1. Software Inc.
  2. News

Software Inc. News

Patch notes for Beta 1.8.10

Changes
  • Added event to product timeline when IP is traded
Fixes
  • Fixed printing deals not rewarding player immediatly when done
  • Fixed subsidiary takeover event in company timeline
  • Fixed floating headphones in mentoring situations
  • Fixed lead designer specializations hover menu sometimes showing previous selection's specializations
  • Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy

Patch notes for Beta 1.8.8

Changes
  • Added ability for employees to mentor other employees, making them skill up faster
  • Adjusted publisher deadlines
  • Project management will no longer update tech of products that have a sequel out
  • New work and idle animations to indicate when employees are tired or working really fast
  • Improved look of ground and grass

Publishers, piercings and project management

Full patch notes since last update
Project management
  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader
Publishers
  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window
Character models
  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically
Other changes
  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
  • Somewhat reduced performance impact of having windows with lists open
Fixes
  • Bunch of fixes to the character models
  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly


Patch notes for Beta 1.8.6
Changes
  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • Somewhat reduced performance impact of having windows with lists open
Fixes
  • Fixed publisher deadline length label being wrong when days per month > 1
  • Bunch of fixes to the character models


Beta 1.8.4 out on unstable branch

Click here to see how to join the Unstable branch.
This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.

Patch notes for Beta 1.8.5
Changes
  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error


Fixes
  • Fixed error when skipping to next day with a project mangement task with no leader assigned
  • Fixed tasks sometimes not being properly removed from project management
  • Reduced founder stress by 25%, since they don't take food or toilet breaks to calm down
  • Fixed getting publishing deals requiring release before current date
  • Fixed being able to get publishing deals even if disabled in difficulty options
  • Fixed handling of add-on printing for project management
  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI



Patch notes for Beta 1.8.4
Project management
  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader
Publishers
  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window
Other changes
  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
Fixes
  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly


Patch notes for Beta 1.8.3

Changes
  • A bunch of character animations have been overhauled
  • Doubled access points for food dispensers to reduce queue time
  • You can now view add-ons developed by other companies from the company detail window
  • Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50%
  • Tasks now show contract deadlines when collapsed
  • Employee name generation is now a bit more random
  • Added prompt when exiting new game menu
  • The main menu zoom into the monitor effect now only happens the first time you open the game
  • Added ability to jump back in tutorial
  • Game will no longer allow saving a building if you have to go through a rentable room to reach another rentable room
  • Applicant appeal is now lowered after being caught comitting tax fraud
Fixes
  • Game now considers room rent status when checking accessibility to show player if a room is off limits causing other rooms to become off limits
  • Fixed handling of precious metals when burglars are caught with it
  • Fixed police sometimes forgetting to return stolen items after arresting burglar
  • Fixed not being able to replace snappable objects on upper floors
  • The conveyor belt simulation will now choose performance over precision, if assembly lines are so complex that the CPU can't keep up
  • Fixed deals not expiring for clients in multiplayer if host haven't been offered them
  • Fixed bug that could cause time to become unsynced in multiplayer if host was trying to skip more days at a time than clients
  • Fixed not being able to build road over cross sections when you own plots all around it
  • Fixed not having any contracts available and founders arriving immediately when starting new company in same save
  • Loans are now considered for the large growth newspaper article