Early Access Release
[h2]Full Changelog[/h2][p][/p][h3]Weapon Jamming[/h3][p]Every weapon now has a condition stat that affects how well they function. Lower condition weapons will jam frequently and might put you in danger in intense combat situations. You will need to keep your weapons clean by using cleaning items that you can loot from buildings or other NPCs. This new feature will make combats more immersive and intense.[/p][p][/p][h3]Weapon Customization[/h3][p]Every weapon is now customazible with scopes and silencers. Weapon attachments also have conditions that will affect their usability. For instance, a low conditioned scope will have a dirty lens. You will be able to purchase brand new attachments from traders in pristine condition if you want to avoid any issues. NPCs might drop some attachments but they will likely be in a very bad condition. [/p][p][/p][p]NPCs that have scopes attached to their weapon will have a better time spotting their enemies compared to one's with no scopes.[/p][p][/p][p]Silenced weapons will help you stay undetected for a longer period of time.[/p][p][/p][h3]Crafting System[/h3][p]Now we have a very simple crafting system. You can collect resources from the buildings or NPCs and combine them to create more useful items.[/p]
Jokes aside, the drivable vehicle is now removed from the game due to multiple reasons. [/p][p]Firstly, it was very janky. Car physics is not easy to get right and although driving was fun, there was times that it felt janky.[/p][p]Second reason is that only player was able to drive and this didn't really fit the game that much. [/p][p]Drivable vehicles might make a comeback in the future when I get the car physics right and implement proper car AI for NPCs.[/p][p][/p][h3]Localization[/h3][p]Unfortunately localizations for languages beside English are now removed. The demo was localized for more than 10 languages. There is a lot of new content being added and I didn't have any time to properly organize all of the text and provide translations for them. Many people in the community have volunteered to provide localizations for their own languages and I really apprciate this. Hopefully we will start translating the entire game slowly when I establish a good way of translating huge bulks of text in a organized way. I am hoping to use some sort of crowd-translation platfrom like crowdin or similar.[/p][p][/p][h3]Practice Mode[/h3][p]Practice mode is now removed. This mode had a shooting range and an arena where you can fight random squads.[/p][p]The arena will make a comeback in the future in the base game. Planning to create an actual Arena location in the game where you can fight for money.[/p][p][/p][h2]What's Next?[/h2][p]I will share a roadmap for the next early access version very soon![/p][p][/p][p]Join the discord if you have any feedback.[/p]
- [p]Combine two resources to create a better one.[/p]
- [p]Crafting is done via the Inventory.[/p]
- [p]Every discovered crafting recipe will be saved on a list that can be accessed on your inventory.[/p]
- [p]Added STG 44[/p]
- [p]Added AS Val[/p]
- [p]Added Colt 11[/p]
- [p]Added Luger[/p]
- [p]Added 4 silencers[/p]
- [p]Added 2 reddots[/p]
- [p]Added 6 magnifier scopes[/p]
- [p]Buildings now have more furniture in them and lootable locations like cabinets, fridges and more.[/p]
- [p]Map has more point of interests overall.[/p]
- [p]Added bushes around the map that can be used as a cover during combat or stealth.[/p]
- [p]NPCs are now better at taking cover[/p]
- [p]NPCs now can use weapon attachments[/p]
- [p]NPCs can throw grenades and molotovs[/p]
- [p]NPCs can trade[/p]
- [p]NPCs can loot bodies[/p]
- [p]Animals are better at encountering the player[/p]
- [p]NPCs will send more interactive broadcast messages[/p]
- [p]NPCs that befriend you will come and help you in combat[/p][p][/p]
- [p]Added Grind Mode. Start with a Luger and grind your way up.[/p]
- [p]Added Ironman Mode. Your save will be permanently deleted if you die.[/p]
- [p]Barrels will now explode and start fire[/p]
- [p]Added an inventory sort button[/p]
- [p]Job listings will now show the distance of the objective[/p]
- [p]Looking at an item will now show it's name and amount[/p]
- [p]Fixed ZoneMart listings being centered[/p]
Jokes aside, the drivable vehicle is now removed from the game due to multiple reasons. [/p][p]Firstly, it was very janky. Car physics is not easy to get right and although driving was fun, there was times that it felt janky.[/p][p]Second reason is that only player was able to drive and this didn't really fit the game that much. [/p][p]Drivable vehicles might make a comeback in the future when I get the car physics right and implement proper car AI for NPCs.[/p][p][/p][h3]Localization[/h3][p]Unfortunately localizations for languages beside English are now removed. The demo was localized for more than 10 languages. There is a lot of new content being added and I didn't have any time to properly organize all of the text and provide translations for them. Many people in the community have volunteered to provide localizations for their own languages and I really apprciate this. Hopefully we will start translating the entire game slowly when I establish a good way of translating huge bulks of text in a organized way. I am hoping to use some sort of crowd-translation platfrom like crowdin or similar.[/p][p][/p][h3]Practice Mode[/h3][p]Practice mode is now removed. This mode had a shooting range and an arena where you can fight random squads.[/p][p]The arena will make a comeback in the future in the base game. Planning to create an actual Arena location in the game where you can fight for money.[/p][p][/p][h2]What's Next?[/h2][p]I will share a roadmap for the next early access version very soon![/p][p][/p][p]Join the discord if you have any feedback.[/p]