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  3. Patch notes for 0.1.2b

Patch notes for 0.1.2b

[p]Graphics[/p]
  • [p]Slightly reduced sun intensity.[/p]
  • [p]Added option to toggle dynamic shadows for light bulbs, campfires and flashlights.[/p][p][/p]
[p]Gameplay[/p]
  • [p]Weapons will degrade a bit slower.[/p]
  • [p]Nerfs to jump shooting.[/p]
  • [p]Jumping will make the weapon inaccurate.[/p]
  • [p]Jumping will reduce stamina.[/p]
  • [p]You can’t jump if you are out of stamina.[/p]
  • [p]Weapon will be slightly lowered if player is jumping[/p]
  • [p]Added a new ammo trader residing at the Compound[/p]
  • [p]Reduced weapon sway when aiming down sights[/p]
  • [p]Binoculars can now zoom in and out using the mouse scroll wheel[/p]
  • [p]Added separate sliders for binoculars and scoped weapons sensitivity[/p]
  • [p]Small adjustments to make scopes more accurate[/p]
  • [p]Added more variations to active ragdoll deaths[/p]
  • [p]Your enemies will taunt you if they kill a friend of yours[/p]
  • [p]Added guitar item[/p]
[p]Accessibility[/p]
  • [p]Manual will now pause the game[/p]
  • [p]Added a “Read The Manual” button in the pause menu[/p][p][/p]
[p]Bug Fixes[/p]
  • [p]Fixed several shadow glitches[/p]
  • [p]Weapon attachments won’t cast shadows anymore[/p]
  • [p]Fixed bushes not visible if grass distance is set too high[/p]
  • [p]NPCs equipped with pistols will properly play sitting animation[/p]
  • [p]Dead NPCs won’t play guitar anymore unfortunately :([/p]
  • [p]Holster sound effect played twice[/p]
  • [p]Fixed various bugs[/p]