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Software Inc. News

Brand new character model out now!

Software Inc. has now been through 6 character model iterations over 8 years, and the final version has gained a mouth, some sclera, pretty patterns and 44 things to change about the face!


Future plans

The immediate future of Software Inc. includes a campaign system, to introduce new players to all the mechanics at a steady pace, and an upgrade of the building materials. After that I'll be brainstorming a random event system, before focusing on getting Software Inc. ready for final release.

Patch notes for Beta 1.4.1
Changes
  • Character model has been completely overhauled
  • A bunch of new clothing items and hairstyles have been added
  • Faces now have 44 shape parameters that can be changed by pulling the face directly
  • Characters can now have different body types
  • Most clothing items can now have patterns


Fixes
  • Fixed bug that could cause the game to break when using translations (E.g. German from Localizor)


Beta 1.4.2 Fixes game breaking when changing eyebrow color with no hair

Patch notes for Beta 1.3.20

Changes
  • Added Friend maker trait and changed some traits in personality graph
  • Best friends now reduce social decay for the rest of day after any interaction
  • Added ability to see which products are using a framework
  • Framework now shows up under tools in product detail window and amount paid is recorded


Fixes
  • Fixed employees not prioritizing assigned seats over unassigned seats for eating, loitering and meetings
  • Fixed employees still being censored if their bathroom visit was interrupted
  • Fixed code pie chart in design document being wrong for system if project had OSs selected
  • Fixed cases where the list of features in a project or framework would be cut off at the end
  • Fixed some optimization issues caused by guests with deals and a large amount of furniture

Patch notes for Beta 1.3.18

Patch notes for Beta 1.3.19

Fixes bug from 1.3.18 that broke design progress updates in UI

Patch notes for Beta 1.3.18
Changes
  • Added button to apply market analysis results to product market targeting
  • Design tasks with mandatory lead designer will now wait for them if they are too far behind on progress in iteration 1
  • Some columns can now be searched using an input field
  • Rebalanced friendship effect on mood from losing team members
  • It now takes twice as long to go from friends to best friends
Fixes
  • Fixed game breaking in some cases when toggling watch trait in character creation menu
  • Fixed name being randomized in character creation menu when loading saved character

Patch notes for Beta 1.3.17

Changes
  • Added advanced toggle in character creation menu to toggle specialization and creativity
  • A good mix of traits are now picked by default in character creation menu
  • Made it easier to switch traits in character creation menu
  • Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers


Fixes
  • Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
  • Fixed replacing worn headphones not correcting rotation of new object properly
  • Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
  • Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait

Patch notes for Beta 1.3.16

If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.

Changes
  • Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon
Fixes
  • Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
  • Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game