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Patch 0.1.7 - Faction Outfits

[h3]Optimization[/h3]
  • [p]Added occlusion culling. This is a technique that hides the models that are not seen by the camera. This should slightly improve the performance.[/p]
  • [p]If you notice any weird popping in/out with models please report it.[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed friendly tagging bug. Friendlies will now be tagged with a white color.[/p]
  • [p]Fixed a bug causing the NPC you save in “Saving Rad Runner” job attack you after you finish the mission[/p]
  • [p]Fixed a bug causing night brightness to not apply properly after loading[/p]
  • [p]Fixed scopes being too dark during sunset/sunrise[/p]
[p][/p][h2]Factions[/h2][p]Faction recognition is one aspect that came up in a lot of the feedback you guys have provided. It was very difficulty to differentiate factions from each other. I have worked on improving faction outfits to make them more distinct.[/p]
  • [p]All factions now have a more recognizable outfit to make them stand out more.[/p]
  • [p]GRF can be easily identified by their blue pants and helmets.[/p]
  • [p]REAP is a band of mercenaries that use black as their dominant color.[/p]
  • [p]FOA uniforms use a lot of earthly colors such as brown. Most of their operators lack equipment therefore wear a balaclava as a minimal protection against radiation. They wear head bands.[/p]
  • [p]IAB can easily be identified by their red caps.[/p]
  • [p]Loners and Renegades are very unorginized therefore they don't have uniforms. But most of them lack a vest or a proper gasmask.[/p]
  • [p]Here is all the faction outfit profiles. These images can also be access in-game manual.[/p][p][/p]
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