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Patch notes for Beta 1.8.19

Beta 1.8.21 fixes more deadlock issues during construction

Patch notes for Beta 1.8.20
Fixes
  • Fixed possible deadlocks that could freeze game when deleting or undoing furniture construction
  • Force recompile code mods, to fix broken function references


Patch notes for Beta 1.8.19
Changes
  • You can now manually update frameworks, each update takes longer than the last
  • Frameworks now still boost development speed for features using newer tech, but at a reduced rate
  • Framework speed boosts now also apply to product updates
  • You can now iterate on the last peer review if it has not already been done and you can promote to beta from the peer review window
  • You can now see competitor products on the market triangle in the design document window and right click to see details
  • Server lists are now sorted by name
  • Clarified how many boxes a courier can transport per month in hiring desciption
  • Player will receive a notification about awards, if they have permanently disabled the prompt


Fixes
  • Updating a product will no longer update the framework that was developed with it
  • Fixed list sort not being stable with filters active, i.e. sorting by one column and then another would jumble the first sort after a second or so
  • Fixed very rare race condition that could break path finding
  • Fixed post marketing task using last month's income in description with more days per month
  • Fixed company logo not being visible on lower floors with walls lowered
  • Fixed losing reputation for a development deal when the IP is bought out, cancelling the deal
  • Fixed planned burglary still being carried out after disabling burglaries
  • Fixed not being able to change hardware design type because buttons were 1 pixel tall
  • Fixed lists bugging out when using vertical scroll bar
  • Fixed some grabbable items not being visible in first person mode
  • Fixed missing SFX in first person mode

Patch notes for Beta 1.8.17

This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently.

Beta 1.8.18 has a workaround for the new grass system failing on certain Linux and very few Windows systems

Patch notes for Beta 1.8.17
Changes
  • The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps
  • Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names)
  • HR now differentiates between education and hiring when picking specializations
  • Precious metals are now sold automatically when moving company
  • Staff schedule changes now make staff come in on the same day if possible
  • The employee window will now show an icon for each role an employee is actively away taking courses for
  • Added specialization levels required for a project to the pie charts in the design document window
  • Made employees more likely to pick subway going home, if they used subway to arrive
  • Saving the game manually will now try to overwrite the last manual save before trying to auto save
  • Player will now be warned if failure to file a tax report would result in a lawsuit, due to illegal activity during the year


Fixes
  • Fixed cases where undoing construction would bring back furniture in the wrong order causing them to disappear
  • Fixed some money inputfields not working with currency short form enabled
  • Fixed employees being able to get stuck in the air specifically on 1st floor below a ramp
  • Fixed courier shipping capacity estimate being wrong with more days per month
  • Fixed company stock selling slider being stuck at max in some cases
  • Fixed grass not consistently growing back, based on game speed and time skipped every day
  • Employees with designer as a secondary role will now still have their lead design stats shown in the UI
  • Fixed game not being able to load mods that only contained name generators

Fixed bug where cat was too round (He is rounder now)

Beta 1.8.16 fixes bug introduced in the last patch when HR is looking for employees

Patch notes for Beta 1.8.15
Changes
  • Benefits can now be applied per team and directly from the hiring window
  • Benefits now affect salary expectations


Fixes
  • Fixed bug in my releases window when switching between product, add-ons and frameworks after sorting a column


Patch notes for Beta 1.8.13
Changes
  • Cats, deer, kangaroos and ducks upgraded
  • Raccoon added
  • Relevant boxes on pallets are now also highlighted green when checked in manufacturing window
  • Close window shortcut key now works throughout the game
  • Enter to accept now works in more windows
  • Added a red line to future fire inspection reports to show which path the fire inspector took when they couldn't find any stairs
  • Improved staff room assignment column filtering, to filter individual groups
  • Added ability to get deal details on some deals by double clicking them
  • Logos are now saved locally after editing or downloading
  • Added prompts for when logo creation is about to be lost


Fixes
  • Fixed cat not appearing in map after the menu cat petting update
  • Fixed specific areas of rooms randomly becoming inaccessible when furniture is placed in a particular way on Windows, most noticably with conveyor belts
  • Fixed cars not being loaded properly for clients in multiplayer
  • Fixed ground level ramps not getting connected to the ground for clients in multiplayer, causing employees to get stuck on upper floor parking spaces
  • Sort order is now remembered when switching between products, add-ons and frameworks in product window
  • Fixed being able to take loans in impossible difficulty by bankrupting
  • IT will now insist on repairing surveillance stations while they are in use by security staff
  • Fixed assignment numbers for tasks sometimes being wrong leading to unoptimal feature prioritization
  • Fixed instances of employees being stuck in a building surrounded by paths on load
  • Fixed mentors trying to mentor founders with active skill ceilings
  • Fixed error when trying to print add-on products


Beta 1.8.14 Fixes instability in navmesh algorithm introduced in last update

Beta 1.8.12 officially out

Full patch notes
Changes
  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Increased Phone and Console prices
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • You can now place company logos on walls in basements
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns


Patch notes for Beta 1.8.12
Changes
  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Increased Phone and Console prices
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • You can now place company logos on walls in basements


Fixes
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns

Patch notes for Beta 1.8.11

This update will be on the unstable branch for a couple of days, since it makes changes to the save system.

Click here to see how to join the Unstable branch.

Changes
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times