Patch 0.1.5
[p]NPC Identification Update[/p]
[/p][p][/p][p]Difficulty Adjustments[/p]
- [p]A dedicated NPC identification panel.[/p]
- [p]Identifying NPCs with binoculars will take a few seconds based on the distance.[/p]
- [p]Better raycasting for binoculars identification. Now you don't have to be directly aiming at an NPC. Slightly getting closer to them will be sufficient enough to show the information.[/p]
- [p]Added an optional small identification badge that will show the faction patch, name and hostility. You can disable this in the settings or change is position.[/p]
- [p]You can now tag friendlies as well. They will be tagged with a white arrow.[/p][p]
[/p]
- [p]Added NPC activities for sheltering during emissions.[/p]
- [p]NPCs will now scatter around the house and do certain activities such as, sitting, guarding, looking out windows, push up, drinking etc.[/p]
- [p]NPCs in combat will position themselves inside the houses better during emissions[/p]
- [p]Health effects such as: Bleeding, Bullet wound, Infection, Radiation Sickness and Shrapnel will make you lose less health on Normal and Easy difficulties.[/p]
- [p]Added a "Combine" button to combine all stackable items of same type[/p]
- [p]Added new item: Iodine. This is a craft only item. Recipe: Chemicals + Alcohol[/p]
- [p]Added new crafting recipe for Anti-rad. Recipe: Pile of pills + Iodine[/p]
- [p]Added FSR support. You can access this setting in the Pause Menu > Graphics > FSR[/p][p]For the highest quality leave FSR “Disabled”, for the best performance set it to “Performance”[/p]
- [p]Added weather quality setting[/p]
- [p]Added option to disable bullet tracers[/p]
- [p]Added auto walk option. You can enable it in the Pause Menu > Accessibility > Auto Walk. You can rebind the key in the controls to whatever you prefer.[/p]
- [p]Sitting under a tree will cool the player down during hot hours.[/p]
- [p]Removed decimals in weapon condition text[/p]
- [p]Decreased Pouch drop chance[/p]
- [p]Your PDA won’t reboot during emissions if you are sheltered[/p]
- [p]Fixed a visual bug with money display text in the inventory[/p]
- [p]Fixed several animation bugs[/p]