big plants
  • New desk
  • Overhauled cubicle wall
  • Overhauled doors
  • Bigger version of radiator and ventilation unit
  • New car model starting from 1990s
  • Expanded random name generation for some product categories
Changes
  • Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
  • Added option to force lights to be always on
  • Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
  • Added ability to rebind key to disable grid in build mode
  • Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
  • Added new State column in employee overview window to show when an employee will arrive again
  • You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
  • Added ability to limit future jumps in random name generator by prefixing jumps with a '-'
Fixes
  • Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
  • Better handling of secondary tasks when max task limit is enabled
  • Fixed days per month setting not being retained when starting a new company in the same save
  • Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
  • Fixed task limit being reset when renaming a team
  • Fixed ceilings not being generated properly when enabled since atrium update
  • Fixed old buildings being loaded in when cancelling company restart and starting new game
  • Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
  • Possible fix for LAN mode being nearly unplayable on some specific network configurations


Patch notes for Beta 1.7.33

Changes
  • Added option to randomize furniture look when placing
  • Added ability to view all community logos sorted by popularity or newly added


Fixes
  • Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation
  • Fixed game using ? for category buttons in build mode when mods are missing the iconic tag
  • Fixed roofs still being built for blueprints that are placed in the basement
  • Fixed bug causing furniture replacements to fail in basement
  • Fixed bugs being over counted for multiplayer bug fixing deals
  • Fixed being able to set limit and maximum on contract manufacturing jobs
  • Fixed employees sometimes taking large detours to stay on paths
  • Fixed room boost calculation to be less dependant on order in which furniture was placed
  • Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing
  • Fixed objects on atrium walls not turning on with occupants, such as TVs
  • Fixed release date reminder timing with more than 1 day per month
  • Fixed project management not starting print jobs for add-ons, e.g. joysticks


Achievements are out!

Patch notes for Beta 1.7.32
Changes
  • Major improvements to the simple logo editor including multi-select, zoom, alignment options and proper chained transforms
  • Added reflection effect to logo editor to reflect shapes over a line
  • The circle can now be turned into an ellipse for logos
  • You can now download community logos when changing your logo from the stock window in-game
  • Made some improvements to task grouping and groups are now sorted to maintain order when switching back and fourth
  • Added release date reminder notification
Fixes
  • Fixed manufacturing job being stuck because some components are waiting in an assembly line that is no longer assigned to it
  • Fixed market satisfaction bars in design document window not taking the product scale change into account


Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30
Changes
  • Added achievements (More to come)
  • Added ability to upload and download company logos from other players
  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
  • You can now view project progress details when tasks are grouped from the task dropdown menu
  • You can now hover over a grouped task to get the full task view
  • You can now disable contracts, deals, loans and publishers from the difficulty settings
  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
  • Contents insurance now always covers 100% but will increase in price as accidents happen
  • You will now get sued if anybody perishes in a fire after failing a fire inspection
  • Employees are now negatively affected after directly witnessing a theft or fire
  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)


Fixes
  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
  • Fixed suit jacket with shirt patterns changing color at a distance
  • Fixed specialization priority order not being preserved when loading applicant filter in hire window
  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
  • Game will now attempt to fix players being stuck waiting for no one in multiplayer
  • Fixed ground disappearing in data overlay mode
  • Fixed being able to set employee ownership for furniture the player does not own
  • Fixed some stability issues with using curve tool and undoing


Patch notes for Beta 1.7.28

Patch notes for Beta 1.7.29
Changes
  • Adjusted founder dividends so they match highest tax rate
  • Added percent and wage difference label to wage negotiation window
  • Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured
  • Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default
  • Right click menu actions that toggle a state now has a checkmark
Fixes
  • Fixed wage negotation salary input field not working correctly


Patch notes for Beta 1.7.28
Changes
  • Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
  • When your founder retires you will now be able to select a CEO among your employees to take over
  • Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
  • Improved wage negotiation window with reject button and current salary arrow
  • Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
  • AI companies will now try to sell IP when going bankrupt
  • Set a hard monthly cap on stock spending for AI companies
  • Added double click actions to most lists
  • Added work-around for allowing player to join game even if their save isn't fully compatible with host
  • All IP from unlisted bankrupt companies is now transferred directly to the public domain
  • Reviews during alpha phase are now adjusted to account for current progress by default
  • Added list of active tasks in employee window when an employee is selected
  • The effect an award has in a room is now stated directly in the award screen
  • Added ability to "soft" archive products, hiding them by default and disabling some notifications
  • When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
  • Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
  • Added Detail button to post marketing task to quickly view details about product being marketed
  • You can longer disable the prompt whether to fire several employees at once
  • Adjusted decibel scale in UI a bit to make it more realistic
  • Small usability update for server window
  • Added tip to notification about visitors leaving due to bad conditions
  • Reordered skill sliders in new game screen to match specialization panel
  • The filter button in the deal window will now be red when all deals are being filtered out
Fixes
  • Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
  • Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
  • Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
  • Fixed police and burglar getting stuck if police can't find a path to burglar
  • Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed public domain IP costing money and charging royalties
  • Added fix for employees being in biking state but not entering animation
  • Fixed AI companies with the least amount of money being the most aggressive in the stock market
  • Stability fixes for curve tool and undoing curves
  • Fixed monthly and total cost of loan in new game screen being wrong
  • Fixed toggling elevator exit not immediately updating room connection states