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New and improved staircases

Beta 1.4.17 fixes feedback reports and error logging not working after a change from webhosting company Beta 1.4.16 fixes error when editing or placing modded furniture
Patch notes for Beta 1.4.15
Changes
  • Overhauled stairs, added railings and ability to customize look
  • Default priority is now 5
  • Improved employee selection highlighting
Fixes
  • Fixed roof texture mapping being bugged when roof is curved
  • Fixed food despawning on load
  • Fixed employee hair not greying
  • Fixed being able to overlap cubicle walls
  • Fixed being able to merge rooms in a way that would make them unsupported
  • Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages

New building materials out

Patch notes for Beta 1.4.14
Changes
  • Added ability to rotate, offset and scale floor textures
Fixes
  • Fixed roof texture tiling
  • Fixed car wheels being visible in basement
  • Fixed error when placing room on top of existing room and undoing


Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing
Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases


New building materials out on unstable branch

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing


Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases


Patch notes for Beta 1.4.6

Patch notes for Beta 1.4.12
Changes
  • Added auto-complete to some of the console command parameters


Fixes
  • Fixed freeware not being taken into account for digital distribution use
  • Growth and take over newspaper articles can now be translated
  • Employees can no longer complain after they have already quit or been fired


Patch notes for Beta 1.4.11
Changes
  • Localizor is now integrated into the language selection menu


Fixes
  • Fixed game breaking when getting hint notification about blocked assembly lines


Beta 1.4.10 Fixes save game window still bugging out if you scroll past corrupted saves

Beta 1.4.9 Fixes save game window bugging out if there are corrupted or no saves present at all

Patch notes for Beta 1.4.8
Changes
  • Complaint notifications wil now be removed for employees who are sick or on vacation
  • Heavily optimized save file window, which should decrease overall load times on computers with a lot of saves
  • Game will now also show grid aligned lengths of a wall when placing it at angles


Fixes
  • Staff will now take assigned rooms into account when deciding where to park
  • Fixed issue where empty elevator could get stuck thinking it was farty inside and not allowing anyone on again


Patch notes for Beta 1.4.7
Fixes
  • Fixed wall removal tool not working since last patch
  • Fixed atrium breaking when splitting it starting and ending on the same wall
  • Employees will no longer complain about benefits getting worse below a certain threshold (Some benefits affect employees differently as they age)


Patch notes for Beta 1.4.6
Changes
  • Added avoidance algorithm to avoid employees clipping into buildings and each other as much


Fixes
  • Fixed employee thumbnails missing beard textures
  • Fixed Big Brain trait being impossible to pick with high creativity in new game menu
  • Adjusted some floating point comparisons to reduce false positive wall intersection and room around room issues
  • Fixed not being able to place a duplicated room such that it is twisted around an existing room
  • Fixed out of stock notification breaking since changing when stock deduction is handled in previous patch

Patch notes for Beta 1.4.3

Beta 1.4.5 fixes project info window

Beta 1.4.4 fixes game breaking when trying to iterate in alpha

Patch notes for Beta 1.4.3
Changes
  • Introduced male pattern baldness
  • Added more coloring options to wind turbine


Fixes
  • Fixed bug that caused all add-on feature multipliers to be wrong, this also resets all factors to 1 for existing projects in save files
  • Optimized despawning of actors in-game to reduce "tearing down" time
  • Fixed undoing cloning room on top of existing not undoing style change
  • Fixed not being able to make tasks show up when loading save if they were all filtered out to begin with
  • Product stock is now deducted later in sales calculation so scripts can kick in beforehand, to fix Digital exclusive music feature