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Software Inc. News

Multiplayer out in unstable branch

Major changes
  • Online multiplayer!
  • You can now customize every difficulty setting individually, including turning off taxes and removing the impact of lead designers
  • There's a new logo editor, which uses a much more intuitive layer-based system. It is not as powerful and efficient as the old editor, but the old editor is still available.


Multiplayer

You can play up to 4 players on a map at a time. Each player starts on each side of the map. You are all playing in the same market, with the same competitors, deals and distribution platforms. You can outsource tasks to other players, and trade stocks, plots and intellectual property.

Price change

The game's price has increased, not only to reflect the addition of multiplayer, but also the size of the game at this point. I initially wanted to release the game for $20 after working on it for about 3 years. We're coming up on 10 years next year, and the scope has gotten so much larger than when I started. I expect to have a launch discount when multiplayer releases officially. If you don't care about multiplayer, there's a cheaper LAN-only DRM-free version available.

Patch notes for Beta 1.7.1
Changes
  • Added multiplayer
  • First day now starts at 7AM and employees will arrive same day if they are hired before their scheduled arrival
  • Overhauled difficulty structure, difficulty mods will no longer work until updated
  • Added ability to customize difficulty
  • Disabling taxes, removing effect of lead designers, removing fires and removing burglaries are now difficulty options
  • Added new simple but less powerful logo editor
  • Added ability to enter precise amounts when buying stock
  • Added option to auto save every x minutes in build mode
  • Server choices for design, updates, contracts, deals, etc. are now saved to file
  • Added ability to send employees home for several months by using scroll wheel on the send home button
  • Added compass
  • You can now see how many tasks a team is assigned to during assignment
  • Awards will now end up in inventory when they are not directly being sold, but just removed as a result of other actions
  • Employees will also start complaining about computers that are slow due to age, as well as condition, to warn player of old computers
  • Employees will now react immediately to player changing a room's team assignments
  • Added lightstrips to conveyor belts to make it easier to see which are turned on
  • Changed how company assets are divided among shareholders when a company bankrupts, so it will be distributed even if less than 10% of the company is listed
  • Quit confirmation dialog now asks whether to save instead of whether to quit
  • Bug handling has changed to use method Product.ChangeBugs(startBugs, bugs) and Product.FixBugs(fixes), data mods will be auto upgraded on load
  • Updated Steamworks SDK
Fixes
  • Fixed shortcut panel not clearing after moving or duplicating furniture outside of build mode
  • Fixed player work on design and development deals not actually applying to end product
  • Fixed not having to pay for licenses when updating software if not also fixing bugs
  • Fixed furniture rotation sound stacking after placing multiple furniture at a time
  • Fixed placing a room duplicate in an existing room charging for all walls of the new room instead of just the necessary split
  • Fixed wall mounted furniture being placed on top of each other when duplicating room inside another
  • Fixed cases of doors and windows not getting copied over when cloning rooms
  • Fixed all undo bugs when dealing with awards
  • Fixed issues with basement rendering in first person mode
  • Fixed subsidiaries failing to retire lead designers
  • Moved security desk from Staff to Security function category
  • Fixed game saying tutorial has more steps than it had due to skipped parts
  • Fixed not being able to use close window shortcut with tutorial active
  • Fixed furniture modding tool breaking mod when refreshing mesh in Model menu and then saving
  • Fixed issue when a furniture's point of interaction inside an atrium resided in an adjacent balcony
  • Increased window margin to the left of the screen so titlebar doesn't become inaccessible
  • Fixed rooms becoming inaccessible to all teams if it is surrounded by other rooms outside
  • Fixed game not fetching all languages that share language codes from Localizor
  • "Missing qualified employees for a project"-message now specifies whether it is in regards to an update, to clear up project management issues
  • Fixed all interior doors not coming back when undoing selling plot
  • Reduced compression of character animations to remove foot sliding
  • Fixed noise visualization not working when rooms don't have default floor mapping


Patch notes for Beta 1.6.8

Changes
  • Reduced saturation of generated team colors
  • Added button to auto color teams based on skills and meeting time
  • Changed CCTV cycle rate from every 30 minutes to every 15 minutes
Fixes
  • In-house products can no longer receive best product or designer awards
  • Fixed some bugs in the furniture modding system introduced in the last patch
  • Proper handling of modded furniture where the primary color can't be edited by player, but secondary or tertiary can

