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No Man's Home News

Ultrawide Support - Patch 0.1.2

[p]Patch 0.1.2[/p]
  • [p]Ultrawide(21:9) and Super Ultrawide(32:9) screens now properly display the UI. If you encounter any issues please let me know. I will take care of it ASAP.[/p]
  • [p]Performance improvements. You can expect about 10-15% FPS gain.[/p]
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Patch notes for 0.1.1c

  • [p]Unequipping PDA will now equip the last equipped weapon [/p]
  • [p]Hostile animals will now stop chasing the player if they are too far[/p]
  • [p]PH40 cleaning item can now be crafted with: Spraycan + Chemicals[/p]
  • [p]Bug fixes[/p]

Patch notes for 0.1.1b

  • [p]Eating cooked meat will now give health points and restore more nutrition.[/p]
  • [p]Fixed an issue causing the player hunger to go into negative values which meant you had to eat lots of food to get rid of hunger.[/p]
  • [p]AK47 Red-dot attachment is now more accurate.[/p]
  • [p]Gun cleaners will now only highlight the weapons that meet the minimum threshold[/p]
  • [p]Fixed an issue with "Saving Rad Runner" job. The job was still available even though the squad has only one member left which essentially renders the job useless. In this scenario the job will simply get cancelled and removed.[/p]
  • [p]Morphine recipe is updated to be Pile of Pills + Alcohol[/p]
  • [p]Fixed an issue preventing unloading weapon ammos if inventory is full even though player has the same ammo type[/p]
  • [p]Fixed a couple animation problems with Remington[/p]
  • [p]Dropzones will not spawn loot as it was a little confusing[/p]
  • [p]Drinking water will now replenish stamina[/p]

Patch notes for 0.1.1a

  • [p]Fixed a bug causing mouse to focus lose after closing the inventory or dialogue menu[/p]
  • [p]Now you can equip stackable items that you already have even if the inventory is full[/p]
  • [p]Fixed an issue that prevented swapping weapons when the inventory is full[/p]
  • [p]"Reporting on job" option is in the dialogue menu now properly disabled if the job is completed[/p]
  • [p]Ammo counter will now properly update after unloading a weapon in the inventory[/p]
  • [p]Decreased the size of the bullet tracers [/p]

Patch notes for 0.1.1

  • [p]Added option to disable Vsync[/p]
  • [p]Added option to disable head bobbing[/p]
  • [p]Increased Pistol fire rate[/p]
  • [p]Pistols now can't be fired automatically by just holding the left mouse button. You have to manually click for every shot.[/p]
  • [p]Decreased chances of getting health effects (Shot, Bleeding, Infection etc.)[/p]
  • [p]Nights are less dark now. Visibility is improved slightly.[/p]
  • [p]NPCs will now shoot more often when they are very close to their target[/p]
  • [p]Fixed a bug causing sandstorm particles to persist when loaded into a save where it was raining[/p]
  • [p]Fixed a bug where staying in front of a fridge door and closing it would cause the player to clip through walls[/p]