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Logos and awards officially out

Full patch notes for Beta 1.6
Changes
  • All companies now have procedurally generated logos
  • Added logo editor
  • Added yearly awards with 4 categories
  • Added shelf furniture that supports table lamp, table plants and awards for now
  • Heavily improved schedule window and made it interactable + added shortcuts in team and staff window
  • Added complaint when commute times are above 3 hours
  • AI companies can no longer dilute shares if one company owns more than 50%
  • Founder no longer reports precious metals
  • Only realized gains and losses from investments are now taxed
  • Improved furniture interaction distance visualization to work outside as well
  • Added furniture interaction distance to couch, which is 50 meter radius
  • The effect of mass layoffs on applicant appeal is now relative to company size
  • More in-game UI elements are now affected by UI scaling, e.g. the context menu
  • Team colors are now randomly chosen on creation
  • Improved random color selection for servers, teams and assembly lines to space colors out more
  • Save times in save window now use AM/PM based on player options
Fixes
  • Fixed chance of getting missing sink warning, when employees are getting sick for other reasons, e.g. Just the flu trait
  • Fixed taking a huge performance hit with destroy wall tool active in some cases
  • Fixed random name generator getting stuck on a word after having used it 100 times
  • Fixed 2 color materials not getting copied correctly when splitting room
  • The AI will no longer place bids on IP that is owned by a lead designer, since it doesn't concern the company
  • Fixed bug when undoing selling plot that caused an atrium to get removed
  • Fixed replacing wall mounted furniture on the outside of a building placing it inside
  • Fixed not being able to put company logo and title on both sides of a wall
  • Fixed furniture placed on wall mounted furniture not moving with it when using wall drag tool
  • Fixed wage negotiation window not closing if the only employee on the list was poached while the window was shown
  • Removed review work from secondary task selection


Some logos to try
  • Y2FgFGQ/3SodJCjk9uz//+rVDEyM7EbF/G2HFeYwPG3hOv7/Pxvz//r/9YwMQMDIxMJSL8HAysj+v76vyUj9v/39ym3Vhx8wsbFMtGRgZ2COWHO46pLI//9MHEwMDEycQC3MXM7c3NxHm4Q6vRZxMjEzMbMAMRsLKzMHGzszJyMHExcnAA==
  • Y2FgZGKeOTMtbYZlGhAwMkn8tz+TI8caaMHM7DzhrlZq28zK//UMLEzMIOmZEEWsCEVsh//Xev6v84SoY2FnYOAAKZ05E6qUE6GU67DV+geWGx5AjeQG2QtXx4NQx3v4/2mG/2cYoEbyMbDwM3AyMQHdycTEysLExsrMzszGxMnBxMXJxMPNxMvDzMfFy8zPzgcA
  • Y2ZgZGD4/5+BiYH566wvWXtF//9nZGb052dkYfmcycTKAARsjOyi3cdq/9tffnxPK9ft4ywmdiagMAcD87LihzOUjb+HMXECBZi4WPqZGLkZz3Ay8rCU5TPxAtUw8QHFGPgZ2W29rjWfjdiqM1NypuT//0wCIDlBoCZmoSQV9YCkzXf/1/+352RiZmJiYWJmZWZhZmdjYuZk52DmYuVk4uZg4uFg5uXmYebj4mUW4ONnFmQUYBISBAA=
  • Dcy7EcIwFETR1b6njyU5I8UdEBMy4wKgEIaYUBldMONC6IcKiBff8ATXEQDJuH7vRw0YuJ2k4IELIuxw1fiVHZJ/XswEWLA3NdflfZNY90FqGhrG5XmG9VXS9vAZExnoxhQte7KSo9UysVX2ZjP7Hw==
  • Fcw7CsJQEIXhyZnJ4+Ym5tGKvaWohZ1wERFSWLgCd2BrlcpliGBl5wZcgnuwtxNSCBbjTXn4Dr9QYGUxHS5VCYTRWBUMIpb17yHafjsKrTzNauMh6iF2bzfXVhIiY6W5fhovqReyCPSi7f2wnyDzm3PnTp22NLDyOp63/lf0hdLNbjtfqEhqMswBIMxRCMQRJxJzasBZapFnXAyAsuAqL7lOqj8=
  • Y2FgZGQ/02NU/MT0v31J4Fz/5IUMTBARC6P/9m9EQ6W4bjIxMzEwMLIoTDrQtJKNNa04zpuRgUEtgYGBjYkxYs3/+nuV//8zsQPFGDiYGHabJ59j4BRgTpjwLqVegokLKMrIrfC/PnoFAw8js3RfYMfZiDM8Z3iAWniBxjLxARWw8f+v/18PMoCBmVWAPTFjW154u0UjgyATY0GEU+X3MKBiIaA0kzBIhcghbm5uHh6e//WczMyMTEwszEysLMzsrGzMXBycTNxczLzcPMx87LxM/KxMAvzMQgKCzMJ8QkwiwgA=
  • Y2FgZGAoesvAxMYoPi16CnPxw3RWZmbxtqm9s+OYWJgYGBhYmRjPLb7SI6naI8TIpnDe6n89EztQmIGDifF55okGY68eIVZOxv/1JTlMXCBxbibG22lnepzEVmkx8YAEeJkYU8vmTQsN7RFi4gPyGfkVGiyApggA2UyCQCuYhZwkJCT+13MyMTMxswAJNlZmdhY2Jk4OZi4g5uHiZubj4WXi52MWYOdnFmQUYBISBAA=
  • FcqrEQJBEEXR7tc9/5ldiSMHJgGqwGBQhIFCIZeqjYAUyAEkSMJqFnlPXSWOZEbwwbY2Pa/2MXtdICAijeC1GdwS7PleOeh8RmQipL9lQlk+qbveu02uYX+Q4fE+rey2sel71JGSCEOcKLxDgEQOkqIiJyk+oxY0xdBkrMMP