Logos and awards officially out

Full patch notes for Beta 1.6
Changes
  • All companies now have procedurally generated logos
  • Added logo editor
  • Added yearly awards with 4 categories
  • Added shelf furniture that supports table lamp, table plants and awards for now
  • Heavily improved schedule window and made it interactable + added shortcuts in team and staff window
  • Added complaint when commute times are above 3 hours
  • AI companies can no longer dilute shares if one company owns more than 50%
  • Founder no longer reports precious metals
  • Only realized gains and losses from investments are now taxed
  • Improved furniture interaction distance visualization to work outside as well
  • Added furniture interaction distance to couch, which is 50 meter radius
  • The effect of mass layoffs on applicant appeal is now relative to company size
  • More in-game UI elements are now affected by UI scaling, e.g. the context menu
  • Team colors are now randomly chosen on creation
  • Improved random color selection for servers, teams and assembly lines to space colors out more
  • Save times in save window now use AM/PM based on player options
Fixes
  • Fixed chance of getting missing sink warning, when employees are getting sick for other reasons, e.g. Just the flu trait
  • Fixed taking a huge performance hit with destroy wall tool active in some cases
  • Fixed random name generator getting stuck on a word after having used it 100 times
  • Fixed 2 color materials not getting copied correctly when splitting room
  • The AI will no longer place bids on IP that is owned by a lead designer, since it doesn't concern the company
  • Fixed bug when undoing selling plot that caused an atrium to get removed
  • Fixed replacing wall mounted furniture on the outside of a building placing it inside
  • Fixed not being able to put company logo and title on both sides of a wall
  • Fixed furniture placed on wall mounted furniture not moving with it when using wall drag tool
  • Fixed wage negotiation window not closing if the only employee on the list was poached while the window was shown
  • Removed review work from secondary task selection


Some logos to try
  • Y2FgFGQ/3SodJCjk9uz//+rVDEyM7EbF/G2HFeYwPG3hOv7/Pxvz//r/9YwMQMDIxMJSL8HAysj+v76vyUj9v/39ym3Vhx8wsbFMtGRgZ2COWHO46pLI//9MHEwMDEycQC3MXM7c3NxHm4Q6vRZxMjEzMbMAMRsLKzMHGzszJyMHExcnAA==
  • Y2FgZGKeOTMtbYZlGhAwMkn8tz+TI8caaMHM7DzhrlZq28zK//UMLEzMIOmZEEWsCEVsh//Xev6v84SoY2FnYOAAKZ05E6qUE6GU67DV+geWGx5AjeQG2QtXx4NQx3v4/2mG/2cYoEbyMbDwM3AyMQHdycTEysLExsrMzszGxMnBxMXJxMPNxMvDzMfFy8zPzgcA
  • Y2ZgZGD4/5+BiYH566wvWXtF//9nZGb052dkYfmcycTKAARsjOyi3cdq/9tffnxPK9ft4ywmdiagMAcD87LihzOUjb+HMXECBZi4WPqZGLkZz3Ay8rCU5TPxAtUw8QHFGPgZ2W29rjWfjdiqM1NypuT//0wCIDlBoCZmoSQV9YCkzXf/1/+352RiZmJiYWJmZWZhZmdjYuZk52DmYuVk4uZg4uFg5uXmYebj4mUW4ONnFmQUYBISBAA=
  • Dcy7EcIwFETR1b6njyU5I8UdEBMy4wKgEIaYUBldMONC6IcKiBff8ATXEQDJuH7vRw0YuJ2k4IELIuxw1fiVHZJ/XswEWLA3NdflfZNY90FqGhrG5XmG9VXS9vAZExnoxhQte7KSo9UysVX2ZjP7Hw==
  • Fcw7CsJQEIXhyZnJ4+Ym5tGKvaWohZ1wERFSWLgCd2BrlcpliGBl5wZcgnuwtxNSCBbjTXn4Dr9QYGUxHS5VCYTRWBUMIpb17yHafjsKrTzNauMh6iF2bzfXVhIiY6W5fhovqReyCPSi7f2wnyDzm3PnTp22NLDyOp63/lf0hdLNbjtfqEhqMswBIMxRCMQRJxJzasBZapFnXAyAsuAqL7lOqj8=
  • Y2FgZGQ/02NU/MT0v31J4Fz/5IUMTBARC6P/9m9EQ6W4bjIxMzEwMLIoTDrQtJKNNa04zpuRgUEtgYGBjYkxYs3/+nuV//8zsQPFGDiYGHabJ59j4BRgTpjwLqVegokLKMrIrfC/PnoFAw8js3RfYMfZiDM8Z3iAWniBxjLxARWw8f+v/18PMoCBmVWAPTFjW154u0UjgyATY0GEU+X3MKBiIaA0kzBIhcghbm5uHh6e//WczMyMTEwszEysLMzsrGzMXBycTNxczLzcPMx87LxM/KxMAvzMQgKCzMJ8QkwiwgA=
  • Y2FgZGAoesvAxMYoPi16CnPxw3RWZmbxtqm9s+OYWJgYGBhYmRjPLb7SI6naI8TIpnDe6n89EztQmIGDifF55okGY68eIVZOxv/1JTlMXCBxbibG22lnepzEVmkx8YAEeJkYU8vmTQsN7RFi4gPyGfkVGiyApggA2UyCQCuYhZwkJCT+13MyMTMxswAJNlZmdhY2Jk4OZi4g5uHiZubj4WXi52MWYOdnFmQUYBISBAA=
  • FcqrEQJBEEXR7tc9/5ldiSMHJgGqwGBQhIFCIZeqjYAUyAEkSMJqFnlPXSWOZEbwwbY2Pa/2MXtdICAijeC1GdwS7PleOeh8RmQipL9lQlk+qbveu02uYX+Q4fE+rey2sel71JGSCEOcKLxDgEQOkqIiJyk+oxY0xdBkrMMP


