1. No Man's Home
  2. News
  3. Crafting System

Crafting System

[p]One common point of feedback was the lack of loot you could find in the buildings. With this new crafting system that will change. Now you can find various resources inside the buildings. Some of these resources are: Generic household supplies, fabric, pills, alcohol, duct tape, matches and many more.[/p][p][/p][p][/p][p]Crafting system is very simple in terms of how it works. All you need is to combine two resources and it will create a more useful item. [/p][p]For instance, combining alcohol with a piece fabric will give you a bandage. Combining alcohol with matches on the otherhand will result in a molotov.[/p][p][/p][p][/p][p][/p][p]We want the players to discover these recipes by trial and error. And when you discover a recipe it will be added to your recipe list. With the addittion of the crafting system, player now has to rely on scavenging resources to survive. Before this you could supply all the items with your PDA via the online shopping feature. [/p][p]Shopping system was very bare bones and didn't make much sense in terms of realism. Any ordered items would just spawn in your safe house. This is no longer the case.[/p][p]Now ordered items will be delivered to you via a drone. Drone delivery in the zone requires a certain set of skills and sometimes these drones don't make it back. And this essentially increases the cost of online shopping. [/p][p][/p][p][/p][p][/p][h2]Here is the full video devlog.[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Feel free to share feedback![/p][p][/p]