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No Man's Home News

Patch 0.1.5

[p]NPC Identification Update[/p]
  • [p]A dedicated NPC identification panel.[/p]
  • [p]Identifying NPCs with binoculars will take a few seconds based on the distance.[/p]
  • [p]Better raycasting for binoculars identification. Now you don't have to be directly aiming at an NPC. Slightly getting closer to them will be sufficient enough to show the information.[/p]
  • [p]Added an optional small identification badge that will show the faction patch, name and hostility. You can disable this in the settings or change is position.[/p]
  • [p]You can now tag friendlies as well. They will be tagged with a white arrow.[/p][p]
    [/p]
[p][/p][p]Overwatch AI[/p]
  • [p]Added NPC activities for sheltering during emissions.[/p]
  • [p]NPCs will now scatter around the house and do certain activities such as, sitting, guarding, looking out windows, push up, drinking etc.[/p]
  • [p]NPCs in combat will position themselves inside the houses better during emissions[/p]
[p][/p][p][/p][p][/p][p]Difficulty Adjustments[/p]
  • [p]Health effects such as: Bleeding, Bullet wound, Infection, Radiation Sickness and Shrapnel will make you lose less health on Normal and Easy difficulties.[/p]
[p]Inventory[/p]
  • [p]Added a "Combine" button to combine all stackable items of same type[/p]
[p]New Items[/p]
  • [p]Added new item: Iodine. This is a craft only item. Recipe: Chemicals + Alcohol[/p]
  • [p]Added new crafting recipe for Anti-rad. Recipe: Pile of pills + Iodine[/p]
[p]Graphics[/p]
  • [p]Added FSR support. You can access this setting in the Pause Menu > Graphics > FSR[/p][p]For the highest quality leave FSR “Disabled”, for the best performance set it to “Performance”[/p]
  • [p]Added weather quality setting[/p]
  • [p]Added option to disable bullet tracers[/p]
[p]Accessibility[/p]
  • [p]Added auto walk option. You can enable it in the Pause Menu > Accessibility > Auto Walk. You can rebind the key in the controls to whatever you prefer.[/p]
[p]Other[/p]
  • [p]Sitting under a tree will cool the player down during hot hours.[/p]
  • [p]Removed decimals in weapon condition text[/p]
  • [p]Decreased Pouch drop chance[/p]
  • [p]Your PDA won’t reboot during emissions if you are sheltered[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a visual bug with money display text in the inventory[/p]
  • [p]Fixed several animation bugs[/p]
[p]For SteamDeck players, disabling tracers, enabling FSR and lowering the weather quality should help with performance. Also make sure to disable foliage shadows, dynamic shadows and water reflections.[/p]

Hotfix for Patch 0.1.4

  • [p]Fixed a visual bug causing the same item to show up on multiple Pouches.[/p]

Patch 0.1.4

[p]Drones[/p]
  • [p]You can now shoot down drones.[/p]
[p][/p][p]Overwatch AI[/p]
  • [p]Shotgunners will now try to close the distance between them and the target[/p]
  • [p]NPCs will not mag dump from far distances anymore. They will instead try to take more calculated shots. Unless they have scopes, which means they will able to shoot better from far distances.[/p]
  • [p]NPCs will now shoot drones down.[/p]
  • [p]NPCs will prioritize their targets in combat. They will pick the closest visible target.[/p]
  • [p]More Improvements to combat AI.[/p]
[p][/p][p]Inventory[/p]
  • [p]You can now split stackable items in half by right clicking and selecting split[/p]
  • [p]Small improvements to how attached items look in inventory[/p]
  • [p]Added sound effect for cleaning weapons[/p]
[p][/p][p]New Item: Generic Tools[/p]
  • [p]Generic tools can be found in houses or bodies.[/p][p][/p]
[p]New Item: Pouch[/p]
  • [p]Pouches are small bags that can hold up to 3 small items. With a pouch one slot can be used to hold 3 different items.[/p]
  • [p]Pouches are not craftable or purchasable.[/p]
  • [p]Pouches are only carried by other NPCs and that's the only way you can obtain them. They have a very low drop chance.[/p]
  • [p]Pouches will have a condition and after too many uses they will become unusable.[/p]
  • [p]Items in a pouch can't be quick accessed. For instance bandage in a item can't be used by healing hotkey. Ammo in a pouch will not be usable until you take it out.[/p]
[p][/p][p]New Item: Weapon Cleaning Kit[/p]
  • [p]Weapon cleaning kits can be used on any weapon to gain 50% condition. No minimum threshold.[/p]
  • [p]Weapon cleaning kits are unpurchasable and will not drop on stashes or bodies.[/p]
  • [p]Weapon cleaning kits can only be crafted.[/p]
[p][/p][p]Radianite[/p]
  • [p]Every Void Gem now have a different color and it’s color will affect it’s price as well.[/p]
  • [p]Pricing table, from cheap to expensive:[/p][p][/p][p]Gray > Blue > Green > Yellow > Pink > Purple > Red > White Gem > Blood Gem[/p][p][/p][p][/p][p]Although there are two very rare types of void gem.[/p]
  • [p]Blood Gem: A fully red void gem hence the name. 1% drop chance.[/p]
  • [p]White Gem: A fully white void gem. 1% drop chance.[/p]
  • [p]These are the most expensive type of gems and collectors will pay exceptionally well for them. They are way more saturated and bright compared to generic gems.[/p]
[p][/p][p]Other & Bug Fixes[/p]
  • [p]Dead bodies will show faction information as well[/p]
  • [p]Increased shotgun damage[/p]
  • [p]Shotguns will now have a knockback effect on ragdolls[/p]
  • [p]Reduced radioactive sandstorm frequency.[/p]
  • [p]Fixed not being able to pick up cooked meat if the inventory is full even though you have the same type of stackable meat[/p]
  • [p]Fixed an audio bug[/p]
  • [p]Fixed typos[/p]