Patch notes for Beta 1.6.7
Changes
  • Only realized gains and losses from investments are now taxed
  • Improved furniture interaction distance visualization to work outside as well
  • Added furniture interaction distance to couch, which is 50 meter radius
  • Added option of making schedule window ugly and confusing by supporting AM/PM
  • Save times in save window now use AM/PM based on player options
Fixes
  • Fixed recent addition to code modding breaking some code mods

Beta 1.6.1 out on unstable branch

Click here to see how to join the Unstable branch.
Patch notes
Changes
  • All companies now have procedurally generated logos
  • Added logo editor
  • Added yearly awards with 4 categories
  • Added shelf furniture that supports table lamp, table plants and awards for now
  • Founder no longer reports precious metals
  • The effect of mass layoffs on applicant appeal is now relative to company size
  • More in-game UI elements are now affected by UI scaling, e.g. the context menu
Fixes
  • Removed review work from secondary task selection
  • Fixed taking a huge performance hit with destroy wall tool active in some cases
  • Fixed wage negotiation window not closing if the only employee on the list was poached while the window was shown
  • Fixed chance of getting missing sink warning, when employees are getting sick for other reasons, e.g. Just the flu trait
  • The AI will no longer place bids on IP that is owned by a lead designer, since it doesn't concern the company
  • Fixed 2 color materials not getting copied correctly when splitting room
  • Fixed bug when undoing selling plot that caused an atrium to get removed


Some logos to try:
  • Y2FgFGQ/3SodJCjk9uz//+rVDEyM7EbF/G2HFeYwPG3hOv7/Pxvz//r/9YwMQMDIxMJSL8HAysj+v76vyUj9v/39ym3Vhx8wsbFMtGRgZ2COWHO46pLI//9MHEwMDEycQC3MXM7c3NxHm4Q6vRZxMjEzMbMAMRsLKzMHGzszJyMHExcnAA==
  • Y2FgZGKeOTMtbYZlGhAwMkn8tz+TI8caaMHM7DzhrlZq28zK//UMLEzMIOmZEEWsCEVsh//Xev6v84SoY2FnYOAAKZ05E6qUE6GU67DV+geWGx5AjeQG2QtXx4NQx3v4/2mG/2cYoEbyMbDwM3AyMQHdycTEysLExsrMzszGxMnBxMXJxMPNxMvDzMfFy8zPzgcA
  • Y2ZgZGD4/5+BiYH566wvWXtF//9nZGb052dkYfmcycTKAARsjOyi3cdq/9tffnxPK9ft4ywmdiagMAcD87LihzOUjb+HMXECBZi4WPqZGLkZz3Ay8rCU5TPxAtUw8QHFGPgZ2W29rjWfjdiqM1NypuT//0wCIDlBoCZmoSQV9YCkzXf/1/+352RiZmJiYWJmZWZhZmdjYuZk52DmYuVk4uZg4uFg5uXmYebj4mUW4ONnFmQUYBISBAA=
  • Dcy7EcIwFETR1b6njyU5I8UdEBMy4wKgEIaYUBldMONC6IcKiBff8ATXEQDJuH7vRw0YuJ2k4IELIuxw1fiVHZJ/XswEWLA3NdflfZNY90FqGhrG5XmG9VXS9vAZExnoxhQte7KSo9UysVX2ZjP7Hw==
  • Fcw7CsJQEIXhyZnJ4+Ym5tGKvaWohZ1wERFSWLgCd2BrlcpliGBl5wZcgnuwtxNSCBbjTXn4Dr9QYGUxHS5VCYTRWBUMIpb17yHafjsKrTzNauMh6iF2bzfXVhIiY6W5fhovqReyCPSi7f2wnyDzm3PnTp22NLDyOp63/lf0hdLNbjtfqEhqMswBIMxRCMQRJxJzasBZapFnXAyAsuAqL7lOqj8=
  • Y2FgZGQ/02NU/MT0v31J4Fz/5IUMTBARC6P/9m9EQ6W4bjIxMzEwMLIoTDrQtJKNNa04zpuRgUEtgYGBjYkxYs3/+nuV//8zsQPFGDiYGHabJ59j4BRgTpjwLqVegokLKMrIrfC/PnoFAw8js3RfYMfZiDM8Z3iAWniBxjLxARWw8f+v/18PMoCBmVWAPTFjW154u0UjgyATY0GEU+X3MKBiIaA0kzBIhcghbm5uHh6e//WczMyMTEwszEysLMzsrGzMXBycTNxczLzcPMx87LxM/KxMAvzMQgKCzMJ8QkwiwgA=
  • Y2FgZGAoesvAxMYoPi16CnPxw3RWZmbxtqm9s+OYWJgYGBhYmRjPLb7SI6naI8TIpnDe6n89EztQmIGDifF55okGY68eIVZOxv/1JTlMXCBxbibG22lnepzEVmkx8YAEeJkYU8vmTQsN7RFi4gPyGfkVGiyApggA2UyCQCuYhZwkJCT+13MyMTMxswAJNlZmdhY2Jk4OZi4g5uHiZubj4WXi52MWYOdnFmQUYBISBAA=
  • FcqrEQJBEEXR7tc9/5ldiSMHJgGqwGBQhIFCIZeqjYAUyAEkSMJqFnlPXSWOZEbwwbY2Pa/2MXtdICAijeC1GdwS7PleOeh8RmQipL9lQlk+qbveu02uYX+Q4fE+rey2sel71JGSCEOcKLxDgEQOkqIiJyk+oxY0xdBkrMMP