Patch notes for Beta 1.6.7
Changes
  • Only realized gains and losses from investments are now taxed
  • Improved furniture interaction distance visualization to work outside as well
  • Added furniture interaction distance to couch, which is 50 meter radius
  • Added option of making schedule window ugly and confusing by supporting AM/PM
  • Save times in save window now use AM/PM based on player options
Fixes
  • Fixed recent addition to code modding breaking some code mods

Beta 1.6.1 out on unstable branch

Click here to see how to join the Unstable branch.
Patch notes
Changes
  • All companies now have procedurally generated logos
  • Added logo editor
  • Added yearly awards with 4 categories
  • Added shelf furniture that supports table lamp, table plants and awards for now
  • Founder no longer reports precious metals
  • The effect of mass layoffs on applicant appeal is now relative to company size
  • More in-game UI elements are now affected by UI scaling, e.g. the context menu
Fixes
  • Removed review work from secondary task selection
  • Fixed taking a huge performance hit with destroy wall tool active in some cases
  • Fixed wage negotiation window not closing if the only employee on the list was poached while the window was shown
  • Fixed chance of getting missing sink warning, when employees are getting sick for other reasons, e.g. Just the flu trait
  • The AI will no longer place bids on IP that is owned by a lead designer, since it doesn't concern the company
  • Fixed 2 color materials not getting copied correctly when splitting room
  • Fixed bug when undoing selling plot that caused an atrium to get removed


