Patch 0.1.6 - Night, NPC Sensors and Water Update
NPC Sensors
- [p]Slight changes/improvements to how NPCs detect enemies.[/p]
- [p]Small optimizations to NPC sensors (enemy detection system)[/p]
Night Update
- [p]Added a night brightness slider[/p]
- [p]Added a moonlight[/p]
- [p]Since nights are brighter, NPC vision is adjusted accordingly. NPCs will be more aware at night.[/p]
- [p]More fights will happen at night[/p]
Water
- [p]New high quality water shader[/p]
- [p]Removed player reflections from water (hands and weapons)[/p]
- [p]Improved water walking/running sound effects[/p]
- [p]This setting now controls fog quality as well which can have a big impact on performance[/p]
- [p]Added a “High” option. This will increase the fog quality but comes with a performance cost.[/p]
- [p]Setting this to “Low” should give more performance now, especially on low end hardware (Steam Deck included)[/p]
- [p]New reload animation (by InvaderJake)[/p]
- [p]New sound effects for, reload, jam and inspect (by InvaderJake)[/p]
- [p]Added a fire mode selector. Default keybind is \[Z][/p]
- [p]Reduced visual muzzle flash size for suppressed weapons[/p]
- [p]Added fire mode selector for rifles (Auto/Single)[/p]
- [p]Slightly increased binocular identification speed[/p]
- [p]Job icon on the map will automatically update when turn on your PDA or update your job etc.[/p]
- [p]Active job will now have a different color to differentiate it[/p]
- [p]Bounty Hunter, Saving Rad Runner and Raid Squad missions will now broadcast mission complete message during emission as well[/p]
- [p]Added a toggle to reset input device state on window mode change. There was an issue with running the game on Linux, where changing window mode caused the last input to be stuck. This setting will reset the current input device state. To access this setting you need to be in debug mode.[/p]
- [p]Fixed a ui bug causing not being able to click certain items sometimes[/p]