Patch notes for Beta 1.6.2
Fixes
  • Fixed logo editor breaking when placing a shape or image directly on top of an existing connection
  • Fixed position tool in logo editor not working with UI anti-aliasing turned on (All platforms but Linux by default)
  • Fixed logo editor being broken with UI scale above 100%
  • Fixed logo editor sometimes breaking when breaking connection down the line of a finished logo
  • Fixed logo editor breaking when trying to save with a logo that is missing connections


Patch notes for Beta 1.6.3
Fixes
  • Fixed cases of logo editor breaking when disconnecting nodes
  • Old save games using the modded bookshelf called "Shelf" will now load correctly
  • Fixed replacing wall mounted furniture on the outside of a building placing it inside
  • Fixed not being able to put company logo and title on both sides of a wall


Patch notes for Beta 1.6.4
Fixes
  • Fixed last update breaking logo editor completely
  • Fixed logo editor breaking if color node had invalid second input


Patch notes for Beta 1.6.5
Changes
  • Awards are now announced in newspaper regardless of whether player was nominated
  • Awards are now given to inventor of product, rather than current owner of IP
  • Designer award is now given to owner of the winning product instead of employer of designer, to avoid poaching exploit
  • Tech levels are no longer considered for best product award
  • Having employees quit or being caught comitting tax fraud disqualifies player from employer award for that year
Fixes
  • Fixed furniture placed on wall mounted furniture not moving with it when using wall drag tool
  • Fixed random name generator getting stuck on a word after having used it 100 times


Patch notes for Beta 1.6.6
Changes
  • Heavily improved schedule window and made it interactable + added shortcuts in team and staff window
  • Added complaint when commute times are above 3 hours
  • AI companies can no longer dilute shares if one company owns more than 50%
  • Team colors are now randomly chosen on creation
  • Improved random color selection for servers, teams and assembly lines to space colors out more
Fixes
  • Fixed awards being visible in construction category after loading save
  • Fixed random cars getting company logo after enacting company car benefit

Patch notes for Beta 1.5.6

Changes
  • Three cooks can now queue up for a fridge at a time and fridge capacity has been increased by 10 to 50 (waiting around in queue makes cooks a bit slower)
  • Cooks will now prioritize fridges closest to their stove, rather than to themselves


Fixes
  • Fixed bug where some furniture primary colors would not load properly when loading save
  • Fixed game reporting missing support staff because support task didn't have any tickets in queue
  • Fixed bus being stuck waiting on employee that's being pushed out into the road by other waiting bus passengers
  • Fixed issue with building textures having tiling issues when viewing it zoomed out at sharp angles and SSAA disabled, e.g. red lines on the floor
  • Fixed room maintaining limitations when converting to pillar
  • Fixed game sometimes failing to place back wall furniture on balconies when undoing
  • Fixed issues when visualizing noise radii when there were too many furniture on the floor and added culling