Some logos to try:
  • Y2FgFGQ/3SodJCjk9uz//+rVDEyM7EbF/G2HFeYwPG3hOv7/Pxvz//r/9YwMQMDIxMJSL8HAysj+v76vyUj9v/39ym3Vhx8wsbFMtGRgZ2COWHO46pLI//9MHEwMDEycQC3MXM7c3NxHm4Q6vRZxMjEzMbMAMRsLKzMHGzszJyMHExcnAA==
  • Y2FgZGKeOTMtbYZlGhAwMkn8tz+TI8caaMHM7DzhrlZq28zK//UMLEzMIOmZEEWsCEVsh//Xev6v84SoY2FnYOAAKZ05E6qUE6GU67DV+geWGx5AjeQG2QtXx4NQx3v4/2mG/2cYoEbyMbDwM3AyMQHdycTEysLExsrMzszGxMnBxMXJxMPNxMvDzMfFy8zPzgcA
  • Y2ZgZGD4/5+BiYH566wvWXtF//9nZGb052dkYfmcycTKAARsjOyi3cdq/9tffnxPK9ft4ywmdiagMAcD87LihzOUjb+HMXECBZi4WPqZGLkZz3Ay8rCU5TPxAtUw8QHFGPgZ2W29rjWfjdiqM1NypuT//0wCIDlBoCZmoSQV9YCkzXf/1/+352RiZmJiYWJmZWZhZmdjYuZk52DmYuVk4uZg4uFg5uXmYebj4mUW4ONnFmQUYBISBAA=
  • Dcy7EcIwFETR1b6njyU5I8UdEBMy4wKgEIaYUBldMONC6IcKiBff8ATXEQDJuH7vRw0YuJ2k4IELIuxw1fiVHZJ/XswEWLA3NdflfZNY90FqGhrG5XmG9VXS9vAZExnoxhQte7KSo9UysVX2ZjP7Hw==
  • Fcw7CsJQEIXhyZnJ4+Ym5tGKvaWohZ1wERFSWLgCd2BrlcpliGBl5wZcgnuwtxNSCBbjTXn4Dr9QYGUxHS5VCYTRWBUMIpb17yHafjsKrTzNauMh6iF2bzfXVhIiY6W5fhovqReyCPSi7f2wnyDzm3PnTp22NLDyOp63/lf0hdLNbjtfqEhqMswBIMxRCMQRJxJzasBZapFnXAyAsuAqL7lOqj8=
  • Y2FgZGQ/02NU/MT0v31J4Fz/5IUMTBARC6P/9m9EQ6W4bjIxMzEwMLIoTDrQtJKNNa04zpuRgUEtgYGBjYkxYs3/+nuV//8zsQPFGDiYGHabJ59j4BRgTpjwLqVegokLKMrIrfC/PnoFAw8js3RfYMfZiDM8Z3iAWniBxjLxARWw8f+v/18PMoCBmVWAPTFjW154u0UjgyATY0GEU+X3MKBiIaA0kzBIhcghbm5uHh6e//WczMyMTEwszEysLMzsrGzMXBycTNxczLzcPMx87LxM/KxMAvzMQgKCzMJ8QkwiwgA=
  • Y2FgZGAoesvAxMYoPi16CnPxw3RWZmbxtqm9s+OYWJgYGBhYmRjPLb7SI6naI8TIpnDe6n89EztQmIGDifF55okGY68eIVZOxv/1JTlMXCBxbibG22lnepzEVmkx8YAEeJkYU8vmTQsN7RFi4gPyGfkVGiyApggA2UyCQCuYhZwkJCT+13MyMTMxswAJNlZmdhY2Jk4OZi4g5uHiZubj4WXi52MWYOdnFmQUYBISBAA=
  • FcqrEQJBEEXR7tc9/5ldiSMHJgGqwGBQhIFCIZeqjYAUyAEkSMJqFnlPXSWOZEbwwbY2Pa/2MXtdICAijeC1GdwS7PleOeh8RmQipL9lQlk+qbveu02uYX+Q4fE+rey2sel71JGSCEOcKLxDgEQOkqIiJyk+oxY0xdBkrMMP


Patch notes for Beta 1.6.2
Fixes
  • Fixed logo editor breaking when placing a shape or image directly on top of an existing connection
  • Fixed position tool in logo editor not working with UI anti-aliasing turned on (All platforms but Linux by default)
  • Fixed logo editor being broken with UI scale above 100%
  • Fixed logo editor sometimes breaking when breaking connection down the line of a finished logo
  • Fixed logo editor breaking when trying to save with a logo that is missing connections


