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Taxes and accounting officially out


You are now required to pay taxes, and as a big IT company, it would be unusual not to try and get out of it...

Full Beta 1.5 patch notes
(Beta 1.5.5 patch notes at the bottom) Changes
  • Added taxes that have to be paid yearly and requires the production of a tax report
  • Added ability to dodge taxes, store money in an offshore account and use it for various purposes
  • Changed the cost of loans and added bank loans
  • Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
  • Whenever a company closes there'll be a temporary increase in job applicants
  • Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
  • Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
  • You can now see whether a team will prioritize a task as secondary before assigning it
  • You can now somewhat overlap cubicle walls again
  • You can now manually set the default priority from the options menu
  • Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
  • Server downtime now affects refunds
  • Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
  • Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
  • Added ability to view specializations of terminated employees for 1 year after they were terminated
  • Moved shortcut panel into build panel
  • Upgraded puddle shader
  • Added window edges to make them easier to tell apart
  • Added ability to view add-on info from parent product info window during development
  • Saving a founder now also saves their skills, specializations, personality and traits
  • Added the born leader trait icon above employees working slower because of it
  • Added ability to change whether a product has out of stock notifications
  • Added warning if no employees with support specialization is assigned to an active support task
  • Snapping furniture is no longer limited to being placed on the current floor, but instead limited by the room height, including atriums
Fixes
  • Fixed extra valuation on plots never actually being deducted from player account
  • Fixed bug with blue channel of building material textures
  • Fixed team compatibility calculation when loading game not taking friendships into account
  • Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
  • Fixed being able to place furniture outside in rented maps
  • Fixed being able to assign teams to a task that has already completed while assigning
  • Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
  • Fixed being able to use wall drag tool to create unsupported rooms
  • Fixed cases of getting an angle error when trying to build wall against existing wall
  • Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
  • Fixed employees not using mini fridge if it was actively being used when they arrived
  • Fixed edge aliasing issue when making thumbnails for furniture mods
  • Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed
  • Fixed bugs when using wall drag tool on atriums
Optimizations
  • Newspaper articles older than 5 years and archived public domain products older than 20 years are removed to increase save speed and reduce file size
  • The compression and IO part of file saving has been offloaded to a background thread to reduce lag during auto-saves (Probably about 10% faster depending on hard drive speed)


Patch notes for Beta 1.5.5
Changes
  • Added exception for fire inspector when reporting precious metals, as it would be impossible to avoid otherwise
  • Added ability to change whether a product has out of stock notifications
  • Added warning if no employees with support specialization is assigned to an active support task
  • Snapping furniture is no longer limited to being placed on the current floor, but instead limited by the room height, including atriums
Fixes
  • Fixed bugs when using wall drag tool on atriums
  • Fixed saved founder specializations not loading properly

Beta 1.5.1 out on unstable branch

Click here to see how to join the Unstable branch.
Patch notes for Beta 1.5.4
Changes
  • You can now get an estimate of accountants needed and current estimated report fulfillment for tax reports in the finance window
  • Removed tax notification if accountants would cost more than the reporting fee
  • The accounting task is no longer assigned to the Core team as a secondary task by default
  • Added the born leader trait icon above employees working slower because of it
Fixes
  • Fixed input dialog
  • Fixed bug when undoing ground hole removal from precious metal confiscations
Optimizations
  • Newspaper articles older than 5 years and archived public domain products older than 20 years are removed to increase save speed and reduce file size
  • The compression and IO part of file saving has been offloaded to a background thread to reduce lag during auto-saves (Probably about 10% faster depending on hard drive speed)


Patch notes for Beta 1.5.3
Changes
  • Added window edges to make them easier to tell apart
  • Added ability to view add-on info from parent product info window during development
  • Hiring pool boost from bankrupted companies have been capped due to mods with so many companies they bankrupt daily
  • Saving a founder now also saves their skills, specializations, personality and traits
Fixes
  • Fixed the merging rooms action not working, because the burglar/confiscation check had been reversed


Patch notes for Beta 1.5.2
Changes
  • Added "Black market" action to offshore account
Fixes
  • Fixed gold bars being spotted in basement through window that leads "outside"
  • Fixed company logos being visible on floors above current
  • Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed


Patch notes for Beta 1.5.1
Changes
  • Added taxes that have to be paid yearly and requires the production of a tax report
  • Added ability to dodge taxes, store money in an offshore account and use it for various purposes
  • Changed the cost of loans and added bank loans
  • Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
  • Whenever a company closes there'll be a temporary increase in job applicants
  • Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
  • Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
  • You can now see whether a team will prioritize a task as secondary before assigning it
  • You can now somewhat overlap cubicle walls again
  • You can now manually set the default priority from the options menu
  • Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
  • Server downtime now affects refunds
  • Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
  • Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
  • Added ability to view specializations of terminated employees for 1 year after they were terminated
  • Moved shortcut panel into build panel
  • Upgraded puddle shader
Fixes
  • Fixed extra valuation on plots never actually being deducted from player account
  • Fixed bug with blue channel of building material textures
  • Fixed team compatibility calculation when loading game not taking friendships into account
  • Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
  • Fixed being able to place furniture outside in rented maps
  • Fixed being able to assign teams to a task that has already completed while assigning
  • Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
  • Fixed being able to use wall drag tool to create unsupported rooms
  • Fixed cases of getting an angle error when trying to build wall against existing wall
  • Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
  • Fixed employees not using mini fridge if it was actively being used when they arrived
  • Fixed edge aliasing issue when making thumbnails for furniture mods


New and improved staircases

Beta 1.4.17 fixes feedback reports and error logging not working after a change from webhosting company Beta 1.4.16 fixes error when editing or placing modded furniture
Patch notes for Beta 1.4.15
Changes
  • Overhauled stairs, added railings and ability to customize look
  • Default priority is now 5
  • Improved employee selection highlighting
Fixes
  • Fixed roof texture mapping being bugged when roof is curved
  • Fixed food despawning on load
  • Fixed employee hair not greying
  • Fixed being able to overlap cubicle walls
  • Fixed being able to merge rooms in a way that would make them unsupported
  • Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages

New building materials out

Patch notes for Beta 1.4.14
Changes
  • Added ability to rotate, offset and scale floor textures
Fixes
  • Fixed roof texture tiling
  • Fixed car wheels being visible in basement
  • Fixed error when placing room on top of existing room and undoing


Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing
Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases


New building materials out on unstable branch

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.4.13
Changes
  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing


Fixes
  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases