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Software Inc. News

Patch notes for Beta 1.1.20

Changes
  • Added company sign customization options
  • Highlighting for selected carpets and signs has been added
  • Default buildings are now loaded from RAM, so custom buildings can be cloud synced with Steam


Fixes
  • Fixed Gas boiler, Heat pump and Roof AC usage estimations, that would otherwise make them break too quickly and make them seem cheaper in the build menu
  • Fixed bug that would make game think manufacturing process was invalid because a step was skipped
  • Fixed an infinite loop bug when dragging a wall in cramped spaces
  • Fixed divide by zero error in add-on sales calculation
  • Fixed walls also being lowered for pillars when toggling walls
  • Fixed component printer or assembler being marked as sending to an invalid destination in cases with many splits and merges along the assembly line
  • Fixed staff not picking closest furniture if they had assigned rooms and the furniture was placed directly above on another floor

Patch notes for Beta 1.1.19

Patch notes for Beta 1.1.19
Changes
  • All car models updated


Fixes
  • Fixed fire alarms being animated on load
  • Fixed being able to place wind turbine in the middle of road and vice versa
  • Fixed bugs that would cause employees to get stuck until reload when deleting elevators they were using
  • Fixed game sometimes failing to restore stolen or burnt furniture


Patch notes for Beta 1.1.18
Changes
  • Made it take a little longer before lead designers quit over unmet demands
  • Team changes in project management is now also applied instantly for support, marketing and update tasks
  • Moved notifications out of the way of the money label in build mode
  • Added option to update tech for project management


Fixes
  • Fixed wall furniture not getting collisions updated when dragging wall out
  • Made lead designers move computer if they are at work when they demand a private office and made them better at picking private offices when it happens
  • Fixed employees sometimes not waiting for IT to finish fixing their assigned computers before moving onto another free computer


Patch notes for Beta 1.1.17
Changes
  • Save files and some settings are now synced with Steam Cloud
  • Canteens and lounges are no longer treated as special rooms when assigned to teams, so employees stop avoiding them
  • Furniture that contains perishables can now define a expiration date, to avoid paying for a full refill every day


Fixes
  • Game will no longer load mods with invalid name generators instead of failing silently during gameplay
  • Fixed a couple of edge cases when placing single room duplicate in existing room, using wall drag or rectangle split causing game to break

Beta 1 officially out!

New trailer

[previewyoutube][/previewyoutube]
Software Inc. has entered its beta phase, which warranted an update of the now 5 year old trailer.

Major changes
  • Added add-ons, which are extra products that can be developed and sold for a software or hardware product
  • Added software updates, which allows increasing the tech level of a product to extend its life, and updates are now required to release bug fixes
  • Added subscription-based software
  • Added lead designers, who heavily impact the sales and marketing efforts of a product and have demands to boot
  • Added hardware design system, so each hardware product's look can be customized
  • Overhauled hiring with a limited hiring pool that refreshes every month
  • Overhauled employee traits, there are currently 30 traits
  • You can now have up to 4 founders when you start a new company
  • Overhauled utility values and prices and added more ways to generate and store electricity
  • Overhauled product reviews, you now get 3 reviews from various reviewers that focus on specific aspects of the product and company
  • Improved rectangle room building and added wall dragging tool
  • Overhauled notification system and look, issue messages now stick around until they are fixed
  • Added bikes, body odour and bathing
  • Save files, blueprints and some settings are now synced with Steam Cloud


You can still play Alpha 11 by switching to the legacy branch in Steam, click here to see how.

Alpha 11 save files are compatible with Beta 1, but won't take advantage of many of the new features, like add-ons and hardware designs.

New price

With the release of beta 1 the price of Software Inc. goes from $14 to $16 (Depending on your region). The plan was always to increase the price of the game as it neared completion. This would make the game cheaper the earlier you bought it, as a reward for backing it early.

The game is now 5 times bigger than I originally planned and I've been developing it for 7 years, rather than the 3 I initially planned for. Your support and feedback, and my enjoyment of developing Software Inc. has motivated me to continue improving on the game for so long, and it has made the game so much larger than what it would've otherwise been.

Now it's at the point where I'll be spending most of my time polishing what is there, rather than expanding on it (I won't rule out feature creeping completely, though ;). This includes finishing up some game mechanics that aren't quite there yet, like digital distribution. And I'll finally be pushing towards actually finishing the game.

Thank you so much for sticking with me all this time! But also thank you for not sticking with me all this time, but just playing it a couple of times 3 years ago and forgetting all about it, I still appreciate the support!

Patch notes for Beta 1.1.16 (Unstable branch)

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.1.16
Changes
  • Employee notification will now select and move to employee when clicking, instead of opening detail window, when there is only one
  • Nerfed hosting deals a bit
  • Added support for spawning notifications from background threads
  • Added hint about spacing out component printer output to avoid excessive recycling


Fixes
  • Fixed grass not refreshing when undoing destroying path
  • Fixed bug with watch in new game menu when changing personality after enabling watch trait
  • Fixed traits filters for HR not being copied over when copying team


Patch notes for Beta 1.1.15

Unity made some undocumented changes in 2018 that broke crash reporting. Not sure if it's ever going to work in Linux or OSX again

Patch notes for Beta 1.1.14
Changes
  • Employees with the private office demand will now wait around for their assigned computer, in case it's broken or being fixed by an IT supporter
  • Added date for next phase change for active projects in project management window
  • Style picked in style picker panel is now applied to furniture placed from inventory
  • Added fallback toggle in furniture editor in case the mod is not available on target PC
  • Added label to main menu when new version is available


Fixes
  • Fixed company sign no longer showing up
  • Fixed a bunch of bugs relating to the wall dragging tool and undoing
  • Fixed not being able to close wage negotiation window if player rejected poach deal with only employee left in negotiation
  • Fixed bug where duplicating room could cause doors and windows to be improperly attached to wall
  • Table grouping is now recalculated on load to fix any corruption


Patch notes for Beta 1.1.13 (Unstable branch)

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.1.13
Changes
  • Upgraded from Unity 2017 to Unity 2018
  • Reduced impact of low creativity score for easy and medium difficulty
  • Project managers can now schedule updates
  • Subscription-based toggle is retained when clicking Make sequel from releases window
  • All errors found in furniture mods is now also displayed in main menu modding window
  • Added ability to pick lead designer specialization in new game menu
  • Added creativity estimation to design document window


Fixes
  • Product and component printers will no longer work in rented maps when the rooms they are in has not been rented
  • Fixed employees working bugs in update tasks being counted in such a way that player was not getting warning about missing specializations
  • Fixed fire inspectors requiring alarms and sprinklers in outdoor areas
  • Fixed how speed of update task is calculated
  • Fixed project management cancelling support work before any sales had been made
  • Fix for employees getting stuck waiting for an elevator until reload
  • Game will no longer load build and navigation boundaries that are defined in clockwise order in modded furniture


Patch notes for Beta 1.1.12
Changes
  • Added P-key to report screenshot and added screenshot preview to feedback window
  • Game no longer freezes on launch while loading steam workshop mods
  • Added window to visualize who is working on what for development tasks
  • Staff will now ignore which rooms they are assigned to when looking for a couch to loiter on


Fixes
  • Fixed receiving money for wind turbines when moving from rural plot, when they haven't been purchased yet
  • Fixed unlocking new furniture not making furniture visible immediately if build mode is active


Patch notes for Beta 1.1.11
Changes
  • Made lead designers with the private office demand prioritize rooms with only 1 PC, if they haven't been assigned to any (Finding a PC is still FCFS)
  • Made right click to drag compatible with all tools that use right click to cancel
  • Separated subscription based, software, hardware and add-on income in finance window
  • Added tooltip to finance window about not being able to use interest from bonds until withdrawn
  • Lead designer private office demand is now only breached if another employee in the room is also sitting at a computer


Fixes
  • Fixed lead designers having experience with software types that are not out yet
  • Fixed new task priotization algorithm for HR hiring and education ignoring player chosen specialization filter
  • Fixed changing the wrong team color if the team list is sorted by color
  • Fixed game breaking when publisher would try to market add-ons during development


Patch notes for Beta 1.1.10
Changes
  • Publishing deals now affect any forced add-ons as well, e.g. joysticks
  • Improved output of furniture editor when saving furniture with no base


Fixes
  • Made the demand breach notification work for founders demanding private offices
  • Fixed dirt paths no longer being visible
  • Fixed game sometimes overestimating active workers on a project causing slowdowns
  • Fixed IPs becoming public domain while a sequel is being developed and cancelling development
  • Fixed getting message about console running out of stock, when it was really a joystick halting sales for it