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Patch notes for Beta 1.7.27

This is just a quick UX and bug fix update based mostly on Quill18's playthrough. Another update with balance changes and bug fixes is coming soon.

Changes
  • Added new fire inspection data overlay
  • Added hints about CTRL+C for duplicating rooms and furniture, move furniture shortcuts, closing window shortcuts, night owl trait and sending employees home to save money
  • Made requirements clearer for HR management options
  • Added confirmation when promoting from the design phase
  • Added new option for HR role selection that sets lower skills as secondary roles
  • Nerfed private office affector for leaders from 50% to 25% boost


Fixes
  • Fixed employees not immediately going to a new PC when their team is changed to a team that is not allowed in current room
  • Fixed employee compatibility labels and colors not accurately reflecting when it is too low


New skyscrapers and curved corners

Changes
  • Added ability to curve a room from its corners
  • Overhauled skyscrapers in city map
  • Added textures to trees and replaced old school placable trees
  • Replaced street lamps
  • Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers)
  • Firings that happen within 8 hours of hiring no longer affect applicant appeal


Fixes
  • Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas
  • Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game
  • Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated
  • Fixed available contracts being bugged after rejoining a multiplayer game
  • Fixed HR not activating properly when loading saved team setups
  • Fixed bug in how employee turnover rate is calculated in the early game
  • Fixed lead designers losing connection to their product for local player after rejoining multiplayer game
  • Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability)
  • Fixed being able to clip furniture that spans 2 floors with furniture in the floor above
  • Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections
  • Fixed being able to place snapping furniture on top of existing furniture when moving multiple items


Patch notes for Beta 1.7.25

Changes
  • Added ability to group tasks by type or project
  • Added ability to save and load team setups
  • Blueprints now save room grouping data
  • Added more functionality to room grouping window
  • Added option to place blueprints without furniture
  • Added toggle in options to turn off texture compression for furniture mods to speed up loading
  • Added Shares column to company window to show how much player owns in company
Fixes
  • Fixed selling old computers from inventory not properly taking age into account and selling for more than it should
  • Fixed room grouping not being recreated when undoing destroying rooms

Patch notes for Beta 1.7.24

Changes
  • Added ability to limit how many tasks a team can work on at once
Fixes
  • Fixed outsourced task labels being in other player's language
  • Fixed bug that might've prevented updates, price changes and marketing to immediately affect sales
  • Multiplayer saves are no longer marked incompatible when the host disconnects, but waits until there's an incompatible change in the simulation (The game already made a backup save, so this should only affect edge cases)
  • Fixed multiplayer games from other versions not actually showing up in Steam
  • Various stability fixes

Patch notes for Beta 1.7.23

Changes
  • Added ability to replace furniture before placing blueprint
  • Computers in blueprints will now automatically be upgraded or downgraded to appropriate model
  • Added plot adjacency visualization if enabled in multiplayer
Fixes
  • Fixed distribution platform development not loading for clients in multiplayer
  • Fixed drumroll sound effect in award window not being tied to UI volume
  • Fixed plots being isolated in town map with plot adjacency enabled in multiplayer (Only fixed for new games)