Patch notes for Beta 1.6.3
Fixes
  • Fixed cases of logo editor breaking when disconnecting nodes
  • Old save games using the modded bookshelf called "Shelf" will now load correctly
  • Fixed replacing wall mounted furniture on the outside of a building placing it inside
  • Fixed not being able to put company logo and title on both sides of a wall


Patch notes for Beta 1.6.4
Fixes
  • Fixed last update breaking logo editor completely
  • Fixed logo editor breaking if color node had invalid second input


Patch notes for Beta 1.6.5
Changes
  • Awards are now announced in newspaper regardless of whether player was nominated
  • Awards are now given to inventor of product, rather than current owner of IP
  • Designer award is now given to owner of the winning product instead of employer of designer, to avoid poaching exploit
  • Tech levels are no longer considered for best product award
  • Having employees quit or being caught comitting tax fraud disqualifies player from employer award for that year
Fixes
  • Fixed furniture placed on wall mounted furniture not moving with it when using wall drag tool
  • Fixed random name generator getting stuck on a word after having used it 100 times


Patch notes for Beta 1.6.6
Changes
  • Heavily improved schedule window and made it interactable + added shortcuts in team and staff window
  • Added complaint when commute times are above 3 hours
  • AI companies can no longer dilute shares if one company owns more than 50%
  • Team colors are now randomly chosen on creation
  • Improved random color selection for servers, teams and assembly lines to space colors out more
Fixes
  • Fixed awards being visible in construction category after loading save
  • Fixed random cars getting company logo after enacting company car benefit

Patch notes for Beta 1.5.6

Changes
  • Three cooks can now queue up for a fridge at a time and fridge capacity has been increased by 10 to 50 (waiting around in queue makes cooks a bit slower)
  • Cooks will now prioritize fridges closest to their stove, rather than to themselves


Fixes
  • Fixed bug where some furniture primary colors would not load properly when loading save
  • Fixed game reporting missing support staff because support task didn't have any tickets in queue
  • Fixed bus being stuck waiting on employee that's being pushed out into the road by other waiting bus passengers
  • Fixed issue with building textures having tiling issues when viewing it zoomed out at sharp angles and SSAA disabled, e.g. red lines on the floor
  • Fixed room maintaining limitations when converting to pillar
  • Fixed game sometimes failing to place back wall furniture on balconies when undoing
  • Fixed issues when visualizing noise radii when there were too many furniture on the floor and added culling

Taxes and accounting officially out


You are now required to pay taxes, and as a big IT company, it would be unusual not to try and get out of it...

Full Beta 1.5 patch notes
(Beta 1.5.5 patch notes at the bottom) Changes
  • Added taxes that have to be paid yearly and requires the production of a tax report
  • Added ability to dodge taxes, store money in an offshore account and use it for various purposes
  • Changed the cost of loans and added bank loans
  • Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
  • Whenever a company closes there'll be a temporary increase in job applicants
  • Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
  • Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
  • You can now see whether a team will prioritize a task as secondary before assigning it
  • You can now somewhat overlap cubicle walls again
  • You can now manually set the default priority from the options menu
  • Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
  • Server downtime now affects refunds
  • Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
  • Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
  • Added ability to view specializations of terminated employees for 1 year after they were terminated
  • Moved shortcut panel into build panel
  • Upgraded puddle shader
  • Added window edges to make them easier to tell apart
  • Added ability to view add-on info from parent product info window during development
  • Saving a founder now also saves their skills, specializations, personality and traits
  • Added the born leader trait icon above employees working slower because of it
  • Added ability to change whether a product has out of stock notifications
  • Added warning if no employees with support specialization is assigned to an active support task
  • Snapping furniture is no longer limited to being placed on the current floor, but instead limited by the room height, including atriums
Fixes
  • Fixed extra valuation on plots never actually being deducted from player account
  • Fixed bug with blue channel of building material textures
  • Fixed team compatibility calculation when loading game not taking friendships into account
  • Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
  • Fixed being able to place furniture outside in rented maps
  • Fixed being able to assign teams to a task that has already completed while assigning
  • Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
  • Fixed being able to use wall drag tool to create unsupported rooms
  • Fixed cases of getting an angle error when trying to build wall against existing wall
  • Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
  • Fixed employees not using mini fridge if it was actively being used when they arrived
  • Fixed edge aliasing issue when making thumbnails for furniture mods
  • Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed
  • Fixed bugs when using wall drag tool on atriums
Optimizations
  • Newspaper articles older than 5 years and archived public domain products older than 20 years are removed to increase save speed and reduce file size
  • The compression and IO part of file saving has been offloaded to a background thread to reduce lag during auto-saves (Probably about 10% faster depending on hard drive speed)


