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Patch notes for Beta 1.3.17

Changes
  • Added advanced toggle in character creation menu to toggle specialization and creativity
  • A good mix of traits are now picked by default in character creation menu
  • Made it easier to switch traits in character creation menu
  • Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers


Fixes
  • Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
  • Fixed replacing worn headphones not correcting rotation of new object properly
  • Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
  • Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait

Patch notes for Beta 1.3.16

If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.

Changes
  • Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon
Fixes
  • Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
  • Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game

Friendship mechanic added

This update allows employees to become friends, which can improve their team's compatibility and effectiveness, but also increase the impact of losing team members.

Patch notes
Changes
  • Added employee friendship mechanic
  • Added tooltip support for list column headers, used sparingly so far
  • Adjusted audio positioning so everything isn't as silent when zoomed in
  • Trait filter in lists can now be filtered by requiring all selected traits instead of just any of them
  • You can now assign staff to the outside for fixing wind turbines and batteries
Fixes
  • Fixed only being able to toggle columns with a game loaded
  • Fixed columns in employee window not properly loading toggle state from save
  • Fixed bug in calculation that checks whether employees are seated next to each other, which would pass through cubicles in some cases


Patch notes for Beta 1.3.12

Patch notes for Beta 1.3.14
Changes
  • In-world audio will now be received closer to the camera the lower it is the ground, rather than the camera's focal point
  • Historic sales data is now saved for unarchived add-on products
  • Adjusted SSAO effect when zoomed in


Fixes
  • Fixed missing lead designer warning popping up continuously instead of just once, if Single IP for project management was disabled
  • Various other fixes for selection bugs and exiting game


Patch notes for Beta 1.3.13
Fixes
  • Fixed blueprint window, traits and role grid no longer working because Unity decided to break all IPointerClickHandlers



Patch notes for Beta 1.3.12
Changes
  • You can now resize windows by dragging on the left, bottom or right edge
  • You no longer have to run the game for a couple of minutes after starting a new game or loading to enable skipping time
  • You can now right click on list columns to toggle them, which will be remembered per save file
  • Column widths are now saved separately for each product overview window


Fixes
  • Fixed game breaking when trying to turn pillar into atrium
  • Fixed shadow box for rooms turned into atriums sticking around

Patch notes for Beta 1.3.11

Changes
  • Rooms that fire inspector failed to get to using stairs are now added to inspection report
  • You can now build atriums on top of existing rooms if they have the exact same ground plan


Fixes
  • Fixed tutorial illustrations sometimes not showing up
  • Fixed too aggressive culling of big objects seen through windows of lower floors
  • Fixed all list views not working correctly in main menu and new game screen
  • Fixed benches not working anymore, as they weren't being counted as seats