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No Man's Home News

Patch notes for 0.1.2c

  • [p]Binocular zoom speed increased[/p]
  • [p]Fixed a shadow bug happening when TAA is enabled[/p]
  • [p]Removed deadzone from pause menu where scrolling was not possible[/p]
  • [p]Fixed a bug causing settings not be applied properly[/p]
  • [p]Fixed bug causing bloom toggle not working[/p]
  • [p]Ammo counter will now properly update when you buy, drop, pickup ammo[/p]
  • [p]Renegades won’t spit out bullshit when you ask them “What are you up to?” anymore[/p]
  • [p]Fixed a duplication bug[/p]
  • [p]Better jump animation for the player[/p]
  • [p]Added an option to toggle off identification with binoculars for a more immersive game[/p]

Patch notes for 0.1.2b

[p]Graphics[/p]
  • [p]Slightly reduced sun intensity.[/p]
  • [p]Added option to toggle dynamic shadows for light bulbs, campfires and flashlights.[/p][p][/p]
[p]Gameplay[/p]
  • [p]Weapons will degrade a bit slower.[/p]
  • [p]Nerfs to jump shooting.[/p]
  • [p]Jumping will make the weapon inaccurate.[/p]
  • [p]Jumping will reduce stamina.[/p]
  • [p]You can’t jump if you are out of stamina.[/p]
  • [p]Weapon will be slightly lowered if player is jumping[/p]
  • [p]Added a new ammo trader residing at the Compound[/p]
  • [p]Reduced weapon sway when aiming down sights[/p]
  • [p]Binoculars can now zoom in and out using the mouse scroll wheel[/p]
  • [p]Added separate sliders for binoculars and scoped weapons sensitivity[/p]
  • [p]Small adjustments to make scopes more accurate[/p]
  • [p]Added more variations to active ragdoll deaths[/p]
  • [p]Your enemies will taunt you if they kill a friend of yours[/p]
  • [p]Added guitar item[/p]
[p]Accessibility[/p]
  • [p]Manual will now pause the game[/p]
  • [p]Added a “Read The Manual” button in the pause menu[/p][p][/p]
[p]Bug Fixes[/p]
  • [p]Fixed several shadow glitches[/p]
  • [p]Weapon attachments won’t cast shadows anymore[/p]
  • [p]Fixed bushes not visible if grass distance is set too high[/p]
  • [p]NPCs equipped with pistols will properly play sitting animation[/p]
  • [p]Dead NPCs won’t play guitar anymore unfortunately :([/p]
  • [p]Holster sound effect played twice[/p]
  • [p]Fixed various bugs[/p]

Hotfix for 0.1.2a

  • [p]Animals can't kill the player in one hit on Insane difficulty[/p]
  • [p]Fixed scrolling bug with certain UI elements in the PDA[/p]
  • [p]Fixed bug preventing cleaning items to be used even when the minimum thershold was met[/p]
  • [p]Lean & Crouch cancelling won't happen if player is ADSing for it was conflicting with the hold breath action[/p]
  • [p]Fixed bug causing player footsteps to make water sounds permanently if death occured in the water[/p]

Patch notes for 0.1.2a

[p]Player[/p]
  • [p]Added fully animated player legs. Finally you are not a floating camera anymore.[/p]
  • [p]Sprinting will now cancel lean and crouching.[/p][p][/p]
[p]Hunger & Thirst[/p]
  • [p]Player will get hungry less often[/p]
  • [p]Player will get thirsty less often[/p]
  • [p]Canned food drop chance is increased[/p]
  • [p]You can now refill your water bottle from sinks[/p][p][/p]
[p]Ambient Sound Effects[/p]
  • [p]Ambient sounds now will not abruptly end/start. They will fade in/out to smoothly transition.[/p]
  • [p]Added more ambient sounds[/p][p][/p]
[p]Accessibility[/p]
  • [p]Game tips will now stack and cycle[/p]
  • [p]Added more game tips[/p]
  • [p]If a new tip is shown it will play a slow highlight animation[/p][p][/p]
[p]Other[/p]
  • [p]Added keybinds for quick save and quick load[/p]
  • [p]Nights are less dark now[/p]
  • [p]Added amount display for items in inventory[/p]
  • [p]Small adjustments to Insane difficulty to make it a little more managable[/p]
  • [p]Binoculars and blood overlay now properly display in 16:10 resolutions.[/p]
  • [p]Dynamic events are now smaller and repositioned as to not take up much space on the screen[/p]
  • [p]Helping NPCs won't follow you around anymore[/p]
  • [p]Various bug fixes[/p][p][/p]
[p]Debug Mode[/p]
  • [p]You can now go up and down in debug fly mode by pressing Q and E (Lean Left and Lean Right)[/p]
  • [p]Leaning is now disabled in flying mode[/p]

What's Next? Early Access Roadmap

[p]Here is a general roadmap of how the development will go. Everything you see here is subject to change. And if you have any feedbacks please let me know![/p][p]DISCLAIMER:[/p][p]This is not a linear road map and it doesn't include every feature that is planned to come. It only covers the major and mention worthy ones. All the features here are planned to be in the 1.0 release and will be implemented seperately in different versions. If there any change of plans I will post an updated roadmap. [/p][p][/p][p][/p]