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Friendship mechanic added

This update allows employees to become friends, which can improve their team's compatibility and effectiveness, but also increase the impact of losing team members.

Patch notes
Changes
  • Added employee friendship mechanic
  • Added tooltip support for list column headers, used sparingly so far
  • Adjusted audio positioning so everything isn't as silent when zoomed in
  • Trait filter in lists can now be filtered by requiring all selected traits instead of just any of them
  • You can now assign staff to the outside for fixing wind turbines and batteries
Fixes
  • Fixed only being able to toggle columns with a game loaded
  • Fixed columns in employee window not properly loading toggle state from save
  • Fixed bug in calculation that checks whether employees are seated next to each other, which would pass through cubicles in some cases


Patch notes for Beta 1.3.12

Patch notes for Beta 1.3.14
Changes
  • In-world audio will now be received closer to the camera the lower it is the ground, rather than the camera's focal point
  • Historic sales data is now saved for unarchived add-on products
  • Adjusted SSAO effect when zoomed in


Fixes
  • Fixed missing lead designer warning popping up continuously instead of just once, if Single IP for project management was disabled
  • Various other fixes for selection bugs and exiting game


Patch notes for Beta 1.3.13
Fixes
  • Fixed blueprint window, traits and role grid no longer working because Unity decided to break all IPointerClickHandlers



Patch notes for Beta 1.3.12
Changes
  • You can now resize windows by dragging on the left, bottom or right edge
  • You no longer have to run the game for a couple of minutes after starting a new game or loading to enable skipping time
  • You can now right click on list columns to toggle them, which will be remembered per save file
  • Column widths are now saved separately for each product overview window


Fixes
  • Fixed game breaking when trying to turn pillar into atrium
  • Fixed shadow box for rooms turned into atriums sticking around

Patch notes for Beta 1.3.11

Changes
  • Rooms that fire inspector failed to get to using stairs are now added to inspection report
  • You can now build atriums on top of existing rooms if they have the exact same ground plan


Fixes
  • Fixed tutorial illustrations sometimes not showing up
  • Fixed too aggressive culling of big objects seen through windows of lower floors
  • Fixed all list views not working correctly in main menu and new game screen
  • Fixed benches not working anymore, as they weren't being counted as seats

Security update officially out

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.


We're currently working on several big updates behind the scenes, which is why these past couple of updates haven't been very big. I won't spoil it all, but I'm currently in the process of adding a campaign system, which will just be a simple linear experience, to help introduce all the mechanics, without being too dry and text heavy.

Patch notes for Beta 1.3.10
Changes
  • Added custom mouse cursor that reacts to UI (Can be disabled in options)


Fixes
  • Fixed shortcuts not showing up on screen when building blueprints
  • Fixed table grouping optimization making game unstable in some cases

Beta 1.3.5 out on Unstable branch

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.
Click here to see how to join the Unstable branch.

I have also made some big changes in code to optimize CPU use, which I expect will cause some instability. I'll keep a close eye on reports and push patches quickly.

Beta 1.3.9
Changes
  • Added some text to recycler to clarify its usage


Fixes
  • Level 3 feature on-release scripts are now run later during product creation, so stuff like Reverse Uno works on new IPs
  • More optimization stability fixes


Beta 1.3.8
Fixes
  • Fixed game breaking when destroying entire atrium building
  • Fixed outside objects like windmills not being placeable if there were any atriums in the map
  • Fixed security guards not checking whether surveillance desk has become available after not succeeding in first try
  • More optimization stability fixes


Beta 1.3.7
Changes
  • Added message when security camera isn't connected
Fixes
  • Fixed error when selling and replacing server
  • More optimization stability fixes


Beta 1.3.6
Optimization stability fixes

Beta 1.3.5
Changes
  • Overhauled burglary logic and added surveillance desk
Fixes
  • Fixed doors not having shadows with more shadows enabled
  • Fixed employees getting stuck in air if current task was reset while on lift
  • Fixed project management leaders not being saved correctly when moving company to new building
  • Atrium build stability fixes
  • Lots of CPU optimization work