Patch notes for 0.1.3a

[h2]Patch 0.1.3a[/h2]
  • [p]Changed Player spawn location to Car Repair Station[/p]
  • [p]Added a new safe house to Car Repair Station (It replaced the empty shelter)[/p]
  • [p]Meat is now stackable[/p]
[p]Jobs[/p]
  • [p]You can now see the faction of the job giver[/p]
  • [p]You can now see the faction of the target in “Bounty Hunter” job in the listing[/p]
[p]Overwatch AI[/p]
  • [p]NPCs from same squad will avoid taking cover in the same spot[/p]
  • [p]Improvements to NPC grenade/molotov throwing. NPCs will be more careful when throwing explosives[/p]
  • [p]NPCs will adjust the force of throwing explosives based on distance of the target[/p]
[p]Other[/p]
  • [p]Added new manual entry: Enemy Tagging[/p]
[p]Bug Fixes[/p]
  • [p]Fixed ammo prices charging too low in ArmedZone app[/p]
  • [p]Fixed bullet tracers going through objects[/p]
  • [p]Fixed an animation problem with NPCs holding pistol[/p]
  • [p]Fixed typo in job listings[/p]

Patch notes for 0.1.3

[h2]Patch 0.1.3
[/h2][p]Overwatch AI[/p]
  • [p]NPCs can now order drone delivery to receive items in rare situations[/p]
  • [p]NPCs can now trade their surplus items with traders. They might also resupply if they are low on medkits. They can also get a better weapon from traders.[/p]
  • [p]Improved NPC combat behaviour[/p]
  • [p]NPCs will now be more careful inside buildings[/p]
  • [p]NPCs are now aware of doors, windows and stairs[/p]
  • [p]NPCs will now look at openings inside a building instead of blatantly staring at walls[/p]
  • [p]NPCs can loot during combat if they are low on health to look for bandages etc. They can also replace their weapon if they find a better one.
    [/p]
[p]Animations (by InvaderJake)[/p]
  • [p]AK-47 animations reworked[/p]
  • [p]Colt 11 animations improved
    [/p]
[p]Inventory[/p]
  • [p]Pile of pills, Fabric and Plastic are now stackable[/p]
  • [p]Stackable items can be sold/bought in bulks. Like ammo etc. When you left click on a ammo stack it will put 10 in the selling/buying pool and you can pick any amount you want. Right clicking will put the full amount.[/p]
  • [p]Stackable items’ price is now tied to count. Such as ammo, matches etc.[/p]
  • [p]Ammo prices are slightly adjusted now.[/p][p][/p]
[p]Audio[/p]
  • [p]Improved 3D directional audio.[/p]
  • [p]NPC dialogues and gun shots won’t be as loud anymore.
    [/p]
[p]Accessibility[/p]
  • [p]Added a special tab in the settings dedicated for accessibility related options[/p]
  • [p]Added option to turn off subtitles[/p]
  • [p]Added option to turn off chromatic aberration[/p]
  • [p]Added enemy tagging feature
    [/p]
[p]New Accessibility Feature: Enemy Tagging[/p][p]You can now tag enemies by using your binoculars. This will put a small marker on top of the enemies to make identifying them easier. You can change the color and size of the marker depending on your taste. You can also completely disable this feature as well.[/p][p]I know faction recognition is not easy and this feature is added to make sure everyone can enjoy the game.

You can find the settings related to this feature in Settings > Accessibility
[/p][p]Other[/p]
  • [p]Filling up your water bottle will be faster if it’s already got some water in it[/p]
  • [p]Pause menu font is now smaller and capitalized properly[/p]
[p]
Bug Fixes
[/p]
  • [p]Fixed the infamous “ads aiming” bug.[/p]
  • [p]Fixed a bug causing traders to not work if you sold them too many items[/p]
  • [p]Fixed an issue that caused blood decals to not show up. You will see more blood decals now[/p]
  • [p]Inventory is properly updated if an NPC loots the body before you[/p]