Patch notes for Beta 1.5.5
Changes
  • Added exception for fire inspector when reporting precious metals, as it would be impossible to avoid otherwise
  • Added ability to change whether a product has out of stock notifications
  • Added warning if no employees with support specialization is assigned to an active support task
  • Snapping furniture is no longer limited to being placed on the current floor, but instead limited by the room height, including atriums
Fixes
  • Fixed bugs when using wall drag tool on atriums
  • Fixed saved founder specializations not loading properly

Beta 1.5.1 out on unstable branch

Click here to see how to join the Unstable branch.
Patch notes for Beta 1.5.4
Changes
  • You can now get an estimate of accountants needed and current estimated report fulfillment for tax reports in the finance window
  • Removed tax notification if accountants would cost more than the reporting fee
  • The accounting task is no longer assigned to the Core team as a secondary task by default
  • Added the born leader trait icon above employees working slower because of it
Fixes
  • Fixed input dialog
  • Fixed bug when undoing ground hole removal from precious metal confiscations
Optimizations
  • Newspaper articles older than 5 years and archived public domain products older than 20 years are removed to increase save speed and reduce file size
  • The compression and IO part of file saving has been offloaded to a background thread to reduce lag during auto-saves (Probably about 10% faster depending on hard drive speed)


Patch notes for Beta 1.5.3
Changes
  • Added window edges to make them easier to tell apart
  • Added ability to view add-on info from parent product info window during development
  • Hiring pool boost from bankrupted companies have been capped due to mods with so many companies they bankrupt daily
  • Saving a founder now also saves their skills, specializations, personality and traits
Fixes
  • Fixed the merging rooms action not working, because the burglar/confiscation check had been reversed


Patch notes for Beta 1.5.2
Changes
  • Added "Black market" action to offshore account
Fixes
  • Fixed gold bars being spotted in basement through window that leads "outside"
  • Fixed company logos being visible on floors above current
  • Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed


Patch notes for Beta 1.5.1
Changes
  • Added taxes that have to be paid yearly and requires the production of a tax report
  • Added ability to dodge taxes, store money in an offshore account and use it for various purposes
  • Changed the cost of loans and added bank loans
  • Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
  • Whenever a company closes there'll be a temporary increase in job applicants
  • Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
  • Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
  • You can now see whether a team will prioritize a task as secondary before assigning it
  • You can now somewhat overlap cubicle walls again
  • You can now manually set the default priority from the options menu
  • Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
  • Server downtime now affects refunds
  • Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
  • Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
  • Added ability to view specializations of terminated employees for 1 year after they were terminated
  • Moved shortcut panel into build panel
  • Upgraded puddle shader
Fixes
  • Fixed extra valuation on plots never actually being deducted from player account
  • Fixed bug with blue channel of building material textures
  • Fixed team compatibility calculation when loading game not taking friendships into account
  • Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
  • Fixed being able to place furniture outside in rented maps
  • Fixed being able to assign teams to a task that has already completed while assigning
  • Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
  • Fixed being able to use wall drag tool to create unsupported rooms
  • Fixed cases of getting an angle error when trying to build wall against existing wall
  • Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
  • Fixed employees not using mini fridge if it was actively being used when they arrived
  • Fixed edge aliasing issue when making thumbnails for furniture mods