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Early Access Release

[h2]Full Changelog[/h2][p][/p][h3]Weapon Jamming[/h3][p]Every weapon now has a condition stat that affects how well they function. Lower condition weapons will jam frequently and might put you in danger in intense combat situations. You will need to keep your weapons clean by using cleaning items that you can loot from buildings or other NPCs. This new feature will make combats more immersive and intense.[/p][p][/p][h3]Weapon Customization[/h3][p]Every weapon is now customazible with scopes and silencers. Weapon attachments also have conditions that will affect their usability. For instance, a low conditioned scope will have a dirty lens. You will be able to purchase brand new attachments from traders in pristine condition if you want to avoid any issues. NPCs might drop some attachments but they will likely be in a very bad condition. [/p][p][/p][p]NPCs that have scopes attached to their weapon will have a better time spotting their enemies compared to one's with no scopes.[/p][p][/p][p]Silenced weapons will help you stay undetected for a longer period of time.[/p][p][/p][h3]Crafting System[/h3][p]Now we have a very simple crafting system. You can collect resources from the buildings or NPCs and combine them to create more useful items.[/p]
  • [p]Combine two resources to create a better one.[/p]
  • [p]Crafting is done via the Inventory.[/p]
  • [p]Every discovered crafting recipe will be saved on a list that can be accessed on your inventory.[/p]
[p][/p][h3]Hunting & Cooking[/h3][p]Hunger system got an overhaul. You can hunt animals for their meat and be able to cook them on a campfire. Some animals fight back so be sure to have enough ammo to finish them off. Campfires require a match to be lit on. You can loot matches from buildings or NPCs. When a campfire is on you can interact with it and start cooking your meat.[/p][p][/p][h3]New Weapons & Attachments[/h3][p]Now we have a dedicated slot only for side arms! Special thanks to InvaderJake for the amazing animation work.[/p]
  • [p]Added STG 44[/p]
  • [p]Added AS Val[/p]
  • [p]Added Colt 11[/p]
  • [p]Added Luger[/p]
  • [p]Added 4 silencers[/p]
  • [p]Added 2 reddots[/p]
  • [p]Added 6 magnifier scopes[/p]
[p][/p][h3]Radianite[/h3][p]Radianite are valuabe artifacts that spawn around the AEZ. They can be found around radiation-pockets. Equip a geiger counter and search for radiation-pockets. When you start hearing the clicks you are near one. Equip your PDA and find the "RadFinder" app. This app will show you any radianite within a close perimeter. Walk around until you hear the beeps. Congratulations! You have found a radianite and you can sell your radianite to Kachak who is a trader that resides at the old bazaar which is in the south of the map.[/p][p]There are 4 types of radianite for now. All of them vary in value and rarity. The rarer a radianite is more valuable it becomes.[/p][p][/p][h3]Traders[/h3][p]We now have dedicated traders! These special NPCs will reside in their designated location and provide trading services. Every trader is specialized in a certain type of item. You will find weapon, ammo, medicine, electronic and radianite traders around the zone. Closest trader will be marked on your compass![/p][p][/p][h3]Radioactive Sand Storms (Emission) Changes[/h3][p]Emissions are now slightly different. Since Asran is a country with a lot of desert biomes, the emissions now play as radioactive sand storms. [/p][p]Now every building can be used as a shelter. Just make sure to not leave the building before the emission ends.[/p][p]Every NPC will also seek shelter during an emission. This means your shelter might get raided during an emission so be careful![/p][p][/p][h3]Fast Travel[/h3][p]Fast travel can be done using the underground tunnel system that was built by FOA during the Asran Civil War. The tunnel has several entry points around the zone that you can fast travel to. Using the tunnels will cost you money because you will need a guide to help you get to your location, which he will charge money for.[/p][p][/p][h3]Environment Improvements[/h3]
  • [p]Buildings now have more furniture in them and lootable locations like cabinets, fridges and more.[/p]
  • [p]Map has more point of interests overall.[/p]
  • [p]Added bushes around the map that can be used as a cover during combat or stealth.[/p]
[p][/p][h3]NPC Behaviour Improvements[/h3]
  • [p]NPCs are now better at taking cover[/p]
  • [p]NPCs now can use weapon attachments[/p]
  • [p]NPCs can throw grenades and molotovs[/p]
  • [p]NPCs can trade[/p]
  • [p]NPCs can loot bodies[/p]
  • [p]Animals are better at encountering the player[/p]
  • [p]NPCs will send more interactive broadcast messages[/p]
  • [p]NPCs that befriend you will come and help you in combat[/p][p][/p]
[h3]The In-game Manual[/h3][p]Added an in-game manual you can access by pressing F1. This manual contains information about the gameplay and the lore. This is a better replacement for the info section in the PDA.[/p][p][/p][h3]Temperature[/h3][p]Temperature now has a slight affect on player stamina, nutrition and hunger. Staying directly in the sun will make you tired and thirsty quicker. Staying outside in the night cold will make you hungry quicker. Temperature feeling can be observed by the UI indicator next to the health bar. Red means player feels hot, green means player feels good, blue means player feels cold.[/p][p]These effects are very subtle.[/p][p][/p][h3]Drone Delivery[/h3][p]Purchases made on PDA via the ArmedZone and ZoneMart apps will now be delivered with a drone. This significantly increases the prices of items purchased from the PDA. Drone delivery is not available if the weather is bad.[/p][p][/p][h3]Rainy Weather[/h3][p]We now have a fully animated rain sequence.[/p][p][/p][h3]Other[/h3]
  • [p]Added Grind Mode. Start with a Luger and grind your way up.[/p]
  • [p]Added Ironman Mode. Your save will be permanently deleted if you die.[/p]
  • [p]Barrels will now explode and start fire[/p]
[p][/p][h3]Quality of Life Improvements[/h3]
  • [p]Added an inventory sort button[/p]
  • [p]Job listings will now show the distance of the objective[/p]
  • [p]Looking at an item will now show it's name and amount[/p]
  • [p]Fixed ZoneMart listings being centered[/p]
[p][/p][h3]Bug Fixes[/h3][p]Fixed a lot of bugs.[/p][p][/p][h2]Regressions[/h2][p][/p][h3]Drivable Vehicles[/h3][p]The buggy is now removed because it was buggy :([/p][p]
Jokes aside, the drivable vehicle is now removed from the game due to multiple reasons. [/p][p]Firstly, it was very janky. Car physics is not easy to get right and although driving was fun, there was times that it felt janky.[/p][p]Second reason is that only player was able to drive and this didn't really fit the game that much. [/p][p]Drivable vehicles might make a comeback in the future when I get the car physics right and implement proper car AI for NPCs.[/p][p][/p][h3]Localization[/h3][p]Unfortunately localizations for languages beside English are now removed. The demo was localized for more than 10 languages. There is a lot of new content being added and I didn't have any time to properly organize all of the text and provide translations for them. Many people in the community have volunteered to provide localizations for their own languages and I really apprciate this. Hopefully we will start translating the entire game slowly when I establish a good way of translating huge bulks of text in a organized way. I am hoping to use some sort of crowd-translation platfrom like crowdin or similar.[/p][p][/p][h3]Practice Mode[/h3][p]Practice mode is now removed. This mode had a shooting range and an arena where you can fight random squads.[/p][p]The arena will make a comeback in the future in the base game. Planning to create an actual Arena location in the game where you can fight for money.[/p][p][/p][h2]What's Next?[/h2][p]I will share a roadmap for the next early access version very soon![/p][p][/p][p]Join the discord if you have any feedback.[/p]